/// <summary> /// 获取存储器的所有键 /// </summary> /// <returns></returns> public IList <string> GetKeys() { IList <string> result = null; string json = PlayerPrefs.GetString(prefix + keysKey); if (json != null) { SerializedList serializedList = JSON.FromJson <SerializedList>(json); if (serializedList != null) { result = serializedList.ToList(); } } if (result != null) { return(result); } return(new List <string>()); }
public override void OnBodyGUI() { SerializedObject.Update(); SerializedProperty andProperty = SerializedObject.FindProperty("_logicalAND"); if (_conditionList == null) { _conditionList = new SerializedList <Condition>(SerializedObject, CONDITIONS_SIZE_PATH, CONDITIONS_ARRAY_ACCESSOR_PATH); } //_conditionsSizeProperty = SerializedObject.FindProperty(CONDITIONS_SIZE_PATH); //Draw Conditions EditorGUILayout.PrefixLabel("Conditions"); if (_conditionList.sizeProperty.intValue > 3) { _scrollAmount = EditorGUILayout.BeginScrollView(_scrollAmount); for (int i = 0; i < _conditionList.sizeProperty.intValue; i++) { DrawCondition(i); } EditorGUILayout.EndScrollView(); } else if (_conditionList.sizeProperty.intValue > 0) { for (int i = 0; i < _conditionList.sizeProperty.intValue; i++) { DrawCondition(i); } } //Draw Buttons & Options if (GUILayout.Button("+")) { _conditionList.Add(); } DrawAndOrToggle(andProperty, GUI.enabled); DrawIfElsePorts(); SerializedObject.ApplyModifiedProperties(); }