public PlanetMaterialRule(MyPlanetMaterialPlacementRule def, int index, float minimumSurfaceLayerDepth) : base(def, minimumSurfaceLayerDepth) { this.Height = def.Height; this.Latitude = def.Latitude; this.Longitude = def.Longitude; this.Slope = def.Slope; this.Index = index; }
public PlanetMaterialRule(MyPlanetMaterialPlacementRule def) : base(def) { Height = def.Height; Latitude = def.Latitude; Longitude = def.Longitude; Slope = def.Slope; }
public MyPlanetMaterialPlacementRule(MyPlanetMaterialPlacementRule copyFrom) { // Rule data Height = copyFrom.Height; Latitude = copyFrom.Latitude; Longitude = copyFrom.Longitude; Slope = copyFrom.Slope; // Material data Material = copyFrom.Material; Value = copyFrom.Value; MaxDepth = copyFrom.MaxDepth; Layers = copyFrom.Layers; }
private void InheritFrom(string generator) { MyPlanetGeneratorDefinition definition = MyDefinitionManager.Static.GetDefinition <MyPlanetGeneratorDefinition>(MyStringHash.GetOrCompute(generator)); if (definition == null) { MyDefinitionManager.Static.LoadingSet.m_planetGeneratorDefinitions.TryGetValue(new MyDefinitionId(typeof(MyObjectBuilder_PlanetGeneratorDefinition), generator), out definition); } if (definition == null) { MyLog.Default.WriteLine($"Could not find planet generator definition for '{generator}'."); } else { this.PlanetMaps = definition.PlanetMaps; this.HasAtmosphere = definition.HasAtmosphere; this.Atmosphere = definition.Atmosphere; this.CloudLayers = definition.CloudLayers; this.SoundRules = definition.SoundRules; this.MusicCategories = definition.MusicCategories; this.HillParams = definition.HillParams; this.MaterialsMaxDepth = definition.MaterialsMaxDepth; this.MaterialsMinDepth = definition.MaterialsMinDepth; this.GravityFalloffPower = definition.GravityFalloffPower; this.HostileAtmosphereColorShift = definition.HostileAtmosphereColorShift; this.SurfaceMaterialTable = definition.SurfaceMaterialTable; this.DistortionTable = definition.DistortionTable; this.DefaultSurfaceMaterial = definition.DefaultSurfaceMaterial; this.DefaultSubSurfaceMaterial = definition.DefaultSubSurfaceMaterial; this.MaterialGroups = definition.MaterialGroups; this.MaterialEnvironmentMappings = definition.MaterialEnvironmentMappings; this.SurfaceGravity = definition.SurfaceGravity; this.AtmosphereSettings = definition.AtmosphereSettings; this.FolderName = definition.FolderName; this.MaterialBlending = definition.MaterialBlending; this.OreMappings = definition.OreMappings; this.AnimalSpawnInfo = definition.AnimalSpawnInfo; this.NightAnimalSpawnInfo = definition.NightAnimalSpawnInfo; this.Detail = definition.Detail; this.SectorDensity = definition.SectorDensity; this.EnvironmentSectorType = definition.EnvironmentSectorType; this.MesherPostprocessing = definition.MesherPostprocessing; this.MinimumSurfaceLayerDepth = definition.MinimumSurfaceLayerDepth; } }
private void InheritFrom(string generator) { MyPlanetGeneratorDefinition parent = MyDefinitionManager.Static.GetDefinition <MyPlanetGeneratorDefinition>(MyStringHash.GetOrCompute(generator)); if (parent == null) { MyDefinitionManager.Static.LoadingSet.m_planetGeneratorDefinitions.TryGetValue(new MyDefinitionId(typeof(MyObjectBuilder_PlanetGeneratorDefinition), generator), out parent); } if (parent == null) { MyLog.Default.WriteLine(String.Format("Could not find planet generator definition for '{0}'.", generator)); return; } PlanetMaps = parent.PlanetMaps; HasAtmosphere = parent.HasAtmosphere; Atmosphere = parent.Atmosphere; CloudLayers = parent.CloudLayers; SoundRules = parent.SoundRules; MusicCategories = parent.MusicCategories; HillParams = parent.HillParams; MaterialsMaxDepth = parent.MaterialsMaxDepth; MaterialsMinDepth = parent.MaterialsMinDepth; GravityFalloffPower = parent.GravityFalloffPower; HostileAtmosphereColorShift = parent.HostileAtmosphereColorShift; SurfaceMaterialTable = parent.SurfaceMaterialTable; DistortionTable = parent.DistortionTable; DefaultSurfaceMaterial = parent.DefaultSurfaceMaterial; DefaultSubSurfaceMaterial = parent.DefaultSubSurfaceMaterial; MaterialGroups = parent.MaterialGroups; MaterialEnvironmentMappings = parent.MaterialEnvironmentMappings; SurfaceGravity = parent.SurfaceGravity; AtmosphereSettings = parent.AtmosphereSettings; FolderName = parent.FolderName; MaterialBlending = parent.MaterialBlending; OreMappings = parent.OreMappings; AnimalSpawnInfo = parent.AnimalSpawnInfo; NightAnimalSpawnInfo = parent.NightAnimalSpawnInfo; Detail = parent.Detail; SectorDensity = parent.SectorDensity; EnvironmentSectorType = parent.EnvironmentSectorType; }
protected override unsafe void Init(MyObjectBuilder_DefinitionBase builder) { base.Init(builder); MyObjectBuilder_PlanetGeneratorDefinition definition = builder as MyObjectBuilder_PlanetGeneratorDefinition; if ((definition.InheritFrom != null) && (definition.InheritFrom.Length > 0)) { this.InheritFrom(definition.InheritFrom); } if (definition.Environment != null) { this.EnvironmentId = new MyDefinitionId?(definition.Environment.Value); } else { this.m_pgob = definition; } if (definition.PlanetMaps != null) { this.PlanetMaps = definition.PlanetMaps.Value; } if (definition.HasAtmosphere != null) { this.HasAtmosphere = definition.HasAtmosphere.Value; } if (definition.CloudLayers != null) { this.CloudLayers = definition.CloudLayers; } if (definition.SoundRules != null) { this.SoundRules = new MyPlanetEnvironmentalSoundRule[definition.SoundRules.Length]; for (int i = 0; i < definition.SoundRules.Length; i++) { MyPlanetEnvironmentalSoundRule rule = new MyPlanetEnvironmentalSoundRule { Latitude = definition.SoundRules[i].Latitude, Height = definition.SoundRules[i].Height, SunAngleFromZenith = definition.SoundRules[i].SunAngleFromZenith, EnvironmentSound = MyStringHash.GetOrCompute(definition.SoundRules[i].EnvironmentSound) }; rule.Latitude.ConvertToSine(); rule.SunAngleFromZenith.ConvertToCosine(); this.SoundRules[i] = rule; } } if (definition.MusicCategories != null) { this.MusicCategories = definition.MusicCategories; } if (definition.HillParams != null) { this.HillParams = definition.HillParams.Value; } if (definition.Atmosphere != null) { this.Atmosphere = definition.Atmosphere; } if (definition.GravityFalloffPower != null) { this.GravityFalloffPower = definition.GravityFalloffPower.Value; } if (definition.HostileAtmosphereColorShift != null) { this.HostileAtmosphereColorShift = definition.HostileAtmosphereColorShift; } if (definition.MaterialsMaxDepth != null) { this.MaterialsMaxDepth = definition.MaterialsMaxDepth.Value; } if (definition.MaterialsMinDepth != null) { this.MaterialsMinDepth = definition.MaterialsMinDepth.Value; } if ((definition.CustomMaterialTable != null) && (definition.CustomMaterialTable.Length != 0)) { this.SurfaceMaterialTable = new MyPlanetMaterialDefinition[definition.CustomMaterialTable.Length]; for (int i = 0; i < this.SurfaceMaterialTable.Length; i++) { this.SurfaceMaterialTable[i] = definition.CustomMaterialTable[i].Clone() as