private static void HandleOnUserConnect(int index, byte[] data) { PacketBuffer buffer = new PacketBuffer(); try { buffer.Write(data); var packetNum = buffer.ReadInteger(); ServerHandleNetworkData.HandleOnUserConnect(index); } catch (Exception e) { Console.WriteLine(e.Message); } finally { buffer.Dispose(); } }
public static void HandleOtherPlayerCharacterListRequest(int index, byte[] data) { PacketBuffer buffer = new PacketBuffer(); try { buffer.Write(data); var packetNum = buffer.ReadInteger(); ServerHandleNetworkData.HandleOtherPlayerCharacterListRequest(index); } catch (Exception e) { Console.WriteLine(e.Message); } finally { buffer.Dispose(); } }
public static void HandleLoginPositionRequest(int index, byte[] data) { PacketBuffer buffer = new PacketBuffer(); try { buffer.Write(data); var packetNum = buffer.ReadInteger(); var playerID = buffer.ReadString(); ServerHandleNetworkData.HandleLoginPositionRequest(index, playerID); } catch (Exception e) { Console.WriteLine(e.Message); } finally { buffer.Dispose(); } }
public static void HandlePlayerCharacterMovedPosition(int index, byte[] data) { PacketBuffer buffer = new PacketBuffer(); try { buffer.Write(data); var packetNum = buffer.ReadInteger(); var newPosX = buffer.ReadInteger(); var newPosY = buffer.ReadInteger(); ServerHandleNetworkData.HandlePlayerCharacterMovedPosition(index, newPosX, newPosY); } catch (Exception e) { Console.WriteLine(e.Message); } finally { buffer.Dispose(); } }
private static void HandleAccountCreateQuery(int index, byte[] data) { PacketBuffer buffer = new PacketBuffer(); try { buffer.Write(data); var packetNum = buffer.ReadInteger(); var username = buffer.ReadString(); var password = buffer.ReadString(); ServerHandleNetworkData.HandleAccountCreateQuery(index, username, password); } catch (Exception e) { Console.WriteLine(e.Message); } finally { buffer.Dispose(); } }
private static void HandleMoveQuery(int index, byte[] data) { PacketBuffer buffer = new PacketBuffer(); try { buffer.Write(data); var packetNum = buffer.ReadInteger(); var pointX = buffer.ReadFloat(); var pointY = buffer.ReadFloat(); var ID = buffer.ReadInteger(); ServerHandleNetworkData.TellOPCsAPlayerIsMoving(index, new Vector2(pointX, pointY)); } catch (Exception e) { Console.WriteLine(e.Message); } finally { buffer.Dispose(); } }
private static void HandleUserLoginQuery(int index, byte[] data) { PacketBuffer buffer = new PacketBuffer(); try { buffer.Write(data); var packetNum = buffer.ReadInteger(); var username = buffer.ReadString(); var password = buffer.ReadString(); var result = CommonMongo.GetPlayerPasswordAndID(username); ServerHandleNetworkData.HandleUserLoginQuery(index, username, password, result); } catch (Exception e) { Console.WriteLine(e.Message); } finally { buffer.Dispose(); } }
public void ReceiveCallback(IAsyncResult ar) { Socket socket = (Socket)ar.AsyncState; try { int receive = socket.EndReceive(ar); if (receive <= 0) { CloseClient(index); } else { byte[] databuffer = new byte[receive]; Array.Copy(_buffer, databuffer, receive); ServerHandleNetworkData.HandleNetworkInfromation(index, databuffer); socket.BeginReceive(_buffer, 0, _buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), socket); } } catch { CloseClient(index); } }