} // end SetSoundValue public void SetQuality(string name) { if (currentQuality == name) return; // end if string[] names = QualitySettings.names; for (int i = 0; i < names.Length; i++) { if (name == names[i]) { currentQuality = name; QualitySettings.SetQualityLevel(i, true); SerializeTool.DataSaveWithPath(this, path); return; } // end if } // end for } // end SetQuality
} // end SetMusicValue public void SetSoundValue(float value) { soundValue = Mathf.Clamp01(value); SerializeTool.DataSaveWithPath(this, path); } // end SetSoundValue