MyPlanetMaterialDefinition; if ((this.SurfaceMaterialTable[i].Material == null) && !this.SurfaceMaterialTable[i].HasLayers) { MyLog.Default.WriteLine("Custom material does not contain any material ids."); } else if (this.SurfaceMaterialTable[i].HasLayers) { float depth = this.SurfaceMaterialTable[i].Layers[0].Depth; for (int j = 1; j < this.SurfaceMaterialTable[i].Layers.Length; j++) { float *singlePtr1 = (float *)ref this.SurfaceMaterialTable[i].Layers[j].Depth; singlePtr1[0] += depth; depth = this.SurfaceMaterialTable[i].Layers[j].Depth; } } } } if ((definition.DistortionTable != null) && (definition.DistortionTable.Length != 0)) { this.DistortionTable = definition.DistortionTable; } if (definition.DefaultSurfaceMaterial != null) { this.DefaultSurfaceMaterial = definition.DefaultSurfaceMaterial; } if (definition.DefaultSubSurfaceMaterial != null) { this.DefaultSubSurfaceMaterial = definition.DefaultSubSurfaceMaterial; } if (definition.SurfaceGravity != null) { this.SurfaceGravity = definition.SurfaceGravity.Value; } if (definition.AtmosphereSettings != null) { this.AtmosphereSettings = definition.AtmosphereSettings; } this.FolderName = (definition.FolderName != null) ? definition.FolderName : definition.Id.SubtypeName; if ((definition.ComplexMaterials != null) && (definition.ComplexMaterials.Length != 0)) { this.MaterialGroups = new MyPlanetMaterialGroup[definition.ComplexMaterials.Length]; int index = 0; while (index < definition.ComplexMaterials.Length) { this.MaterialGroups[index] = definition.ComplexMaterials[index].Clone() as MyPlanetMaterialGroup; MyPlanetMaterialGroup group = this.MaterialGroups[index]; MyPlanetMaterialPlacementRule[] materialRules = group.MaterialRules; List <int> indices = new List <int>(); int num6 = 0; while (true) { if (num6 >= materialRules.Length) { if (indices.Count > 0) { materialRules = materialRules.RemoveIndices <MyPlanetMaterialPlacementRule>(indices); } group.MaterialRules = materialRules; index++; break; } if ((materialRules[num6].Material == null) && ((materialRules[num6].Layers == null) || (materialRules[num6].Layers.Length == 0))) { MyLog.Default.WriteLine("Material rule does not contain any material ids."); indices.Add(num6); } else { if ((materialRules[num6].Layers != null) && (materialRules[num6].Layers.Length != 0)) { float depth = materialRules[num6].Layers[0].Depth; for (int i = 1; i < materialRules[num6].Layers.Length; i++) { float *singlePtr2 = (float *)ref materialRules[num6].Layers[i].Depth; singlePtr2[0] += depth; depth = materialRules[num6].Layers[i].Depth; } } materialRules[num6].Slope.ConvertToCosine(); materialRules[num6].Latitude.ConvertToSine(); materialRules[num6].Longitude.ConvertToCosineLongitude(); } num6++; } } } if (definition.OreMappings != null) { this.OreMappings = definition.OreMappings; } if (definition.MaterialBlending != null) { this.MaterialBlending = definition.MaterialBlending.Value; } if (definition.SurfaceDetail != null) { this.Detail = definition.SurfaceDetail; } if (definition.AnimalSpawnInfo != null) { this.AnimalSpawnInfo = definition.AnimalSpawnInfo; } if (definition.NightAnimalSpawnInfo != null) { this.NightAnimalSpawnInfo = definition.NightAnimalSpawnInfo; } if (definition.SectorDensity != null) { this.SectorDensity = definition.SectorDensity.Value; } MyObjectBuilder_PlanetMapProvider mapProvider = definition.MapProvider; if (definition.MapProvider == null) { MyObjectBuilder_PlanetMapProvider local1 = definition.MapProvider; MyObjectBuilder_PlanetTextureMapProvider provider1 = new MyObjectBuilder_PlanetTextureMapProvider(); provider1.Path = this.FolderName; mapProvider = provider1; } this.MapProvider = mapProvider; this.MesherPostprocessing = definition.MesherPostprocessing; if (this.MesherPostprocessing == null) { MyLog.Default.Warning("PERFORMANCE WARNING: Postprocessing voxel triangle decimation steps not defined for " + this, Array.Empty <object>()); } this.MinimumSurfaceLayerDepth = definition.MinimumSurfaceLayerDepth; }
public SerializableRangePair(RangePair rangePair) { min = new SerializableRange(rangePair.Min); max = new SerializableRange(rangePair.Max); }
protected override void Init(MyObjectBuilder_DefinitionBase builder) { base.Init(builder); var ob = builder as MyObjectBuilder_PlanetGeneratorDefinition; if (ob.InheritFrom != null && ob.InheritFrom.Length > 0) { InheritFrom(ob.InheritFrom); } if (ob.Environment.HasValue) { EnvironmentId = ob.Environment.Value; } else { m_pgob = ob; } if (ob.PlanetMaps.HasValue) { PlanetMaps = ob.PlanetMaps.Value; } if (ob.HasAtmosphere.HasValue) { HasAtmosphere = ob.HasAtmosphere.Value; } if (ob.CloudLayers != null) { CloudLayers = ob.CloudLayers; } if (ob.SoundRules != null) { SoundRules = new MyPlanetEnvironmentalSoundRule[ob.SoundRules.Length]; for (int ruleIndex = 0; ruleIndex < ob.SoundRules.Length; ++ruleIndex) { MyPlanetEnvironmentalSoundRule sr; sr = new MyPlanetEnvironmentalSoundRule() { Latitude = ob.SoundRules[ruleIndex].Latitude, Height = ob.SoundRules[ruleIndex].Height, SunAngleFromZenith = ob.SoundRules[ruleIndex].SunAngleFromZenith, EnvironmentSound = MyStringHash.GetOrCompute(ob.SoundRules[ruleIndex].EnvironmentSound) }; sr.Latitude.ConvertToSine(); sr.SunAngleFromZenith.ConvertToCosine(); SoundRules[ruleIndex] = sr; } } if (ob.MusicCategories != null) { MusicCategories = ob.MusicCategories; } if (ob.HillParams.HasValue) { HillParams = ob.HillParams.Value; } if (ob.Atmosphere != null) { Atmosphere = ob.Atmosphere; } if (ob.GravityFalloffPower.HasValue) { GravityFalloffPower = ob.GravityFalloffPower.Value; } if (ob.HostileAtmosphereColorShift != null) { HostileAtmosphereColorShift = ob.HostileAtmosphereColorShift; } if (ob.MaterialsMaxDepth.HasValue) { MaterialsMaxDepth = ob.MaterialsMaxDepth.Value; } if (ob.MaterialsMinDepth.HasValue) { MaterialsMinDepth = ob.MaterialsMinDepth.Value; } if (ob.CustomMaterialTable != null && ob.CustomMaterialTable.Length > 0) { SurfaceMaterialTable = new MyPlanetMaterialDefinition[ob.CustomMaterialTable.Length]; for (int i = 0; i < SurfaceMaterialTable.Length; i++) { SurfaceMaterialTable[i] = ob.CustomMaterialTable[i].Clone() as MyPlanetMaterialDefinition; if (SurfaceMaterialTable[i].Material == null && !SurfaceMaterialTable[i].HasLayers) { MyLog.Default.WriteLine("Custom material does not contain any material ids."); } else if (SurfaceMaterialTable[i].HasLayers) { // Make the depth cumulative so we don't have to calculate it later. // If we want we can even binary search it. float depth = SurfaceMaterialTable[i].Layers[0].Depth; for (int j = 1; j < SurfaceMaterialTable[i].Layers.Length; j++) { SurfaceMaterialTable[i].Layers[j].Depth += depth; depth = SurfaceMaterialTable[i].Layers[j].Depth; } } } } if (ob.DistortionTable != null && ob.DistortionTable.Length > 0) { DistortionTable = ob.DistortionTable; } if (ob.DefaultSurfaceMaterial != null) { DefaultSurfaceMaterial = ob.DefaultSurfaceMaterial; } if (ob.DefaultSubSurfaceMaterial != null) { DefaultSubSurfaceMaterial = ob.DefaultSubSurfaceMaterial; } if (ob.SurfaceGravity.HasValue) { SurfaceGravity = ob.SurfaceGravity.Value; } if (ob.AtmosphereSettings != null) { AtmosphereSettings = ob.AtmosphereSettings; } // Folder name is not inherited to avoid weirdness. FolderName = ob.FolderName != null ? ob.FolderName : ob.Id.SubtypeName; if (ob.ComplexMaterials != null && ob.ComplexMaterials.Length > 0) { MaterialGroups = new MyPlanetMaterialGroup[ob.ComplexMaterials.Length]; for (int k = 0; k < ob.ComplexMaterials.Length; k++) { MaterialGroups[k] = ob.ComplexMaterials[k].Clone() as MyPlanetMaterialGroup; var group = MaterialGroups[k]; var matRules = group.MaterialRules; List <int> badMaterials = new List <int>(); for (int i = 0; i < matRules.Length; i++) { if (matRules[i].Material == null && (matRules[i].Layers == null || matRules[i].Layers.Length == 0)) { MyLog.Default.WriteLine("Material rule does not contain any material ids."); badMaterials.Add(i); continue; } else if (matRules[i].Layers != null && matRules[i].Layers.Length != 0) { // Make the depth cumulative so we don't have to calculate it later. // If we want we can even binary search it. float depth = matRules[i].Layers[0].Depth; for (int j = 1; j < matRules[i].Layers.Length; j++) { matRules[i].Layers[j].Depth += depth; depth = matRules[i].Layers[j].Depth; } } // We use the cosine later so we precompute it here. matRules[i].Slope.ConvertToCosine(); matRules[i].Latitude.ConvertToSine(); matRules[i].Longitude.ConvertToCosineLongitude(); } if (badMaterials.Count > 0) { matRules = matRules.RemoveIndices(badMaterials); } group.MaterialRules = matRules; } } /*if (ob.EnvironmentItems != null && ob.EnvironmentItems.Length > 0) * { * MaterialEnvironmentMappings = new Dictionary<int, Dictionary<string, List<MyPlanetEnvironmentMapping>>>(); * * for (int i = 0; i < ob.EnvironmentItems.Length; i++) * { * PlanetEnvironmentItemMapping map = ob.EnvironmentItems[i]; * if (map.Rule != null) * map.Rule = map.Rule.Clone() as MyPlanetSurfaceRule; * else * map.Rule = new MyPlanetSurfaceRule(); * map.Rule.Slope.ConvertToCosine(); * map.Rule.Latitude.ConvertToSine(); * map.Rule.Longitude.ConvertToCosineLongitude(); * * // If the mapping does not assign a material it is ignored * if (map.Materials == null) break; * * if (map.Biomes == null) map.Biomes = m_arrayOfZero; * * foreach (var biome in map.Biomes) * { * Dictionary<string, List<MyPlanetEnvironmentMapping>> matmap; * * if (MaterialEnvironmentMappings.ContainsKey(biome)) * { * matmap = MaterialEnvironmentMappings[biome]; * } * else * { * matmap = new Dictionary<string, List<MyPlanetEnvironmentMapping>>(); * MaterialEnvironmentMappings.Add(biome, matmap); * } * * foreach (var material in map.Materials) * { * if (!matmap.ContainsKey(material)) * matmap.Add(material, new List<MyPlanetEnvironmentMapping>()); * * matmap[material].Add(new MyPlanetEnvironmentMapping(map)); * } * } * } * }*/ if (ob.OreMappings != null) { OreMappings = ob.OreMappings; } if (ob.MaterialBlending.HasValue) { MaterialBlending = ob.MaterialBlending.Value; } if (ob.SurfaceDetail != null) { Detail = ob.SurfaceDetail; } if (ob.AnimalSpawnInfo != null) { AnimalSpawnInfo = ob.AnimalSpawnInfo; } if (ob.NightAnimalSpawnInfo != null) { NightAnimalSpawnInfo = ob.NightAnimalSpawnInfo; } if (ob.SectorDensity.HasValue) { SectorDensity = ob.SectorDensity.Value; } }