示例#1
0
        public bool LoadScene(string path)
        {
            var result = true;

            try
            {
                var data            = Serializr.Deserialize(path, typeof(SerializedScene));
                var serializedScene = data as SerializedScene;
                if (serializedScene != null)
                {
                    NewScene();

                    foreach (var mat in serializedScene.Materials)
                    {
                        _scene.Add(mat);
                    }

                    foreach (var so in serializedScene.SceneObjects)
                    {
                        so.PostDeserialize();
                        _scene.Add(so);
                    }

                    _scene.RenderSettings.Set(serializedScene.RenderSettings);
                }
            }
            catch (Exception ex)
            {
                Debug.Log(ex.Message);
                result = false;
            }

            return(result);
        }
示例#2
0
        public bool SaveScene(string path)
        {
            var result = true;

            try
            {
                var serScene = new SerializedScene()
                {
                    Materials      = _scene.GetUsedMaterials(),
                    SceneObjects   = _scene.GetUsedSceneObjects(),
                    RenderSettings = _scene.RenderSettings
                };

                Serializr.Serialize(path, serScene);
            }
            catch (Exception ex)
            {
                result = false;
                Debug.Log(ex.Message);
            }

            return(result);
        }