public override void OnStartLocalPlayer() { var audioController = GameObject.FindGameObjectWithTag("AudioController"); for (int i = 0; i < audioController.transform.childCount; i++) { srcAudio[i] = audioController.transform.GetChild(i).GetComponent <AudioSource>(); } while (sequencerState == null) { GameObject temp = GameObject.FindGameObjectWithTag("SequencerState"); if (temp != null) { sequencerState = temp.GetComponent <SequencerStateStatus>(); } } while (sequencerCanvas == null) { GameObject temp = GameObject.FindGameObjectWithTag("SequencerCanvas"); if (temp != null) { sequencerCanvas = temp.GetComponent <CreateSequencerButtons>(); } } InvokeRepeating("PlayMusic", 0.0f, 0.25f); }
public override void OnStartLocalPlayer() { playerColor = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f); CmdSetColor(playerColor); head = transform.Find("Head"); cam = Camera.main.transform; camParent = cam.parent; camParent.position = head.position; while (sequencerStateManager == null) { GameObject temp = GameObject.FindGameObjectWithTag("SequencerState"); if (temp != null) { sequencerStateManager = temp.GetComponent <SequencerStateStatus>(); } } while (sequencerButtonManager == null) { GameObject temp = GameObject.FindGameObjectWithTag("SequencerCanvas"); if (temp != null) { sequencerButtonManager = temp.GetComponent <CreateSequencerButtons>(); } } }
void Start() { GameObject temp = GameObject.FindGameObjectWithTag("SequencerState"); if (temp != null) { sequencerStateManager = temp.GetComponent <SequencerStateStatus>(); } }
/* * public override void OnStartClient() * { * base.OnStartClient(); * } */ public override void OnStartLocalPlayer() { while (sequencerStateManager == null) { GameObject temp = GameObject.FindGameObjectWithTag("SequencerState"); if (temp != null) { sequencerStateManager = temp.GetComponent <SequencerStateStatus>(); } } bitToFlip = sequencerStateManager.bitsOnOrOff; }
public override void OnStartServer() { GameObject temp = GameObject.FindGameObjectWithTag("SequencerState"); if (temp != null) { sequencerState = temp.GetComponent <SequencerStateStatus>(); } GameObject temp_0 = GameObject.FindGameObjectWithTag("SequencerCanvas"); if (temp != null) { sequencerCanvas = temp_0.GetComponent <CreateSequencerButtons>(); } }
CreateSequencerButtons sequencerButtonManager; //SequencerCanvas component #endregion Variables #region Methods public override void OnStartServer() { GameObject temp = GameObject.FindGameObjectWithTag("SequencerState"); if (temp != null) { sequencerStateManager = temp.GetComponent <SequencerStateStatus>(); } GameObject temp_1 = GameObject.FindGameObjectWithTag("SequencerCanvas"); if (temp_1 != null) { sequencerButtonManager = temp_1.GetComponent <CreateSequencerButtons>(); } playerColor = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f); CmdSetColor(playerColor); }