示例#1
0
        /// <summary>
        /// Serializes the data
        /// </summary>
        /// <param name="s">The serializer object</param>
        public override void SerializeImpl(SerializerObject s)
        {
            // HEADER
            base.SerializeImpl(s);

            // BACKGROUND BLOCK
            s.DoAt(BackgroundBlockPointer, () => {
                BackgroundData = s.SerializeObject <R1_PS1_BackgroundBlock>(BackgroundData, name: nameof(BackgroundData));
            });

            // EVENT BLOCK
            s.DoAt(EventBlockPointer, () => {
                EventData = s.SerializeObject <R1_PS1_EventBlock>(EventData, name: nameof(EventData));
            });

            // MAP BLOCK
            s.DoAt(MapBlockPointer, () => {
                MapData = s.SerializeObject <MapData>(MapData, name: nameof(MapData));
            });

            // TEXTURE BLOCK
            s.DoAt(TextureBlockPointer, () => {
                TextureBlock = s.SerializeArray <byte>(TextureBlock, FileSize - TextureBlockPointer.FileOffset, name: nameof(TextureBlock));
            });
        }
        /// <summary>
        /// Handles the data serialization
        /// </summary>
        /// <param name="s">The serializer object</param>
        public override void SerializeImpl(SerializerObject s)
        {
            Byte00         = s.Serialize <byte>(Byte00, name: nameof(Byte00));
            AnimationSpeed = s.Serialize <byte>(AnimationSpeed, name: nameof(AnimationSpeed));
            if (Byte00 != 0)
            {
                AnimationPointer = s.SerializePointer(AnimationPointer, name: nameof(AnimationPointer));
            }
            else
            {
                LinkedStatePointer = s.SerializePointer(LinkedStatePointer, name: nameof(LinkedStatePointer));
            }
            CodePointer = s.SerializePointer(CodePointer, name: nameof(CodePointer));
            Byte0A      = s.Serialize <byte>(Byte0A, name: nameof(Byte0A));
            Byte0B      = s.Serialize <byte>(Byte0B, name: nameof(Byte0B));

            s.DoAt(AnimationPointer, () => {
                Animation = s.SerializeObject <R1Jaguar_AnimationDescriptor>(Animation, name: nameof(Animation));
                //Animation = s.SerializeObject<Jaguar_R1_AnimationDescriptor>(Animation, onPreSerialize: l => l.FlipFlagInX = this.FlipFlagInX, name: nameof(Animation));
                //Animation = s.SerializeObject<Jaguar_R1_AnimationDescriptor>(Animation, onPreSerialize: l => l.FlipFlagInX = (Byte00 != 200), name: nameof(Animation));
            });
            s.DoAt(LinkedStatePointer, () => {
                LinkedState = s.SerializeObject <R1Jaguar_EventState>(LinkedState, name: nameof(LinkedState));
            });
        }
示例#3
0
        public override void SerializeImpl(SerializerObject s)
        {
            MapsCount           = s.Serialize <uint>(MapsCount, name: nameof(MapsCount));
            MapsPointer         = s.SerializePointer(MapsPointer, name: nameof(MapsPointer));
            BonusMapPointer     = s.SerializePointer(BonusMapPointer, name: nameof(BonusMapPointer));
            ChallengeMapPointer = s.SerializePointer(ChallengeMapPointer, name: nameof(ChallengeMapPointer));

            MapsPointers = s.DoAt(MapsPointer, () => s.SerializePointerArray(MapsPointers, MapsCount, name: nameof(MapsPointers)));

            if (Maps == null)
            {
                Maps = new GBAVV_MapInfo[MapsCount];
            }

            for (int i = 0; i < Maps.Length; i++)
            {
                if (SerializeAll || (LevInfo?.MapIndex == i && LevInfo?.MapType == GBAVV_BaseManager.LevInfo.Type.Normal))
                {
                    Maps[i] = s.DoAt(MapsPointers[i], () => s.SerializeObject <GBAVV_MapInfo>(Maps[i], name: $"{nameof(Maps)}[{i}]"));
                }
            }

            if (SerializeAll || LevInfo?.MapType == GBAVV_BaseManager.LevInfo.Type.Bonus)
            {
                BonusMap = s.DoAt(BonusMapPointer, () => s.SerializeObject <GBAVV_MapInfo>(BonusMap, name: nameof(BonusMap)));
            }

            if (SerializeAll || LevInfo?.MapType == GBAVV_BaseManager.LevInfo.Type.Challenge)
            {
                ChallengeMap = s.DoAt(ChallengeMapPointer, () => s.SerializeObject <GBAVV_MapInfo>(ChallengeMap, name: nameof(ChallengeMap)));
            }
        }
示例#4
0
        public override void SerializeImpl(SerializerObject s)
        {
            MapLayers = s.SerializeObjectArray <Layer>(MapLayers, 4, name: nameof(MapLayers));

