public StarEffect2D(IObject2DFactory factory, ALayer2D parentLayer, CardEntityAwakenedDecorator2D parentCardDecorator2D) : base(parentLayer, factory, false) { this.Position = parentCardDecorator2D.Position; this.ObjectSprite.Texture = factory.GetTextureById("starEffectTexture"); this.ObjectSprite.Origin = new SFML.System.Vector2f(this.ObjectSprite.TextureRect.Width / 2, this.ObjectSprite.TextureRect.Height / 2); // Active animation SequenceAnimation sequence = new SequenceAnimation(Time.FromSeconds(4), AnimationType.ONETIME); IAnimation anim = new ZoomAnimation(0.1f, 1, Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.SQUARE_ACC); sequence.AddAnimation(0, anim); //anim = new ZoomAnimation(1, 0.1f, Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.SQUARE_ACC); //sequence.AddAnimation(5, anim); anim = new RotationAnimation(0, 360, Time.FromSeconds(6), AnimationType.ONETIME, InterpolationMethod.LINEAR); sequence.AddAnimation(0.01f, anim); this.animationsList.Add(sequence); this.IsActive = false; }
public AwakenedBannerLabel2D(ALayer2D parentLayer) : base(parentLayer) { this.CreateTextParagraph2D(new Vector2f(0, 0), new Vector2f(0, 0), TextParagraph2D.Alignment.CENTER, 60); this.Canevas = new IntRect(0, 0, 2000, 0); this.Position = new Vector2f(-1000, -50); this.UpdateTextOfParagraph(0, "awakened_label"); SequenceAnimation sequence = new SequenceAnimation(Time.FromSeconds(5), AnimationType.ONETIME); IAnimation anim = new ColorAnimation(new Color(0, 0, 0, 0), new Color(0, 0, 0, 255), Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.LINEAR); sequence.AddAnimation(0, anim); this.animationsList.Add(sequence); anim = new ZoomAnimation(0f, 1, Time.FromSeconds(2), AnimationType.ONETIME, InterpolationMethod.SQUARE_DEC); sequence.AddAnimation(1f, anim); anim = new ZoomAnimation(1f, 10, Time.FromSeconds(2), AnimationType.ONETIME, InterpolationMethod.SQUARE_ACC); sequence.AddAnimation(3, anim); anim = new ColorAnimation(new Color(0, 0, 0, 255), new Color(0, 0, 0, 0), Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.LINEAR); sequence.AddAnimation(4f, anim); this.animationsList.Add(sequence); this.IsActive = false; }
public BannerEntity2D(ALayer2D parentLayer) : base(parentLayer, null, false) { this.bannerShape = new RectangleShape(new Vector2f(3000, 200)); this.bannerShape.Origin = new Vector2f(this.bannerShape.Size.X / 2, this.bannerShape.Size.Y / 2); this.bannerShape.FillColor = new Color(0, 0, 0, 128); this.Position = new Vector2f(-this.bannerShape.Size.X, 0); SequenceAnimation sequence = new SequenceAnimation(Time.FromSeconds(6), AnimationType.ONETIME); IAnimation anim = new PositionAnimation(new Vector2f(-this.bannerShape.Size.X, 0), new Vector2f(0, 0), Time.FromSeconds(2), AnimationType.ONETIME, InterpolationMethod.SQUARE_DEC); sequence.AddAnimation(0, anim); anim = new ColorAnimation(new Color(0, 0, 0, 128), new Color(0, 0, 0, 0), Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.SQUARE_ACC); sequence.AddAnimation(5, anim); this.animationsList.Add(sequence); sequence = new SequenceAnimation(Time.FromSeconds(4), AnimationType.ONETIME); anim = new ColorAnimation(new Color(0, 0, 0, 0), new Color(0, 0, 0, 128), Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.SQUARE_ACC); sequence.AddAnimation(0, anim); anim = new ColorAnimation(new Color(0, 0, 0, 128), new Color(0, 0, 0, 0), Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.SQUARE_ACC); sequence.AddAnimation(3, anim); this.animationsList.Add(sequence); anim = new ColorAnimation(new Color(0, 0, 0, 0), new Color(0, 0, 0, 128), Time.FromSeconds(0.5f), AnimationType.ONETIME, InterpolationMethod.SQUARE_ACC); this.animationsList.Add(anim); anim = new ColorAnimation(new Color(0, 0, 0, 128), new Color(0, 0, 0, 0), Time.FromSeconds(0.5f), AnimationType.ONETIME, InterpolationMethod.SQUARE_ACC); this.animationsList.Add(anim); }
