static void Main(string[] args) { var sequenceContent = File.ReadAllText("C:\\Users\\mircea_dogaru\\Documents\\Visual Studio 2015\\Projects\\Builder\\Builder\\Sequencer\\Sequences.xml"); var sequenceLoader = new SequenceLoader(); var actions = sequenceLoader.Load(sequenceContent, "1"); var runner = new SequenceRunner(); runner.Load(actions); runner.Run(); while (true) { runner.Update(); if (runner.HasFinishedRunning) { Console.WriteLine("Runner finished execution"); Console.ReadLine(); return; } Thread.Sleep(Convert.ToInt32(Global.DeltaTime * 1000)); } }
public LoadEventArgs(SequenceLoader sequenceLaoder, GameDifficulty difficulty) { SequenceLoader = sequenceLaoder; Difficulty = difficulty; }