示例#1
0
 /// <summary>
 /// Called when a player disconnects from the server
 /// </summary>
 /// <param name="console">The server GUI - provides access to the underlying server process</param>
 /// <param name="message">The disconnection message</param>
 public void OnPlayerDisconnect(IServerConsole console, ServerConnectionMessage message)
 {
     foreach (IPlugin plugin in Enabled)
     {
         try
         {
             plugin.OnPlayerDisconnect(console, message);
         }
         catch (Exception ex)
         {
             console.DisplayLine($"Error in method OnPlayerDisconnect for plugin {plugin.Name}: {ex}", red);
         }
     }
 }
示例#2
0
        public void OnPlayerConnect(IServerConsole console, ServerConnectionMessage message)
        {
            var recentChat = new List <string>();

            foreach (var m in chatMessages)
            {
                if (m.Timestamp > DateTime.Now - TimeSpan.FromMinutes(30))
                {
                    recentChat.Add($"{m.Timestamp:[HH:mm:ss]} {m}");
                }
            }

            if (recentChat.Count > 0)
            {
                console.SendCommand(
                    CommandHelper.Tellraw(
                        message.Username,
                        new MinecraftTextComponent
                {
                    Text  = $"Welcome {message.Username}! Here are some recent chat messages:",
                    Color = MinecraftColor.gold
                }
                        ),
                    displayInConsole: false,
                    addToHistory: false
                    );

                foreach (string s in recentChat)
                {
                    console.SendCommand(
                        CommandHelper.Tellraw(
                            message.Username,
                            new MinecraftTextComponent
                    {
                        Text  = s,
                        Color = MinecraftColor.gold
                    }
                            ),
                        displayInConsole: false,
                        addToHistory: false
                        );
                }
            }

            chatMessages.AddLast(message);
        }
示例#3
0
 public void OnPlayerDisconnect(IServerConsole console, ServerConnectionMessage message)
 {
     chatMessages.AddLast(message);
 }
示例#4
0
 public void OnPlayerDisconnect(IServerConsole console, ServerConnectionMessage message)
 {
     PostWebhookMessage(DiscordWebhookMessage.FromServerMessage(message), console);
 }
 public void OnPlayerDisconnect(IServerConsole console, ServerConnectionMessage message)
 {
 }