void Refresh() { NetworkManager networkManager = NetworkManager.instance; HostData[] serverList = networkManager.serverList; Clear(); Debug.Log("[ServerListDisplayer] Refresh"); int current = 0; foreach (HostData server in serverList) { ServerListEntry entry = Instantiate(entryPrefab); entry.Initalize(server); entry.transform.SetParent(transform); entry.SetColor(current % 2 == 0 ? colorEven : colorOdd); current++; } }