// Initialization void Start() { serialController = GameObject.Find("SerialController").GetComponent <SerialController>(); serialController.SetTearDownFunction(lightsShutdown); Debug.Log("Press 1 or 2 to execute some actions"); }
// Use this for initialization void Start() { body = GetComponent <Rigidbody>(); serialController = GameObject.Find("SerialController").GetComponent <SerialController>(); serialController.SetTearDownFunction(shutDown); }
// Initialization void Start() { serialController.SetTearDownFunction(Teardown); }
// Initialization void Start() { serialController = GameObject.Find("SerialController").GetComponent <SerialController>(); serialController.SetTearDownFunction(lightsShutdown); }