public T_TeleEntity2D(IObject2DFactory factory, ALayer2D layer2D, T_TeleEntity entity) : base(layer2D, factory, entity) { this.Position = entity.Position; this.Rotation = entity.Rotation; this.ObjectSprite.Texture = factory.GetTextureById("TVTexture"); this.ObjectSprite.TextureRect = new SFML.Graphics.IntRect(0, 0, 86, 76); this.ObjectSprite.Origin = new SFML.System.Vector2f(this.ObjectSprite.TextureRect.Width / 2, this.ObjectSprite.TextureRect.Height / 2); SequenceAnimation sequence = new SequenceAnimation(Time.FromSeconds(20), AnimationType.LOOP); IAnimation anim = new ZoomAnimation(1, 2, Time.FromSeconds(10), AnimationType.ONETIME, InterpolationMethod.LINEAR); sequence.AddAnimation(0, anim); anim = new ZoomAnimation(2, 1, Time.FromSeconds(10), AnimationType.ONETIME, InterpolationMethod.LINEAR); sequence.AddAnimation(10, anim); anim = new FrameAnimation(new SFML.Graphics.IntRect[] { new SFML.Graphics.IntRect(0, 0, 86, 76), new SFML.Graphics.IntRect(86, 0, 86, 76) }, Time.FromSeconds(2), AnimationType.LOOP, InterpolationMethod.LINEAR); sequence.AddAnimation(10.01f, anim); this.animationsList.Add(sequence); this.PlayAnimation(0); }
public ScoreDomainPlayerLabel2D(ALayer2D parentLayer, int indexPlayer, Player player) : base(parentLayer) { this.score = -1; this.SpriteColor = new Color(0, 0, 0, 255); this.Canevas = new IntRect(0, 0, 200, 200); if (indexPlayer == 0) { this.offsetX = -200; } else { this.offsetX = 200; } this.offsetY = 40; this.CreateTextParagraph2D(new Vector2f(0, 10), new Vector2f(0, 0), Text2D.TextParagraph2D.Alignment.CENTER, 20); this.CreateTextParagraph2D(new Vector2f(0, 80), new Vector2f(0, 0), Text2D.TextParagraph2D.Alignment.CENTER, 20); this.CreateTextParagraph2D(new Vector2f(0, 30), new Vector2f(0, 0), Text2D.TextParagraph2D.Alignment.CENTER, 40); this.CreateTextParagraph2D(new Vector2f(0, 40), new Vector2f(0, 0), Text2D.TextParagraph2D.Alignment.CENTER, 25); this.UpdateTextOfParagraph(2, "field_title"); if (indexPlayer == 0) { this.UpdateTextOfParagraph(0, "score_domain_player_label", player.PlayerName); } else { this.UpdateTextOfParagraph(0, "score_domain_opponent_label", player.PlayerName); } this.textParagraph2Ds[0].UpdateParameterColor(0, player.PlayerColor); if (indexPlayer == 0) { this.UpdateTextOfParagraph(1, "score_domain_player_content"); } else { this.UpdateTextOfParagraph(1, "score_domain_opponent_content"); } this.UpdateTextOfParagraph(3, "score_domain_temporary_content"); this.IsActive = false; IAnimation anim = new PositionAnimation(this.Position, new Vector2f(-this.offsetX, 0), Time.FromSeconds(1f), AnimationType.ONETIME, InterpolationMethod.LINEAR); this.animationsList.Add(anim); SequenceAnimation sequence = new SequenceAnimation(Time.FromSeconds(1), AnimationType.ONETIME); anim = new ColorAnimation(new Color(0, 0, 0, 255), new Color(0, 0, 0, 0), Time.FromSeconds(1f), AnimationType.ONETIME, InterpolationMethod.LINEAR); sequence.AddAnimation(0, anim); anim = new PositionAnimation(this.Position, this.Position + new Vector2f(0, 200), Time.FromSeconds(1f), AnimationType.ONETIME, InterpolationMethod.LINEAR); sequence.AddAnimation(0.001f, anim); this.animationsList.Add(sequence); }
