public void SendBallMessage(GameObject ball, int id, bool isAbilityBall = false) { string s = SerializationScript.SerializeTransform("1", ball.transform, GameEvent.BALL_TRANSFORM, isAbilityBall); SendData(s, 1, true, id); Vector3 move = ball.GetComponent <Rigidbody>().velocity; s = SerializationScript.SerializeBallVelocityMessage(move, id, isAbilityBall); SendData(s, 1, true, id); }
public void SendUpdateForPlayerPosition() { string s = SerializationScript.SerializeTransform("12", _localPlayer.transform, GameEvent.PLAYER_TRANSFORM); SendData(s, 1, true); }