            ObjectsCount    = s.Serialize <int>(ObjectsCount, name: nameof(ObjectsCount));
            WaypointsCount  = s.Serialize <int>(WaypointsCount, name: nameof(WaypointsCount));
            CollisionWidth  = s.Serialize <int>(CollisionWidth, name: nameof(CollisionWidth));
            CollisionHeight = s.Serialize <int>(CollisionHeight, name: nameof(CollisionHeight));

            ObjectsPointer   = s.SerializePointer(ObjectsPointer, name: nameof(ObjectsPointer));
            WaypointsPointer = s.SerializePointer(WaypointsPointer, name: nameof(WaypointsPointer));
            CollisionPointer = s.SerializePointer(CollisionPointer, name: nameof(CollisionPointer));

            Byte_6C = s.Serialize <byte>(Byte_6C, name: nameof(Byte_6C));
            Byte_6D = s.Serialize <byte>(Byte_6D, name: nameof(Byte_6D));
            Byte_6E = s.Serialize <byte>(Byte_6E, name: nameof(Byte_6E));
            Byte_6F = s.Serialize <byte>(Byte_6F, name: nameof(Byte_6F));

            LevelNameLocIndex = s.SerializeObject <GBAIsometric_LocIndex>(LevelNameLocIndex, name: nameof(LevelNameLocIndex));

            // Parse from pointers
            Objects   = s.DoAt(ObjectsPointer, () => s.SerializeObjectArray <GBAIsometric_Object>(Objects, ObjectsCount, name: nameof(Objects)));
            Waypoints = s.DoAt(WaypointsPointer, () => s.SerializeObjectArray <GBAIsometric_RHR_Waypoint>(Waypoints, WaypointsCount, name: nameof(Waypoints)));

            s.DoAt(CollisionPointer, () =>
            {
                s.DoEncoded(new RHREncoder(), () => CollisionData = s.SerializeObjectArray <GBAIsometric_TileCollision>(CollisionData, CollisionWidth * CollisionHeight, name: nameof(CollisionData)));
            });
        }
示例#5
0
 /// <summary>
 /// Handles the data serialization
 /// </summary>
 /// <param name="s">The serializer object</param>
 public override void SerializeImpl(SerializerObject s)
 {
     MapData         = s.DoAt(s.CurrentPointer + 0x28000, () => s.SerializeObject <MapData>(MapData, name: nameof(MapData)));
     Palettes        = s.DoAt(s.CurrentPointer + 0x2ADC4, () => s.SerializeObjectArray <ARGB1555Color>(Palettes, 16 * 16, name: nameof(Palettes)));
     TileDescriptors = s.DoAt(s.CurrentPointer + 0x1AAF8, () => s.SerializeObjectArray <SNES_Proto_TileDescriptor>(TileDescriptors, 1024 * 4, name: nameof(TileDescriptors)));
     TileMap         = s.DoAt(s.CurrentPointer + 0x30000, () => s.SerializeArray <byte>(TileMap, 0x10000, name: nameof(TileMap)));
 }
示例#6
0
        /// <summary>
        /// Serializes the data
        /// </summary>
        /// <param name="s">The serializer object</param>
        public override void SerializeImpl(SerializerObject s)
        {
            // HEADER
            base.SerializeImpl(s);

            // IMAGE BLOCK

            s.DoAt(ImageBlockPointer, () => ImageBlock = s.SerializeObject <R1_PS1_VignetteBlockGroup>(ImageBlock, name: nameof(ImageBlock), onPreSerialize: x => x.BlockGroupSize = (int)(PaletteBlockPointer - ImageBlockPointer) / 2));

            // PARALLAX PALETTES

            s.DoAt(PaletteBlockPointer, () =>
            {
                // TODO: Get correct length and parse
                UnknownPaletteHeader = s.SerializeArray <byte>(UnknownPaletteHeader, (FileSize - PaletteBlockPointer.FileOffset) % 512, name: nameof(UnknownPaletteHeader));

                uint numPalettes = (uint)(FileSize - s.CurrentPointer.FileOffset) / (256 * 2);
                if (ParallaxPalettes == null)
                {
                    ParallaxPalettes = new ARGB1555Color[numPalettes][];
                }

                for (int i = 0; i < ParallaxPalettes.Length; i++)
                {
                    ParallaxPalettes[i] = s.SerializeObjectArray <ARGB1555Color>(ParallaxPalettes[i], 256, name: nameof(ParallaxPalettes) + "[" + i + "]");
                }
            });
        }
示例#7
0
        public void SerializeVignette(SerializerObject s, bool isImgDataCompressed)
        {
            // Serialize data from pointers

