public static List <IdentificationTool.AssetSegment> m_pendingSegments; // Segments pending to be saved public static void ProcessNewPaths(List <ushort> segments, BuildingInfo info) { try { #if DEBUG Debug.Log("Loading TMPE settings..."); #endif TmpeAssetData data = AssetDataManager.Instance.AssetsWithData[IdentificationTool.GetNameWithoutPrefix(info.name)]; Debug.Log("Hoooray! Tmpe settings loaded"); Configuration config = SerializableDataExtension.DeserializeData(data.TmpeConfiguration, out bool error); if (error) { throw new Exception("Tmpe: Failed to deserialize data"); } /* We identify the old ids with the new ids */ IdentificationTool.CreateDictionaries(segments, data.Segments, out Dictionary <ushort, ushort> segmentPairs, out Dictionary <ushort, ushort> nodePairs, out Dictionary <uint, uint> lanePairs); IdentificationTool.TranslateGameConfiguration(config, segmentPairs, nodePairs, lanePairs); /*SerializableDataExtension.LoadDataState(config, out bool error2); * if (error2) * throw new Exception("Tmpe: error when applying loaded data");*/ /* Apply settings after some time elapses (hack) */ ProvisionalDataLoader.StartTimer(config); } catch (Exception ex) { #if DEBUG Debug.Log(ex); #endif } }