示例#1
0
        private void CreateUndead()
        {
            m_MoveSound    = 588;
            m_CaptureSound = 1164;
            m_DeathSound   = 416;

            m_Piece.Female    = false;
            m_Piece.BodyValue = 0x190;
            m_Piece.AddItem(new HoodedShroudOfShadows(Hue));

            Server.Mobiles.SkeletalMount mount = new Server.Mobiles.SkeletalMount();
            mount.Hue   = MinorHue;
            mount.Rider = m_Piece;

            m_Piece.Direction = Facing;
        }
示例#2
0
		private void CreateUndead()
		{
			m_MoveSound = 588;
			m_CaptureSound = 1164;
			m_DeathSound = 416;

			m_Piece.Female = false;
			m_Piece.BodyValue = 0x190;
			m_Piece.AddItem( new HoodedShroudOfShadows( Hue ) );

			Server.Mobiles.SkeletalMount mount = new Server.Mobiles.SkeletalMount();
			mount.Hue = MinorHue;
			mount.Rider = m_Piece;

			m_Piece.Direction = Facing;
		}