public ACJButton2D(ALayer2D parentLayer, int width, string idLabel) : base(parentLayer) { this.bannerShape = new RectangleShape(new Vector2f(width, 75)); this.SpriteColor = new Color(128, 128, 128, 255); this.Position = new Vector2f(0, 0); this.CreateTextParagraph2D(new Vector2f(0, 25), new Vector2f(0, 0), TextParagraph2D.Alignment.CENTER, 20); this.UpdateTextOfParagraph(0, idLabel); IAnimation showAnimation = new ColorAnimation(new Color(0, 0, 0, 0), new Color(128, 128, 128, 255), Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.SQUARE_ACC); this.animationsList.Add(showAnimation); SequenceAnimation sequence = new SequenceAnimation(Time.FromSeconds(2), AnimationType.LOOP); IAnimation focusedAnimation = new ColorAnimation(new Color(128, 128, 128, 255), new Color(255, 255, 255, 255), Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.LINEAR); sequence.AddAnimation(0, focusedAnimation); focusedAnimation = new ColorAnimation(new Color(255, 255, 255, 255), new Color(128, 128, 128, 255), Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.LINEAR); sequence.AddAnimation(1, focusedAnimation); this.animationsList.Add(sequence); IAnimation hideAnimation = new ColorAnimation(new Color(128, 128, 128, 255), new Color(0, 0, 0, 0), Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.SQUARE_ACC); this.animationsList.Add(hideAnimation); this.IsActive = true; }
public EndTurnButton2D(ALayer2D parentLayer) : base(parentLayer) { this.bannerShape = new RectangleShape(new Vector2f(200, 75)); this.SpriteColor = new Color(0, 0, 0, 255); this.Position = new Vector2f(0, 0); this.idLabelToIndex = new Dictionary <string, int>(); this.CreateTextParagraph2D(new Vector2f(0, 25), new Vector2f(0, 0), TextParagraph2D.Alignment.CENTER, 20); this.UpdateTextOfParagraph(0, "end_turn"); this.CreateTextParagraph2D(new Vector2f(0, 25), new Vector2f(0, 0), TextParagraph2D.Alignment.CENTER, 20); this.UpdateTextOfParagraph(1, "pass_action"); this.CreateTextParagraph2D(new Vector2f(0, 25), new Vector2f(0, 0), TextParagraph2D.Alignment.CENTER, 20); this.UpdateTextOfParagraph(2, "destroy_action"); this.CreateTextParagraph2D(new Vector2f(0, 25), new Vector2f(0, 0), TextParagraph2D.Alignment.CENTER, 20); this.UpdateTextOfParagraph(3, "convert_action"); this.CreateTextParagraph2D(new Vector2f(0, 25), new Vector2f(0, 0), TextParagraph2D.Alignment.CENTER, 20); this.UpdateTextOfParagraph(4, "addPoints_action"); this.idLabelToIndex.Add("DeleteCardNotifBehavior." + Enum.GetName(typeof(Model.Layer.BoardNotifLayer.Behavior.DeleteCardNotifBehavior.DeleteState), Model.Layer.BoardNotifLayer.Behavior.DeleteCardNotifBehavior.DeleteState.PICK_CARD), 1); this.idLabelToIndex.Add("DeleteCardNotifBehavior." + Enum.GetName(typeof(Model.Layer.BoardNotifLayer.Behavior.DeleteCardNotifBehavior.DeleteState), Model.Layer.BoardNotifLayer.Behavior.DeleteCardNotifBehavior.DeleteState.CAN_DELETE_CARD), 2); this.idLabelToIndex.Add("ConvertCardNotifBehavior." + Enum.GetName(typeof(Model.Layer.BoardNotifLayer.Behavior.ConvertCardNotifBehavior.DeleteState), Model.Layer.BoardNotifLayer.Behavior.ConvertCardNotifBehavior.DeleteState.PICK_CARD), 