            s.DoAt(ImageDataPointer, () => {
                if (s.Context.Settings.GameModeSelection == GameModeSelection.RaymanDSi)
                {
                    if (isImgDataCompressed)
                    {
                        s.DoEncoded(new GBA_LZSSEncoder(), () => ImageData = s.SerializeArray <byte>(ImageData, 0x40 * Width * Height, name: nameof(ImageData)));
                    }
                    else
                    {
                        ImageData = s.SerializeArray <byte>(ImageData, 0x40 * Width * Height, name: nameof(ImageData));
                    }
                }
                else
                {
                    ImageData = s.SerializeArray <byte>(ImageData, 0x20 * Width * Height, name: nameof(ImageData));
                }
            });

            s.DoAt(BlockIndicesPointer, () => BlockIndices = s.SerializeArray <ushort>(BlockIndices, Width * Height, name: nameof(BlockIndices)));

            s.DoAt(PaletteIndicesPointer, () => PaletteIndices = s.SerializeArray <byte>(PaletteIndices, Width * Height, name: nameof(PaletteIndices)));

            s.DoAt(PalettesPointer, () => {
                Palettes = s.SerializeObjectArray <ARGB1555Color>(Palettes,
                                                                  (s.Context.Settings.GameModeSelection == GameModeSelection.RaymanDSi) ? 256 : (PaletteCount * 16),
                                                                  name: nameof(Palettes));
            });
        }
示例#8
0
        public override void SerializeImpl(SerializerObject s)
        {
            MapLayersPointers    = s.SerializePointerArray(MapLayersPointers, 4, name: nameof(MapLayersPointers));
            CollisionDataPointer = s.SerializePointer(CollisionDataPointer, name: nameof(CollisionDataPointer));
            LayersBlockPointer   = s.SerializePointer(LayersBlockPointer, name: nameof(LayersBlockPointer));
            HasDataBlockHeader   = s.Serialize <bool>(HasDataBlockHeader, name: nameof(HasDataBlockHeader));
            s.SerializeArray <byte>(new byte[3], 3, name: "Padding");
            ObjDataPointer         = s.SerializePointer(ObjDataPointer, name: nameof(ObjDataPointer));
            ObjDataUnkTablePointer = s.SerializePointer(ObjDataUnkTablePointer, name: nameof(ObjDataUnkTablePointer));
            s.SerializeArray <byte>(new byte[12], 12, name: "Padding"); // Always 0, but still part of the same struct

            if (MapLayers == null)
            {
                MapLayers = new GBAVV_Map2D_MapLayer[MapLayersPointers.Length];
            }

            for (int i = 0; i < MapLayers.Length; i++)
            {
                MapLayers[i] = s.DoAt(MapLayersPointers[i], () => s.SerializeObject <GBAVV_Map2D_MapLayer>(MapLayers[i], name: $"{nameof(MapLayers)}[{i}]"));
            }

            CollisionLayer = s.DoAt(CollisionDataPointer, () => s.SerializeObject <GBAVV_Map2D_MapLayer>(CollisionLayer, name: nameof(CollisionLayer)));

            LayersBlock = s.DoAt(LayersBlockPointer, () => s.SerializeObject <GBAVV_Map2D_LayersBlock>(LayersBlock, x =>
            {
                x.HasHeader = HasDataBlockHeader;
                x.MapData   = this;
            }, name: nameof(LayersBlock)));

            ObjData         = s.DoAt(ObjDataPointer, () => s.SerializeObject <GBAVV_Map2D_ObjData>(ObjData, name: nameof(ObjData)));
            ObjDataUnkTable = s.DoAt(ObjDataUnkTablePointer, () => s.SerializeObject <GBAVV_Map2D_ObjDataUnkTable>(ObjDataUnkTable, name: nameof(ObjDataUnkTable)));
        }
        /// <summary>
        /// Handles the data serialization
        /// </summary>
        /// <param name="s">The serializer object</param>
        public override void SerializeImpl(SerializerObject s)
        {
            // Serialize font data
            FontData = s.SerializeObject <R1_PS1_FontData>(FontData, name: nameof(FontData));

            // Serialize fixed Rayman event
            RaymanEvent = s.SerializeObject <R1_EventData>(RaymanEvent, name: nameof(RaymanEvent));

            // Serialize event information
            EventsPointer = s.SerializePointer(EventsPointer, name: nameof(EventsPointer));

            if (s.GameSettings.EngineVersion == EngineVersion.R1_PS1_JPDemoVol3)
            {
                UnknownEventTablePointer = s.SerializePointer(UnknownEventTablePointer, name: nameof(UnknownEventTablePointer));
            }
            EventCount            = s.Serialize <uint>(EventCount, name: nameof(EventCount));
            EventLinkTablePointer = s.SerializePointer(EventLinkTablePointer, name: nameof(EventLinkTablePointer));
            EvenLinkCount         = s.Serialize <uint>(EvenLinkCount, name: nameof(EvenLinkCount));

