private void Init() { sz_playerFleetData = new SerializedPlayerFleetData(); sz_pirates_AI_Data = new SerializedAI_Data(); sz_galaxyMapData = new SerializedGalaxyMapData(); sz_tutorialData = new SerializedTutorialData(); }
public void Serialize(ref SerializedAI_Data sz_AIFleetData) { //Debug.Log(currentFleet_BlueprintNames); sz_AIFleetData.currentFleet_BlueprintNames = currentFleet_BlueprintNames; }