示例#1
0
    private void Send(Hashtable postData)
    {
        byte[] byteArray = SerializeUtil.Json2ByteArray(SerializeUtil.Object2Json(postData));

        ByteArray sendMsg = new ByteArray();

        // 写入长度
        sendMsg.Write((short)byteArray.Length);
        // 写入消息体
        sendMsg.Write(byteArray);

        Debug.Log("Send Text = " + SerializeUtil.ByteArray2String(sendMsg.GetBuff(), MSG_HEAD_LENGTH));

        try
        {
            _socket.Send(sendMsg.GetBuff());
        }
        catch (Exception e)
        {
            Debug.Log("network error, " + e.Message);
            Reconnect(RECONNECT_DELAY_TIME);
        }

        sendMsg.Close();
    }
示例#2
0
    // 缓存中有数据处理
    private void OnRecvDataHandler()
    {
        // 长度解码
        byte[] result = Decode(ref _dataCache);

        // 长度解码返回空, 说明消息体不全, 等待下条消息过来补全
        if (result == null)
        {
            _isReading = false;
            return;
        }
        else
        {
            Debug.Log("recv from server: " + SerializeUtil.ByteArray2String(result));

            Util.ExecutePrompt(delegate(){
                MessageManager.Instance.DataParser(SerializeUtil.ByteArray2String(result));
            });
        }

        // 尾递归, 防止在消息处理过程中, 有其他消息到达而没有经过处理
        OnRecvDataHandler();
    }