            // Serialize data from pointers
            s.DoAt(EventsPointer, () => Events = s.SerializeObjectArray <R1_EventData>(Events, EventCount, name: nameof(Events)));

            if (UnknownEventTablePointer != null)
            {
                s.DoAt(UnknownEventTablePointer, () => UnknownEventTable = s.SerializeObjectArray <R1_PS1JPDemoVol3_UnknownEventTableItem>(UnknownEventTable, EventCount, name: nameof(UnknownEventTable)));
            }

            s.DoAt(EventLinkTablePointer, () => EventLinkTable = s.SerializeArray <byte>(EventLinkTable, EvenLinkCount, name: nameof(EventLinkTable)));
        }
示例#10
0
        /// <summary>
        /// Handles the data serialization
        /// </summary>
        /// <param name="s">The serializer object</param>
        public override void SerializeImpl(SerializerObject s)
        {
            // Serialize ROM header
            base.SerializeImpl(s);

            var levelCount = ((GBA_Manager)s.Context.Settings.GetGameManager).LevelCount;

            // Get the pointer table
            var pointerTable = PointerTables.GBA_PointerTable(s.Context, Offset.file);

            // Serialize the offset table
            s.DoAt(pointerTable[GBA_Pointer.UiOffsetTable], () => Data = s.SerializeObject <GBA_Data>(Data, name: nameof(Data)));

            // Serialize level info
            if (pointerTable.ContainsKey(GBA_Pointer.LevelInfo))
            {
                LevelInfo = s.DoAt(pointerTable[GBA_Pointer.LevelInfo], () => s.SerializeObjectArray <GBA_R3_SceneInfo>(LevelInfo, levelCount, name: nameof(LevelInfo)));
            }

            // Serialize localization
            if (pointerTable.ContainsKey(GBA_Pointer.Localization))
            {
                s.DoAt(pointerTable[GBA_Pointer.Localization], () => Localization = s.SerializeObject <GBA_LocLanguageTable>(Localization, name: nameof(Localization)));
            }
        }
示例#11
0
        }                                                  // TODO: What is this?

        public override void SerializeImpl(SerializerObject s)
        {
            Unknown1Offset = s.Serialize <ushort>(Unknown1Offset, name: nameof(Unknown1Offset));
            Unknown2Offset = s.Serialize <ushort>(Unknown2Offset, name: nameof(Unknown2Offset));
            ActionsCount   = s.Serialize <byte>(ActionsCount, name: nameof(ActionsCount));

            Actions = s.SerializeObjectArray <GBC_Action>(Actions, ActionsCount, name: nameof(Actions));

            s.DoAt(Offset + Unknown1Offset, () =>
            {
                Data1Offsets = s.SerializeArray <ushort>(Data1Offsets, ActionsCount, name: nameof(Data1Offsets));

                if (ActionData1 == null)
                {
                    ActionData1 = new GBC_ActionData1[ActionsCount];
                }

                for (int i = 0; i < Data1Offsets.Length; i++)
                {
                    if (Data1Offsets[i] != 0)
                    {
                        ActionData1[i] = s.DoAt(Offset + Data1Offsets[i], () => s.SerializeObject <GBC_ActionData1>(ActionData1[i], name: $"{nameof(ActionData1)}[{i}]"));
                    }
                }
            });

            s.Goto(Offset + Unknown2Offset);
            ActionData2 = s.SerializeObjectArray <GBC_ActionData2>(ActionData2, ActionsCount, name: nameof(ActionData2));
        }
示例#12
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        public override void SerializeImpl(SerializerObject s)
        {
            DataPointer        = s.SerializePointer(DataPointer, name: nameof(DataPointer));
            DataOffsetsPointer = s.SerializePointer(DataOffsetsPointer, name: nameof(DataOffsetsPointer));

