public static void Main(string[] args) { Scene scene = new Scene(); ServNet servNet = new ServNet(); servNet.proto = new ProtocolBytes(); servNet.Start("127.0.0.1", 1234); RoomMgr roomMgr = new RoomMgr(); Console.ReadLine(); while (true) { string str = Console.ReadLine(); switch (str) { case "quit": servNet.Close(); return; case "print": servNet.Print(); break; } } }
public static void Main(string[] args) { CreatMysql mysql = new CreatMysql(); //实例化创建数据库类 mysql.CreatDatabase(); //创建数据库 mysql.CreatTable(); //创建表 RoomMgr roomMgr = new RoomMgr(); DataMgr dataMgr = new DataMgr(); ServNet servNet = new ServNet(); servNet.proto = new ProtocolBytes(); servNet.Start("172.16.220.76", 7788); while (true) { string str = Console.ReadLine(); switch (str) { case "quit": servNet.Close(); return; case "print": servNet.Print(); break; } } }
static void Main(string[] args) { Console.WriteLine("Hello World"); DataMgr dataMgr = new DataMgr(); ServNet ser = new ServNet(); ser.proto = new ProtocolBytes(); ser.Start("127.0.0.1", 1234); Scene scene = new Scene(); Player player = new Player("Lee", null); player.data = new PlayerData(); player.data.score = 100; DataMgr.instance.SavePlayer(player); while (true) { string str = Console.ReadLine(); switch (str) { case "quit": ser.Close(); return; case "print": ser.Print(); break; } } }
public static void Main(string[] args) { RoomMgr roomMgr = new RoomMgr(); Scene scene = new Scene(); MatchingQueue maching_queue = new MatchingQueue(); //DataMgr dataMgr = new DataMgr ();//管理数据的类,先暂时去除 ServNet servNet = new ServNet(); servNet.proto = new ProtocolBytes(); servNet.Start("127.0.0.1", 1234); while (true) { string str = Console.ReadLine(); switch (str) { case "quit": servNet.Close(); return; case "print": servNet.Print(); break; } } }
public static void Main(string[] args) { RoomMgr roomMgr = new RoomMgr(); DataMgr dataMgr = new DataMgr(); ServNet servNet = new ServNet(); servNet.proto = new ProtocolBytes(); string ip = System.Configuration.ConfigurationManager.AppSettings["Listen_ip"]; int port = int.Parse(System.Configuration.ConfigurationManager.AppSettings["Listen_port"]); servNet.Start(ip, port); while (true) { //string str = Console.ReadLine(); string str = ""; if (Console.In is System.IO.StreamReader) { str = Console.ReadLine(); } else { Thread.Sleep(10000); } //Thread.Sleep(10000); switch (str) { case "quit": servNet.Close(); return; case "print": servNet.Print(); break; } } }
static void Main(string[] args) { LandMgr landMgr = new LandMgr(); DataMgr dataMgr = new DataMgr(); ServNet servNet = new ServNet(); servNet.proto = new ProtocolBytes(); servNet.Start("192.168.1.107", 1234); while (true) { string str = Console.ReadLine(); switch (str) { case "quit": servNet.Close(); return; case "print": servNet.Print(); break; } } }
public static void Main(string[] args) { //DataMgr dataMgr = new DataMgr(); ////注册 //bool ret = dataMgr.Register("hxt", "123456"); //if (ret) // Console.WriteLine("注册成功"); //else // Console.WriteLine("注册失败"); ////创建玩家 //ret = dataMgr.CreatePlayer("hxt"); //if (ret) // Console.WriteLine("创建玩家成功"); //else // Console.WriteLine("创建玩家失败"); ////获取玩家数据 //PlayerData pd = dataMgr.GetPlayerData("hxt"); //if (pd != null) // Console.WriteLine("获取玩家成功 分数是 " + pd.score); //else // Console.WriteLine("获取玩家数据失败 "); ////更改玩家数据 //pd.score += 10; ////保存数据 //Player p = new Player(); //p.id = "hxt"; //p.data = pd; //ret = dataMgr.SavePlayer(p); //if (ret) // Console.WriteLine("更改保存玩家数据成功"); //else // Console.WriteLine("更改保存玩家数据失败"); ////重新读取 //pd = dataMgr.GetPlayerData("hxt"); //if (pd != null) // Console.WriteLine("获取玩家成功 分数是 " + pd.score); //else //Console.WriteLine("重新获取玩家数据失败"); DataMgr dataMgr = new DataMgr(); ServNet servNet = new ServNet(); Scene scene = new Scene(); RoomMgr roomMgr = new RoomMgr(); servNet.proto = new ProtocolBytes(); servNet.Start("127.0.0.1", 1234); while (true) { string str = Console.ReadLine(); switch (str) { case "quit": servNet.Close(); return; case "print": servNet.Print(); break; } } }
static void Main(string[] args) { //DataMgr dataMgr = new DataMgr(); ////注册 //bool ret = dataMgr.Register("WSHC", "123"); //if (ret) //{ // Console.WriteLine("注册成功"); //} //else //{ // Console.WriteLine("注册失败"); //} ////创建玩家 //ret = dataMgr.CreatePlayer("WSHC"); //if (ret) //{ // Console.WriteLine("创建玩家成功"); //} //else //{ // Console.WriteLine("创建玩家失败"); //} ////获取玩家数据 //PlayerData pd = dataMgr.GetPlayerData("WSHL"); //if (pd!=null) //{ // Console.WriteLine("获取玩家数据成功 分数是 "+pd.score); //} //else //{ // Console.WriteLine("获取玩家数据失败"); //} ////更改玩家数据 //pd.score += 10; ////保存数据 //Player p = new Player(); //p.id = "WSHL"; //p.data = pd; //dataMgr.Saveplayer(p); ////重新获取 //pd = dataMgr.GetPlayerData("WSHL"); //if (pd != null) //{ // Console.WriteLine("获取玩家数据成功 分数是 " + pd.score); //} //else //{ // Console.WriteLine("重新获取玩家数据失败"); //} //Console.ReadLine(); DataMgr dataMgr = new DataMgr();//只有实例化的对象才能使用单例模式(此框架中,其他实现instance的方式不同,情况不同) ServNet servNet = new ServNet(); servNet.proto = new ProtocolBytes(); servNet.Start("127.0.0.1", 1234); //创建场景实例 Scene scene = new Scene(); while (true) { string str = Console.ReadLine(); switch (str) { case "quit": servNet.Close(); return; case "print": servNet.Print(); break; default: break; } } Console.ReadLine(); }