public void ListStringTest() { var stringsIn = new List <string> { "Item1", "Item2" }; var buffer = Serialization.BinarySerialize(stringsIn); var stringsOut = Serialization.BinaryDeserialize <List <string> >(buffer); stringsOut.Should().NotBeNull(); stringsOut.Count.Should().Be(2); stringsOut[0].Should().Be("Item1"); stringsOut[1].Should().Be("Item2"); }
public void DictionaryStringStringTest() { var dictIn = new Dictionary <string, string> { { "Key1", "Value1" }, { "Key2", "Value2" } }; var buffer = Serialization.BinarySerialize(dictIn); var dictOut = Serialization.BinaryDeserialize <Dictionary <string, string> >(buffer); dictOut.Should().NotBeNull(); dictOut.Count.Should().Be(2); dictOut.Keys.First().Should().Be("Key1"); dictOut.Values.First().Should().Be("Value1"); dictOut.Keys.Last().Should().Be("Key2"); dictOut.Values.Last().Should().Be("Value2"); }
public void FullTestLikeZeroMqZyre() { var node1Writer = new ConsoleLogger("node1"); var node2Writer = new ConsoleLogger("node2"); // Create two nodes using (var node1 = new Zyre("node1", false, node1Writer.ConsoleWrite)) using (var node2 = new Zyre("node2", false, node2Writer.ConsoleWrite)) { int major, minor, patch; node1.Version(out major, out minor, out patch); major.Should().Be(Zyre.ZyreVersionMajor); node1.Should().NotBeNull(); node1.Name().Should().Be("node1"); node1.SetHeader("X-HELLO", "World"); // Start both nodes node1.Start(); var uuid1 = node1.Uuid(); uuid1.Should().NotBeEmpty(); node1Writer.ConsoleWrite("After starting node1, Dump():"); node1.Dump(); node2.Should().NotBeNull(); node2.Name().Should().Be("node2"); node2.Start(); var uuid2 = node2.Uuid(); uuid1.Should().NotBe(uuid2); Console.WriteLine("After starting node2, Dump():"); node2.Dump(); // Give time for them to interconnect. Our default is beacons every second Thread.Sleep(1100); Console.WriteLine("After Thread.Sleep(1100):"); Console.WriteLine("node1 Joining Global"); node1.Join("GLOBAL"); Console.WriteLine("node2 Joining Global"); node2.Join("GLOBAL"); node1.Dump(); node2.Dump(); var node1Peers = node1.Peers(); node1Peers.Count.Should().Be(1); Console.WriteLine("node1 Joining node1 group of one"); node1.Join("node1 group of one"); Console.WriteLine("node2 Joining node1 group of one"); node2.Join("node2 group of one"); // Give them time to join their groups Thread.Sleep(100); Console.WriteLine("After 2nd Thread.Sleep(100):"); node1.Dump(); node2.Dump(); var peerGroups = node1.PeerGroups(); peerGroups.Count.Should().Be(2); var node2Peers = node2.Peers(); node2Peers.Count.Should().Be(1); var value = node2.PeerHeaderValue(uuid1, "X-HELLO"); value.Should().Be("World"); // One node shouts to GLOBAL Console.WriteLine("node1 Shouting to Global"); node1.Shouts("GLOBAL", "Hello, World"); // Second node should receive ENTER, JOIN, JOIN and SHOUT var msg = node2.Receive(); msg.Should().NotBeNull(); var command = msg.Pop().ConvertToString(); command.Should().Be("ENTER"); msg.FrameCount.Should().Be(4); var peerIdBytes = msg.Pop().Buffer; var peerId = new Guid(peerIdBytes); peerId.Should().Be(uuid1); var name = msg.Pop().ConvertToString(); name.Should().Be("node1"); var headersBuffer = msg.Pop().Buffer; var headers = Serialization.BinaryDeserialize <Dictionary <string, string> >(headersBuffer); var address = msg.Pop().ConvertToString(); headers.Count.Should().Be(1); headers["X-HELLO"].Should().Be("World"); address.Should().NotBeNullOrEmpty(); msg = node2.Receive(); msg.Should().NotBeNull(); command = msg.Pop().ConvertToString(); command.Should().Be("JOIN"); msg.FrameCount.Should().Be(3); msg = node2.Receive(); msg.Should().NotBeNull(); command = msg.Pop().ConvertToString(); command.Should().Be("JOIN"); msg.FrameCount.Should().Be(3); msg = node2.Receive(); msg.Should().NotBeNull(); command = msg.Pop().ConvertToString(); command.Should().Be("SHOUT"); Console.WriteLine("Stopping node2"); node2.Stop(); msg = node2.Receive(); msg.Should().NotBeNull(); command = msg.Pop().ConvertToString(); command.Should().Be("STOP"); Console.WriteLine("Stopping node1"); node1.Stop(); Thread.Sleep(100); Console.WriteLine("After Stopping both:"); node1.Dump(); node2.Dump(); Console.WriteLine("OK"); } }
public void OpenFile(string fileName) { m_List = Serialization.BinaryDeserialize <List <T> >(fileName); }