            s.DoAt(DataOffsetsPointer, () =>
            {
                s.DoEncoded(new RHREncoder(), () => DataOffsets = s.SerializeArray <ushort>(DataOffsets, s.CurrentLength / 2, name: nameof(DataOffsets)));
            });
            if (Data == null)
            {
                if (DataOffsets != null)
                {
                    Data = new TileData[DataOffsets.Length];
                    for (int i = 0; i < DataOffsets.Length; i++)
                    {
                        s.DoAt(DataPointer + DataOffsets[i] * 4, () => {
                            Data[i] = s.SerializeObject <TileData>(Data[i], onPreSerialize: td => td.TileCompression = TileCompression, name: $"{nameof(Data)}[{i}]");
                        });
                    }
                }
                else
                {
                    Data = new TileData[0];
                }
            }
        }
示例#13
0
        public override void SerializeBlock(SerializerObject s)
        {
            if (s.GameSettings.EngineVersion == EngineVersion.GBC_R1_PocketPC)
            {
                FileOffsets = s.SerializeArraySize <uint, uint>(FileOffsets, name: nameof(FileOffsets));
                FileOffsets = s.SerializeArray <uint>(FileOffsets, FileOffsets.Length, name: nameof(FileOffsets));
                if (Files == null)
                {
                    Files = new SoundFile_PPC[FileOffsets.Length];
                }
                for (int i = 0; i < FileOffsets.Length; i++)
                {
                    if (FileOffsets[i] == 0)
                    {
                        continue;
                    }
                    s.Goto(BlockStartPointer + FileOffsets[i]);
                    Files[i] = s.SerializeObject <SoundFile_PPC>(Files[i], name: $"{nameof(Files)}[{i}]");
                }
            }
            else
            {
                DataOffsetsOffset  = s.Serialize <ushort>(DataOffsetsOffset, name: nameof(DataOffsetsOffset));
                UShort_02          = s.Serialize <ushort>(UShort_02, name: nameof(UShort_02));
                SoundIDOffsetCount = s.Serialize <ushort>(SoundIDOffsetCount, name: nameof(SoundIDOffsetCount));
                SoundOffsetCount   = s.Serialize <ushort>(SoundOffsetCount, name: nameof(SoundOffsetCount));

                s.DoAt(BlockStartPointer + DataOffsetsOffset, () => {
                    SoundIDOffsets = s.SerializeArray <ushort>(SoundIDOffsets, SoundIDOffsetCount, name: nameof(SoundIDOffsets));
                    SoundOffsets   = s.SerializeArray <ushort>(SoundOffsets, SoundOffsetCount, name: nameof(SoundOffsets));
                });
                if (SoundIDs == null)
                {
                    SoundIDs = new SoundID[SoundIDOffsetCount];
                }
                if (Sounds == null)
                {
                    Sounds = new Sound[SoundOffsetCount];
                }
                for (int i = 0; i < SoundIDs.Length; i++)
                {
                    s.Goto(BlockStartPointer + SoundIDOffsets[i]);
                    SoundIDs[i] = s.SerializeObject <SoundID>(SoundIDs[i], name: $"{nameof(SoundIDs)}[{i}]");
                }
                for (int i = 0; i < Sounds.Length; i++)
                {
                    int nextOff = i < Sounds.Length - 1 ? SoundOffsets[i + 1] : (int)BlockSize;
                    int length  = nextOff - SoundOffsets[i];
                    s.Goto(BlockStartPointer + SoundOffsets[i]);
                    Sounds[i] = s.SerializeObject <Sound>(Sounds[i], onPreSerialize: d => d.Length = length, name: $"{nameof(Sounds)}[{i}]");
                    if (Sounds[i].SoundProgramID.HasValue)
                    {
                        Sounds[i].SoundProgram = s.DoAt(DependencyTable.GetPointer(Sounds[i].SoundProgramID.Value - 1), () => {
                            return(s.SerializeObject <GBC_SoundProgram>(Sounds[i].SoundProgram, name: nameof(Sound.SoundProgram)));
                        });
                    }
                }
            }
        }
示例#14
0
        public override void SerializeImpl(SerializerObject s)
        {
            TileSet8bppPointer = s.SerializePointer(TileSet8bppPointer, name: nameof(TileSet8bppPointer));
            TileSet4bppPointer = s.SerializePointer(TileSet4bppPointer, name: nameof(TileSet4bppPointer));

            TileSet8bpp = s.DoAt(TileSet8bppPointer, () => s.SerializeObject <GBAVV_WorldMap_TileSet>(TileSet8bpp, name: nameof(TileSet8bpp)));
            TileSet4bpp = s.DoAt(TileSet4bppPointer, () => s.SerializeObject <GBAVV_WorldMap_TileSet>(TileSet4bpp, name: nameof(TileSet4bpp)));
        }
示例#15
0
        public override void SerializeImpl(SerializerObject s)
        {
            Uint_00        = s.Serialize <uint>(Uint_00, name: nameof(Uint_00));
            Pointer_04     = s.SerializePointer(Pointer_04, name: nameof(Pointer_04));
            PalettePointer = s.SerializePointer(PalettePointer, name: nameof(PalettePointer));
            NamePointer    = s.SerializePointer(NamePointer, name: nameof(NamePointer));

