public Chess() { Name = "Chess"; ShortName = "Chess"; ImgGame = "Image/Chess.jpg"; MaxGamersSession = 2; CountGamers = ServerEmulator.GetRandomCountGemers(); //CountGamersF = GetCountPlayersFormat(CountGamers); }
public Chess() { Id = 0; Name = "Chess"; ShortName = "Chess"; ImgGame = "Images/Chess.jpg"; MaxGamersSession = 2; CountGamers = ServerEmulator.GetRandomCountGemers(); }
static void Main(string[] args) { try{ Console.WriteLine("Iniciando servidor SSDP e ouvindo no multcast 239.255.255.250:1900! VERSAO 2.0"); // Create HTTP server listenning on "http://*:44642/dtv/" and a SSDP server using (server = new ServerEmulator(null, OnClientConnected, null)){ // Sleep waiting command Action writeOutOptions = () => { Console.WriteLine("GINGA SERVER - Signal sending service"); Console.WriteLine("Commands"); Console.WriteLine("--------------------------------"); Console.WriteLine("S to send Signal"); Console.WriteLine("L to list all listeners"); Console.WriteLine("X to exit"); Console.WriteLine(); }; writeOutOptions(); var key = new ConsoleKeyInfo(); while (true) { Console.WriteLine(); Console.Write("Enter command: "); key = Console.ReadKey(); Console.WriteLine(); Console.WriteLine(); string command = key.KeyChar.ToString().ToUpperInvariant(); switch (command) { case "S": server.SendAction(); break; case "L": server.ListClients(); break; case "X": Environment.Exit(0); break; default: Console.WriteLine("Unknown command. Press ? for a list of valid commands."); break; } } } }catch (Exception e) { Console.WriteLine("Main halted:\n\n" + e.ToString()); Console.ReadKey(); Environment.Exit(0); } }
public WOW() { Name = "World of Warships"; ShortName = "World of Warships"; ImgGame = "Image/World of Warships.jpg"; MaxGamersSession = 30; CountGamers = ServerEmulator.GetRandomCountGemers(); //CountGamersF = GetCountPlayersFormat(CountGamers); }
public CSGO() { Name = "Counter-Strike: Global Offensive"; ShortName = "Counter-Strike: Gl..."; ImgGame = "Image/CounterStrikeGO.jpg"; MaxGamersSession = 10; CountGamers = ServerEmulator.GetRandomCountGemers(); //CountGamersF = GetCountPlayersFormat(CountGamers); }
public Dota2() { Name = "Dota 2"; ShortName = "Dota 2"; ImgGame = "Image/Dota2.jpg"; MaxGamersSession = 10; CountGamers = ServerEmulator.GetRandomCountGemers(); //CountGamersF = GetCountPlayersFormat(CountGamers); }
public Overwatch() { Name = "Overwatch"; ShortName = "Overwatch"; ImgGame = "Image/Overwatch.jpg"; MaxGamersSession = 30; CountGamers = ServerEmulator.GetRandomCountGemers(); //CountGamersF = GetCountPlayersFormat(CountGamers); }
public PUBG() { Name = "PlayerUnknown’s Battlegrounds"; ShortName = "Playerunknown's..."; ImgGame = "Image/PUBG.jpg"; MaxGamersSession = 100; CountGamers = ServerEmulator.GetRandomCountGemers(); //CountGamersF = GetCountPlayersFormat(CountGamers); }
public void Start() { DontDestroyOnLoad(this); I = this; GameBalance = new GameBalance(); SceneController = new SceneController(); ServerEmulator = new ServerEmulator(); Net.Auth(); if (EmulateServer) { ServerEmulator.Login(); } }