private void WriteAudioSeq(Random random) { if (_settings.Music != Music.Random) { return; } SequenceUtils.ReadSequenceInfo(); BGMShuffle(random); foreach (SequenceInfo s in RomData.SequenceList) { s.Name = Values.MusicDirectory + s.Name; } ResourceUtils.ApplyHack(Values.ModsDirectory + "fix-music"); ResourceUtils.ApplyHack(Values.ModsDirectory + "inst24-swap-guitar"); SequenceUtils.RebuildAudioSeq(RomData.SequenceList); }