void Start() { SQ = FindObjectOfType <SequenceMechanim>(); letterCast = FindObjectOfType <ChangeLetterNumberCast>(); provider = FindObjectOfType <LeapProvider>() as LeapProvider; controller = new Controller(); timer = 0f; }
void Start() { SQ = FindObjectOfType <SequenceMechanim>(); }
private void Start() { letterColor = FindObjectOfType <ChangeLetterNumberCast>(); SQ = FindObjectOfType <SequenceMechanim>(); }
void Start() { sm = rig.GetComponent <SequenceMechanim>(); }