            Palette = s.DoAt(PalettePointer, () => s.SerializeObjectArray <ARGB1555Color>(Palette, 16, name: nameof(Palette)));
            Name    = s.DoAt(NamePointer, () => s.SerializeString(Name, name: nameof(Name)));
        }
        public override void SerializeImpl(SerializerObject s)
        {
            NamePointer  = s.SerializePointer(NamePointer, name: nameof(NamePointer));
            Uint_04      = s.Serialize <uint>(Uint_04, name: nameof(Uint_04));
            ModelPointer = s.SerializePointer(ModelPointer, name: nameof(ModelPointer));
            Bytes_0C     = s.SerializeArray <byte>(Bytes_0C, 68 - 4 * 3, name: nameof(Bytes_0C));

            Name  = s.DoAt(NamePointer, () => s.SerializeString(Name, name: nameof(Name)));
            Model = s.DoAt(ModelPointer, () => s.SerializeObject <GBAVV_Isometric_CharacterModel>(Model, name: nameof(Model)));
        }
示例#17
0
        public override void SerializeImpl(SerializerObject s)
        {
            TilePositionsPointer = s.SerializePointer(TilePositionsPointer, name: nameof(TilePositionsPointer));
            TileShapesPointer    = s.SerializePointer(TileShapesPointer, name: nameof(TileShapesPointer));
            TileOffset           = s.Serialize <UInt24>(TileOffset, name: nameof(TileOffset));
            TilesCount           = s.Serialize <byte>(TilesCount, name: nameof(TilesCount));

            TilePositions = s.DoAt(TilePositionsPointer, () => s.SerializeObjectArray <TilePosition>(TilePositions, TilesCount, name: nameof(TilePositions)));
            TileShapes    = s.DoAt(TileShapesPointer, () => s.SerializeObjectArray <TileShape>(TileShapes, TilesCount, name: nameof(TileShapes)));
        }
示例#18
0
        public override void SerializeImpl(SerializerObject s)
        {
            LocID           = s.Serialize <uint>(LocID, name: nameof(LocID));
            SpritePointer   = s.SerializePointer(SpritePointer, name: nameof(SpritePointer));
            PalettePointer0 = s.SerializePointer(PalettePointer0, name: nameof(PalettePointer0));
            PalettePointer1 = s.SerializePointer(PalettePointer1, name: nameof(PalettePointer1));

            Sprite   = s.DoAt(SpritePointer, () => s.SerializeObject <GBAIsometric_RHR_Sprite>(Sprite, name: nameof(Sprite)));
            Palette0 = s.DoAt(PalettePointer0, () => s.SerializeObjectArray <RGBA5551Color>(Palette0, 16, name: nameof(Palette0)));
            Palette1 = s.DoAt(PalettePointer1, () => s.SerializeObjectArray <RGBA5551Color>(Palette1, 16, name: nameof(Palette1)));
        }
示例#19
0
        /// <summary>
        /// Handles the data serialization
        /// </summary>
        /// <param name="s">The serializer object</param>
        public override void SerializeImpl(SerializerObject s)
        {
            PalettePointer = s.SerializePointer(PalettePointer, name: nameof(PalettePointer));
            UInt_04        = s.Serialize <uint>(UInt_04, name: nameof(UInt_04));
            NamePointer    = s.SerializePointer(NamePointer, name: nameof(NamePointer));

            s.DoAt(NamePointer, () => Name = s.SerializeString(Name, name: nameof(Name)));
            s.DoAt(PalettePointer, () => {
                Palette = s.SerializeObjectArray <RGBA5551Color>(Palette, 256, name: nameof(Palette));
            });
        }
示例#20
0
 public override void SerializeOffsetData(SerializerObject s)
 {
     if (s.GameSettings.GBA_IsShanghai)
     {
         TileSet = s.DoAt(OffsetTable.GetPointer(0), () => s.SerializeObject <GBA_SpriteTileSet>(TileSet, name: nameof(TileSet)));
     }
     else
     {
         Palette = s.DoAt(OffsetTable.GetPointer(Index_Palette), () => s.SerializeObject <GBA_SpritePalette>(Palette, name: nameof(Palette)));
         TileSet = s.DoAt(OffsetTable.GetPointer(Index_TileSet), () => s.SerializeObject <GBA_SpriteTileSet>(TileSet, name: nameof(TileSet)));
     }
 }
示例#21
0
        public override void SerializeImpl(SerializerObject s)
        {
            TilePalette2DPointer = s.SerializePointer(TilePalette2DPointer, name: nameof(TilePalette2DPointer));
            MapData2DPointer     = s.SerializePointer(MapData2DPointer, name: nameof(MapData2DPointer));
            MapType   = s.Serialize <GBAVV_MapType>(MapType, name: nameof(MapType));
            Uint_0C   = s.Serialize <uint>(Uint_0C, name: nameof(Uint_0C));
            Index3D   = s.Serialize <short>(Index3D, name: nameof(Index3D));
            Alpha_BG3 = s.Serialize <byte>(Alpha_BG3, name: nameof(Alpha_BG3));
            Alpha_BG2 = s.Serialize <byte>(Alpha_BG2, name: nameof(Alpha_BG2));

