/// <summary> /// フラグの設定 /// </summary> /// <param name="quest_id"></param> public void SetFlag(uint quest_id) { IsActiveNew = false; IsActiveFlag = false; bool isQuestClear = ServerDataUtil.ChkRenewBitFlag(ref UserDataAdmin.Instance.m_StructPlayer.flag_renew_quest_clear, quest_id); bool isMissonComplete = ServerDataUtil.ChkRenewBitFlag(ref UserDataAdmin.Instance.m_StructPlayer.flag_renew_quest_mission_complete, quest_id); bool isNew = ServerDataUtil.ChkRenewBitFlag(ref UserDataAdmin.Instance.m_StructPlayer.flag_renew_quest_check, quest_id); if (isQuestClear && isMissonComplete) { // コンプリートフラグの表示 IsActiveFlag = true; FlagImage = ResourceManager.Instance.Load("comp_flag_q"); } else if (isQuestClear) { // クリアフラグの表示 IsActiveFlag = true; FlagImage = ResourceManager.Instance.Load("clear_flag_q"); } else if (!isNew && m_QuestType != ExecType.Event) { // NEWフラグの表示 IsActiveNew = true; } }
private void setupQuest() { m_QuestSelect.isEndShowList = false; m_QuestSelect.QuestList.Clear(); m_questButtons.Clear(); if (m_SelectAreaIndex >= m_QuestSelect.EpisodeList.Count) { return; } EpisodeDataContext episodeData = m_QuestSelect.EpisodeList[m_SelectAreaIndex]; MasterDataArea areaMaster = episodeData.master; if (areaMaster == null) { return; } List <MasterDataQuest2> quest2List = MasterFinder <MasterDataQuest2> .Instance.SelectWhere("where area_id = ?", areaMaster.fix_id); quest2List.Sort((a, b) => (int)a.fix_id - (int)b.fix_id); MasterDataQuest2[] quest2Array = quest2List.ToArray(); if (quest2Array == null) { return; } MainMenuParam.m_QuestStaminaAmend = (float)episodeData.amend.m_QuestSelectAreaAmendStamina / 100.0f; //クエストリスト更新 { uint _count = 0; uint _notClearCount = 0; bool bSkip = false; for (int i = 0; i < quest2Array.Length; i++) { uint _index = _count; MasterDataQuest2 _masterQuest2 = quest2Array[i]; if (_masterQuest2.active != MasterDataDefineLabel.BoolType.ENABLE) { continue; } if (_masterQuest2.story != 0 && _notClearCount != 0) { //未クリアクエスト以降のシナリオはスキップ bSkip = true; } else if (_masterQuest2.story == 0 && !ServerDataUtil.ChkRenewBitFlag(ref UserDataAdmin.Instance.m_StructPlayer.flag_renew_quest_clear, quest2Array[i].fix_id)) { //1つめの未クリアは表示 if (_notClearCount != 0) { bSkip = true; } _notClearCount++; } if (bSkip) { continue; } var model = new ListItemModel(_index); model.OnClicked += () => { SelectQuest(_index); }; m_questButtons.Add(model); QuestDataContext newQuest = new QuestDataContext(model); newQuest.master = _masterQuest2; newQuest.area_category_id = m_MasterAreaCategory.fix_id; newQuest.boss = MasterDataUtil.GetGuerrillaBossParamFromQuestID(_masterQuest2.fix_id); newQuest.m_QuestId = _index + 1; if (_masterQuest2.story == 0) { newQuest.m_QuestType = QuestDataContext.ExecType.Quest2; newQuest.IconLabel = GameTextUtil.GetText("questselect_text1"); { //詳細情報テキスト差し替え MasterDataQuestAppearance[] questAppearance = MasterFinder <MasterDataQuestAppearance> .Instance.SelectWhere("where area_category_id = ?", MainMenuParam.m_QuestSelectAreaCateID).ToArray(); if (questAppearance.IsNullOrEmpty() == false) { // newQuest.IconLabel = GameTextUtil.GetText(questAppearance[0].boss_text_key); // テキストキーではなく直接テキストが入っている newQuest.IconLabel = questAppearance[0].boss_text_key; } } UnitIconImageProvider.Instance.Get( _masterQuest2.boss_chara_id, sprite => { newQuest.IconImage = sprite; }); } else { newQuest.m_QuestType = QuestDataContext.ExecType.Event; newQuest.IconLabel = GameTextUtil.GetText("questselect_text2"); newQuest.IconImage = ResourceManager.Instance.Load("storyicon"); } string titleFormat = GameTextUtil.GetText("questselect_questname1"); if (newQuest.boss != null) { titleFormat = GameTextUtil.GetText("questselect_questname2"); } newQuest.Title = string.Format(titleFormat, _masterQuest2.quest_name); newQuest.Index = _index; newQuest.SelectImage = m_SelectSprite; // newQuest.BackGroundTexture = m_QuestSelect.BackGroundImage.texture; newQuest.IsActivePoint = false; switch (_masterQuest2.consume_type) { case 1: //スタミナ newQuest.IsActivePoint = true; newQuest.PointLabel = GameTextUtil.GetText("questselect_text3"); if (episodeData.amend.m_QuestSelectAreaAmendStamina == 100) { newQuest.m_Point = (uint)_masterQuest2.consume_value; newQuest.Point = string.Format("{0}", _masterQuest2.consume_value); } else { uint point = (uint)((float)_masterQuest2.consume_value * ((float)episodeData.amend.m_QuestSelectAreaAmendStamina / 100.0f)); newQuest.m_Point = point; newQuest.Point = string.Format(GameTextUtil.GetText("stmina_bahutext"), point); } //スコア倍率アップ newQuest.AmendText = ""; if (_masterQuest2.story == 0 && _masterQuest2.consume_value != 0 && episodeData.amend.m_FlagAmendScore) { float score_rate = (float)episodeData.amend.m_QuestSelectAreaAmendScore / 100.0f; newQuest.AmendText = string.Format("スコア {0:0.0}倍", score_rate); } break; case 2: //Key { newQuest.IsActivePoint = true; newQuest.m_Point = (uint)_masterQuest2.consume_value; string strFormat = GameTextUtil.GetText("questselect_text5"); MasterDataQuestKey _keyMaster = MasterDataUtil.GetMasterDataQuestKeyFromAreaCategoryID(m_MasterAreaCategory.fix_id); if (_keyMaster != null) { newQuest.PointLabel = string.Format(strFormat, _keyMaster.key_name); } newQuest.Point = string.Format("{0}", _masterQuest2.consume_value); } break; case 3: //Ticket newQuest.IsActivePoint = true; newQuest.m_Point = (uint)_masterQuest2.consume_value; newQuest.PointLabel = GameTextUtil.GetText("questselect_text4"); newQuest.Point = string.Format("{0}", _masterQuest2.consume_value); break; } newQuest.SetFlag(quest2Array[i].fix_id); m_QuestSelect.QuestList.Add(newQuest); _count++; } //------------------------------------------------- // イベントスケジュールがあるが検索 //------------------------------------------------- MasterDataEvent eventMaster = MasterDataUtil.GetMasterDataEventFromID(areaMaster.event_id); m_QuestSelect.m_EventMaster = eventMaster; if (eventMaster != null && eventMaster.event_schedule_show == MasterDataDefineLabel.BoolType.ENABLE) { m_QuestSelect.IsViewDetailButton = true; } else { m_QuestSelect.IsViewDetailButton = false; } } // View更新 foreach (var episodeButton in m_episodeButtons) { episodeButton.HideArrow(); } // インジケーターを表示 if (LoadingManager.Instance != null) { LoadingManager.Instance.RequestLoadingStart(LOADING_TYPE.ASSETBUNDLE); } m_QuestSelect.Show(episodeData.masterDataAreaCategory.fix_id, () => { foreach (var questButton in m_questButtons) { questButton.Appear(); } foreach (var episodeButton in m_episodeButtons) { if (episodeButton.isSelected) { episodeButton.ShowArrow(); } else { episodeButton.HideArrow(); } } //戻るボタン抑制解除 SetSuspendReturn(false); StartCoroutine(WaitShowQuestList(() => { m_QuestSelect.isEndShowList = true; })); }, () => { // インジケーターを閉じる if (LoadingManager.Instance != null) { LoadingManager.Instance.RequestLoadingFinish(LOADING_TYPE.ASSETBUNDLE); } }); }