private void Init()
 {
     sz_playerFleetData = new SerializedPlayerFleetData();
     sz_pirates_AI_Data = new SerializedAI_Data();
     sz_galaxyMapData = new SerializedGalaxyMapData();
     sz_tutorialData = new SerializedTutorialData();
 }
示例#2
0
 public void Serialize(ref SerializedAI_Data sz_AIFleetData)
 {
     //Debug.Log(currentFleet_BlueprintNames);
     sz_AIFleetData.currentFleet_BlueprintNames = currentFleet_BlueprintNames;
 }