            TilePalette2D = s.DoAt(TilePalette2DPointer, () => s.SerializeObjectArray <RGBA5551Color>(TilePalette2D, 256, name: nameof(TilePalette2D)));
            MapData2D     = s.DoAt(MapData2DPointer, () => s.SerializeObject <GBAVV_Map2D_Data>(MapData2D, name: nameof(MapData2D)));
        }
        /// <summary>
        /// Handles the data serialization
        /// </summary>
        /// <param name="s">The serializer object</param>
        public override void SerializeImpl(SerializerObject s)
        {
            // Serialize pointers
            AnimLayersPointer = s.SerializePointer(AnimLayersPointer, name: nameof(AnimLayersPointer));
            AnimFramesPointer = s.SerializePointer(AnimFramesPointer, name: nameof(AnimFramesPointer));

            // Serialize data
            LayersPerFrameSerialized = s.Serialize <ushort>(LayersPerFrameSerialized, name: nameof(LayersPerFrameSerialized));
            FrameCountSerialized     = s.Serialize <ushort>(FrameCountSerialized, name: nameof(FrameCountSerialized));

            // Serialize data from pointers
            s.DoAt(AnimLayersPointer, () => Layers = s.SerializeObjectArray(Layers, LayersPerFrame * FrameCount, name: nameof(Layers)));
            s.DoAt(AnimFramesPointer, () => Frames = s.SerializeObjectArray(Frames, FrameCount, name: nameof(Frames)));
        }
示例#23
0
        /// <summary>
        /// Serializes the data
        /// </summary>
        /// <param name="s">The serializer object</param>
        public override void SerializeImpl(SerializerObject s)
        {
            // HEADER
            base.SerializeImpl(s);

            // DATA BLOCK
            s.DoAt(DataBlockPointer, () => AllfixData = s.SerializeObject <R1_PS1_AllfixBlock>(AllfixData, x => x.Length = TextureBlockPointer - s.CurrentPointer, name: nameof(AllfixData)));

            // TEXTURE BLOCK
            s.DoAt(TextureBlockPointer, () => TextureBlock = s.SerializeArray <byte>(TextureBlock, Palette1Pointer - s.CurrentPointer, name: nameof(TextureBlock)));

            // PALETTE 1
            s.DoAt(Palette1Pointer, () => Palette1 = s.SerializeObjectArray <ARGB1555Color>(Palette1, 256, name: nameof(Palette1)));

            // PALETTE 2
            s.DoAt(Palette2Pointer, () => Palette2 = s.SerializeObjectArray <ARGB1555Color>(Palette2, 256, name: nameof(Palette2)));

            // PALETTE 3
            s.DoAt(Palette3Pointer, () => Palette3 = s.SerializeObjectArray <ARGB1555Color>(Palette3, 256, name: nameof(Palette3)));

            // PALETTE 4
            s.DoAt(Palette4Pointer, () => Palette4 = s.SerializeObjectArray <ARGB1555Color>(Palette4, 256, name: nameof(Palette4)));

            // PALETTE 5
            s.DoAt(Palette5Pointer, () => Palette5 = s.SerializeObjectArray <ARGB1555Color>(Palette5, 256, name: nameof(Palette5)));

            // PALETTE 6
            s.DoAt(Palette6Pointer, () => Palette6 = s.SerializeObjectArray <ARGB1555Color>(Palette6, 256, name: nameof(Palette6)));
        }
示例#24
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        public override void SerializeImpl(SerializerObject s)
        {
            Bytes_00       = s.SerializeArray <byte>(Bytes_00, 16, name: nameof(Bytes_00));
            PalettePointer = s.SerializePointer(PalettePointer, name: nameof(PalettePointer));
            Pointer_14     = s.SerializePointer(Pointer_14, name: nameof(Pointer_14));
            Pointer_18     = s.SerializePointer(Pointer_18, name: nameof(Pointer_18));
            Pointer_1C     = s.SerializePointer(Pointer_1C, name: nameof(Pointer_1C));
            Pointer_20     = s.SerializePointer(Pointer_20, name: nameof(Pointer_20));
            Pointer_24     = s.SerializePointer(Pointer_24, name: nameof(Pointer_24));
            Bytes_28       = s.SerializeArray <byte>(Bytes_28, 8, name: nameof(Bytes_28));
            NamePointer    = s.SerializePointer(NamePointer, name: nameof(NamePointer));

