private void CreateUndead() { m_MoveSound = 588; m_CaptureSound = 1164; m_DeathSound = 416; m_Piece.Female = false; m_Piece.BodyValue = 0x190; m_Piece.AddItem(new HoodedShroudOfShadows(Hue)); Server.Mobiles.SkeletalMount mount = new Server.Mobiles.SkeletalMount(); mount.Hue = MinorHue; mount.Rider = m_Piece; m_Piece.Direction = Facing; }
private void CreateUndead() { m_MoveSound = 588; m_CaptureSound = 1164; m_DeathSound = 416; m_Piece.Female = false; m_Piece.BodyValue = 0x190; m_Piece.AddItem( new HoodedShroudOfShadows( Hue ) ); Server.Mobiles.SkeletalMount mount = new Server.Mobiles.SkeletalMount(); mount.Hue = MinorHue; mount.Rider = m_Piece; m_Piece.Direction = Facing; }