1); this.idLabelToIndex.Add("ConvertCardNotifBehavior." + Enum.GetName(typeof(Model.Layer.BoardNotifLayer.Behavior.ConvertCardNotifBehavior.DeleteState), Model.Layer.BoardNotifLayer.Behavior.ConvertCardNotifBehavior.DeleteState.CAN_DELETE_CARD), 3); this.idLabelToIndex.Add("AddPointsNotifBehavior." + Enum.GetName(typeof(Model.Layer.BoardNotifLayer.Behavior.ConvertCardNotifBehavior.DeleteState), Model.Layer.BoardNotifLayer.Behavior.ConvertCardNotifBehavior.DeleteState.PICK_CARD), 1); this.idLabelToIndex.Add("AddPointsNotifBehavior." + Enum.GetName(typeof(Model.Layer.BoardNotifLayer.Behavior.ConvertCardNotifBehavior.DeleteState), Model.Layer.BoardNotifLayer.Behavior.ConvertCardNotifBehavior.DeleteState.CAN_DELETE_CARD), 4); IAnimation showAnimation = new ColorAnimation(new Color(0, 0, 0, 0), new Color(0, 0, 0, 255), Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.SQUARE_ACC); this.animationsList.Add(showAnimation); SequenceAnimation sequence = new SequenceAnimation(Time.FromSeconds(2), AnimationType.LOOP); IAnimation focusedAnimation = new ColorAnimation(new Color(0, 0, 0, 255), new Color(125, 125, 125, 255), Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.LINEAR); sequence.AddAnimation(0, focusedAnimation); focusedAnimation = new ColorAnimation(new Color(125, 125, 125, 255), new Color(0, 0, 0, 255), Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.LINEAR); sequence.AddAnimation(1, focusedAnimation); this.animationsList.Add(sequence); IAnimation hideAnimation = new ColorAnimation(new Color(0, 0, 0, 255), new Color(0, 0, 0, 0), Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.SQUARE_ACC); this.animationsList.Add(hideAnimation); IAnimation labelChangedAnimation = new ZoomAnimation(2, 1, Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.SQUARE_ACC); this.animationsList.Add(labelChangedAnimation); this.isActive = false; }
public StarEntity2D(IObject2DFactory factory, ALayer2D parentLayer, StarEntity entity) : base(parentLayer, factory, entity) { Shader shader = new Shader(null, null, @"Assets\Graphics\Shaders\StarFrag.frag"); Texture distortionMap = factory.GetTextureById("distortionTexture"); distortionMap.Repeated = true; distortionMap.Smooth = true; shader.SetUniform("currentTexture", new Shader.CurrentTextureType()); shader.SetUniform("distortionMapTexture", distortionMap); render = new RenderStates(BlendMode.Alpha); render.Shader = shader; this.isFocused = true; this.IsFocused = false; this.SetCardSocketed(entity.CardSocketed); this.ObjectSprite.Texture = factory.GetTextureById("starTexture"); this.ObjectSprite.Origin = new SFML.System.Vector2f(this.ObjectSprite.TextureRect.Width / 2, this.ObjectSprite.TextureRect.Height / 2); // Active animation SequenceAnimation sequence = new SequenceAnimation(Time.FromSeconds(4), AnimationType.LOOP); IAnimation anim = new ZoomAnimation(1, 1.5f, Time.FromSeconds(2), AnimationType.ONETIME, InterpolationMethod.LINEAR); sequence.AddAnimation(0, anim); anim = new ZoomAnimation(1.5f, 1, Time.FromSeconds(2), AnimationType.ONETIME, InterpolationMethod.LINEAR); sequence.AddAnimation(2, anim); this.animationsList.Add(sequence); // Start : Transitioning active animation Random rand = new Random(); float startTime = (float)(rand.NextDouble() * 2); sequence = new SequenceAnimation(Time.FromSeconds(startTime + 2), AnimationType.ONETIME); anim = new ZoomAnimation(0, 0, Time.FromSeconds(startTime), AnimationType.ONETIME, InterpolationMethod.STEP); sequence.AddAnimation(0, anim); anim = new ZoomAnimation(0f, 1f, Time.FromSeconds(2), AnimationType.ONETIME, InterpolationMethod.LINEAR); sequence.AddAnimation(startTime, anim); this.animationsList.Add(sequence); this.InitializeState(entity); }