            Palette = s.DoAt(PalettePointer, () => s.SerializeObjectArray <ARGB1555Color>(Palette, 16, name: nameof(Palette)));
            Name    = s.DoAt(NamePointer, () => s.SerializeString(Name, name: nameof(Name)));
        }
示例#25
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 public override void SerializeImpl(SerializerObject s)
 {
     Database = s.SerializeObject <Palm_Database>(Database, onPreSerialize: pdb => pdb.Type = Palm_Database.DatabaseType.PDB, name: nameof(Database));
     s.DoAt(Database.AppInfoAreaPointer, () => {
         AppInfo = s.SerializeObject <LUDI_AppInfo>(AppInfo, name: nameof(AppInfo));
     });
 }
示例#26
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        /// <summary>
        /// Handles the data serialization
        /// </summary>
        /// <param name="s">The serializer object</param>
        public override void SerializeImpl(SerializerObject s)
        {
            // Serialize ROM header
            base.SerializeImpl(s);

            var pointerTable = PointerTables.GBAIsometric_PointerTable(s.GameSettings.GameModeSelection, Offset.file);

            // Serialize level infos
            LevelInfos = s.DoAt(pointerTable[GBAIsometric_Pointer.Levels], () => s.SerializeObjectArray <GBAIsometric_LevelInfo>(LevelInfos, 20, name: nameof(LevelInfos)));

            // Serialize localization
            Localization = s.DoAt(pointerTable[GBAIsometric_Pointer.Localization], () => s.SerializeObject <GBAIsometric_LocalizationTable>(Localization, name: nameof(Localization)));

            // Serialize object types
            ObjectTypes = s.DoAt(pointerTable[GBAIsometric_Pointer.ObjTypes], () => s.SerializeObjectArray <GBAIsometric_ObjectType>(ObjectTypes, 105, name: nameof(ObjectTypes)));
        }
示例#27
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        public override void SerializeImpl(SerializerObject s)
        {
            ObjFlags    = s.Serialize <uint>(ObjFlags, name: nameof(ObjFlags));
            DataPointer = s.SerializePointer(DataPointer, name: nameof(DataPointer));

            Data = s.DoAt(DataPointer, () => s.SerializeObject <GBAIsometric_ObjectTypeData>(Data, name: nameof(Data)));
        }
示例#28
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 public override void SerializeBlock(SerializerObject s)
 {
     s.DoEndian(R1Engine.Serialize.BinaryFile.Endian.Little, () => {
         ActionTable = s.SerializeObject <GBC_ActionTable>(ActionTable, name: nameof(ActionTable));
     });
     Puppet = s.DoAt(DependencyTable.GetPointer(0), () => s.SerializeObject <GBC_Puppet>(Puppet, name: $"{nameof(Puppet)}"));
 }
示例#29
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 public override void SerializeBlock(SerializerObject s)
 {
     Width        = s.Serialize <uint>(Width, name: nameof(Width));
     Height       = s.Serialize <uint>(Height, name: nameof(Height));
     Speed        = s.Serialize <uint>(Speed, name: nameof(Speed));
     FrameCount   = s.Serialize <uint>(FrameCount, name: nameof(FrameCount));
     FrameOffsets = s.SerializeArray <uint>(FrameOffsets, FrameCount, name: nameof(FrameOffsets));
     if (s.GameSettings.EngineVersion == EngineVersion.GBC_R1_PocketPC)
     {
         if (FrameDataPPC == null)
         {
             FrameDataPPC = new BGR565Color[FrameCount][];
         }
         for (int i = 0; i < FrameDataPPC.Length; i++)
         {
             uint decompressedSize = Width * Height * 2;
             uint nextOff          = i < FrameDataPPC.Length - 1 ? FrameOffsets[i + 1] : BlockSize;
             uint compressedSize   = nextOff - FrameOffsets[i];
             s.DoAt(BlockStartPointer + FrameOffsets[i], () => {
                 s.DoEncoded(new Lzo1xEncoder(compressedSize, decompressedSize), () => {
                     FrameDataPPC[i] = s.SerializeObjectArray <BGR565Color>(FrameDataPPC[i], Width * Height, name: $"{nameof(FrameDataPPC)}[{i}]");
                 });
             });
         }
     }
 }
示例#30
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        public override void SerializeImpl(SerializerObject s)
        {
            TileSetPointer = s.SerializePointer(TileSetPointer, name: nameof(TileSetPointer));
            PaletteIndex   = s.Serialize <uint>(PaletteIndex, name: nameof(PaletteIndex));

            TileSet = s.DoAt(TileSetPointer, () => s.SerializeObject <GBAVV_Map2D_TileSet>(TileSet, name: nameof(TileSet)));
        }