public void TearDown() { if (ServerSocket != null) { ServerSocket.Dispose(); ServerSocket = null; } if (ServerListener != null) { ServerListener.Dispose(); ServerListener = null; } if (Session != null) { Session.Dispose(); Session = null; } if (ClientSocket != null && ClientSocket.Connected) { ClientSocket.Shutdown(SocketShutdown.Both); ClientSocket.Dispose(); } }
public void TearDown() { if (ServerListener != null) { ServerListener.Dispose(); } if (Session != null) { Session.Dispose(); } }
public void TearDown() { if (ServerSocket != null) { ServerSocket.Dispose(); ServerSocket = null; } if (ServerListener != null) { ServerListener.Dispose(); ServerListener = null; } if (Session != null) { Session.Dispose(); Session = null; } }