public void PlayRemoveAnimation() { SequenceAnimation sequenceAnimation = new SequenceAnimation(Time.FromSeconds(1f), AnimationType.ONETIME); IAnimation animation = new PositionAnimation(this.Position, this.Position + new Vector2f(0, 50), Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.LINEAR); sequenceAnimation.AddAnimation(0, animation); animation = new ColorAnimation(new Color(255, 255, 255, 255), new Color(255, 255, 255, 0), Time.FromSeconds(0.9f), AnimationType.ONETIME, InterpolationMethod.LINEAR); sequenceAnimation.AddAnimation(0.1f, animation); this.PlayAnimation(sequenceAnimation); }
static int Play(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); SequenceAnimation obj = (SequenceAnimation)ToLua.CheckObject <SequenceAnimation>(L, 1); obj.Play(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/// <summary> /// 清除当前 /// </summary> void ClearCur() { if (curAnis != null) { //curAnis.Stop(); curAnis = null; } if (aniParentObj != null) { aniParentObj.SetActive(false); aniParentObj = null; } isPlaying = false; }
public void HideStarEffect() { this.IsActive = false; SequenceAnimation sequence = new SequenceAnimation(Time.FromSeconds(1), AnimationType.ONETIME); IAnimation anim = new ZoomAnimation(1, 0.1f, Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.SQUARE_ACC); sequence.AddAnimation(0, anim); anim = new RotationAnimation(this.Rotation, this.Rotation + 60, Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.LINEAR); sequence.AddAnimation(0.01f, anim); this.PlayAnimation(sequence); }
IEnumerator Play() { isPlaying = true; yield return(new WaitForSecondsRealtime(aniList[0].start_Time)); Open(); aniParentObj = transform.Find(aniList[0].aniType.ToString()).gameObject; curAnis = aniParentObj.GetComponentInChildren <SequenceAnimation>(); aniParentObj.SetActive(true); LoadIcon(); curAnis.onPlayEndCall = OnPlayEnd; curAnis.Rewind(); aniList[0].PlaySound(); }
public HeaderEntity2D(ALayer2D parentLayer, Player player, Player opponent) : base(parentLayer) { this.CreateTextParagraph2D(new Vector2f(0, 0), new Vector2f(0, 0), TextParagraph2D.Alignment.CENTER, 60); this.CreateTextParagraph2D(new Vector2f(0, 0), new Vector2f(0, 0), TextParagraph2D.Alignment.CENTER, 60); this.CreateTextParagraph2D(new Vector2f(0, 0), new Vector2f(0, 0), TextParagraph2D.Alignment.CENTER, 60); this.CreateTextParagraph2D(new Vector2f(0, 0), new Vector2f(0, 0), TextParagraph2D.Alignment.CENTER, 60); this.Canevas = new IntRect(0, 0, 2000, 500); this.Position = new Vector2f(-1000, -50); this.playerNameToIndex = new Dictionary <string, int>(); this.UpdateTextOfParagraph(0, "start_player_turn", player.PlayerName); this.UpdateTextOfParagraph(1, "end_player_turn", player.PlayerName); this.textParagraph2Ds[0].UpdateParameterColor(0, player.PlayerColor); this.textParagraph2Ds[1].UpdateParameterColor(0, player.PlayerColor); this.playerNameToIndex.Add(player.PlayerName, 0); this.UpdateTextOfParagraph(2, "start_opponent_turn", opponent.PlayerName); this.UpdateTextOfParagraph(3, "end_opponent_turn", opponent.PlayerName); this.textParagraph2Ds[2].UpdateParameterColor(0, opponent.PlayerColor); this.textParagraph2Ds[3].UpdateParameterColor(0, opponent.PlayerColor); this.playerNameToIndex.Add(opponent.PlayerName, 