示例#1
0
        private void On(ServeFailEvent gameEvent)
        {
            AddPointStats(gameEvent);

            if (gameEvent.Serve == ServeFailKind.Error)
            {
                if (!CurrentState.SecondServe)
                {
                    CurrentState.SecondServe = true;
                }
                else
                {
                    var player = CurrentState.PlayerServes;

                    if (player == Player.First)
                    {
                        player = Player.Second;
                    }
                    else
                    {
                        player = Player.First;
                    }

                    AddPoint(player);
                }
            }
        }
示例#2
0
        private void AddPointStats(ServeFailEvent gameEvent)
        {
            var(playerServes, playerReceiving) = CurrentState.PlayerServes == Player.First
                ? (PlayersStats.FirstPlayer, PlayersStats.SecondPlayer)
                : (PlayersStats.SecondPlayer, PlayersStats.FirstPlayer);

            if (gameEvent.Serve == ServeFailKind.Error)
            {
                if (!CurrentState.SecondServe)
                {
                    playerServes.FirstServe++;
                }
                else
                {
                    playerServes.SecondServe++;
                    playerServes.DoubleFaults++;
                    playerReceiving.TotalPoints++;
                }
            }
        }