2); SequenceAnimation sequence = new SequenceAnimation(Time.FromSeconds(6), AnimationType.ONETIME); IAnimation anim = new ColorAnimation(new Color(0, 0, 0, 0), new Color(0, 0, 0, 0), Time.FromSeconds(2), AnimationType.ONETIME, InterpolationMethod.SQUARE_DEC); sequence.AddAnimation(0, anim); anim = new ColorAnimation(new Color(0, 0, 0, 0), new Color(0, 0, 0, 255), Time.FromSeconds(2), AnimationType.ONETIME, InterpolationMethod.SQUARE_DEC); sequence.AddAnimation(2, anim); anim = new ColorAnimation(new Color(0, 0, 0, 255), new Color(0, 0, 0, 0), Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.SQUARE_ACC); sequence.AddAnimation(5, anim); this.animationsList.Add(sequence); sequence = new SequenceAnimation(Time.FromSeconds(4), AnimationType.ONETIME); anim = new ColorAnimation(new Color(0, 0, 0, 0), new Color(0, 0, 0, 255), Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.SQUARE_DEC); sequence.AddAnimation(0, anim); anim = new ColorAnimation(new Color(0, 0, 0, 255), new Color(0, 0, 0, 0), Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.SQUARE_ACC); sequence.AddAnimation(3, anim); this.animationsList.Add(sequence); this.IsActive = false; }
public CJStarDomain2D(ALayer2D layer2D, IObject2DFactory factory, CJStarDomain entity) : base(layer2D, factory, entity) { // TO REMOVE //this.Test(); //this.widthRatio = 0; //this.heightRatio = 0; this.targetedColor = Color.Black; Shader shader = new Shader(null, null, @"Assets\Graphics\Shaders\StarDomain.frag"); Texture distortionMap = factory.GetTextureById("distorsionTexture"); this.ObjectSprite.Texture = factory.GetTextureById("distorsionTexture"); this.ObjectSprite.Texture.Repeated = true; distortionMap.Repeated = true; distortionMap.Smooth = true; shader.SetUniform("currentTexture", new Shader.CurrentTextureType()); render = new RenderStates(BlendMode.Alpha); render.Shader = shader; this.isFocused = true; this.IsFocused = false; this.Priority = entity.Priority; this.domainStars = entity.Domain.Select(pElem => layer2D.GetEntity2DFromEntity(pElem) as StarEntity2D).ToList(); this.isFilled = entity.IsFilled; shader.SetUniform("isFilled", this.isFilled); SequenceAnimation sequence = new SequenceAnimation(Time.FromSeconds(6), AnimationType.ONETIME); IAnimation anim = new ZoomAnimation(1f, 2f, Time.FromSeconds(2), AnimationType.ONETIME, InterpolationMethod.SQUARE_ACC); sequence.AddAnimation(0, anim); anim = new ZoomAnimation(2f, 1f, Time.FromSeconds(3), AnimationType.ONETIME, InterpolationMethod.SQUARE_ACC); sequence.AddAnimation(2, anim); this.animationsList.Add(sequence); this.UpdateScaling(entity); this.StartNotActiveState(); }
static int get_SpriteArray(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); SequenceAnimation obj = (SequenceAnimation)o; UnityEngine.Sprite[] ret = obj.SpriteArray; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index SpriteArray on a nil value")); } }
static int get_AnimRenderer(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); SequenceAnimation obj = (SequenceAnimation)o; UnityEngine.SpriteRenderer ret = obj.AnimRenderer; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index AnimRenderer on a nil value")); } }
static int get_AnimSpeed(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); SequenceAnimation obj = (SequenceAnimation)o; float ret = obj.AnimSpeed; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index AnimSpeed on a nil value")); } }
static int set_PlayCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); SequenceAnimation obj = (SequenceAnimation)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.PlayCount = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index PlayCount on a nil value")); } }
static int set_AnimRenderer(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); SequenceAnimation obj = (SequenceAnimation)o; UnityEngine.SpriteRenderer arg0 = (UnityEngine.SpriteRenderer)ToLua.CheckObject(L, 2, typeof(UnityEngine.SpriteRenderer)); obj.AnimRenderer = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index AnimRenderer on a nil value")); } }
static int set_AnimSpeed(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); SequenceAnimation obj = (SequenceAnimation)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.AnimSpeed = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index AnimSpeed on a nil value")); } }
static int get_PlayCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); SequenceAnimation obj = (SequenceAnimation)o; int ret = obj.PlayCount; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index PlayCount on a nil value")); } }
static int set_SpriteArray(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); SequenceAnimation obj = (SequenceAnimation)o; UnityEngine.Sprite[] arg0 = ToLua.CheckObjectArray <UnityEngine.Sprite>(L, 2); obj.SpriteArray = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index SpriteArray on a nil value")); } }
private void InitializeStartState() { this.DecoratorState = CardDecoratorState.START; if (this.parentLayer.TryGetTarget(out ALayer2D layer2D)) { Vector2f fromPosition = (layer2D as BoardNotifLayer2D).GetPositionFrom((layer2D.GetEntityFromEntity2D(this) as CardEntityAwakenedDecorator).CardEntityDecorated.ParentLayer, this.initialPosition); SequenceAnimation sequence = new SequenceAnimation(Time.FromSeconds(1), AnimationType.ONETIME); IAnimation animation = new ColorAnimation(new Color(255, 255, 255, 0), new Color(255, 255, 255, 255), Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.LINEAR); sequence.AddAnimation(0.01f, animation); animation = new PositionAnimation(fromPosition, new Vector2f(0, 0), Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.SQUARE_ACC); sequence.AddAnimation(0, animation); this.PlayAnimation(sequence); } }
protected virtual GameObjectAnimation GenerateDeathAnimation() { var seq_ani = new SequenceAnimation(); var death_ani = new TextureAnimation(this.Factory.LoadUnitTexture("death_default"), 5, 3); death_ani.Frames = Enumerable.Range(1, 15).ToArray(); death_ani.FrameRepeats = Enumerable.Repeat <int>(2, 15).ToArray(); seq_ani.AddAnimation(death_ani); var dead_ani = new TextureAnimation(this.Factory.LoadUnitTexture("death_default"), 5, 3); dead_ani.Frames = new int[] { 15 }; dead_ani.FrameRepeats = Enumerable.Repeat <int>(2, 1).ToArray(); dead_ani.AutoLooping = true; seq_ani.AddAnimation(dead_ani); return(seq_ani); }
public EffectLabel2D(ALayer2D parentLayer) : base(parentLayer) { this.CreateTextParagraph2D(new Vector2f(0, 0), new Vector2f(0, 0), TextParagraph2D.Alignment.CENTER, 30); this.Canevas = new IntRect(0, 0, 500, 500); this.Position = new Vector2f(-250, -50); SequenceAnimation sequence = new SequenceAnimation(Time.FromSeconds(6), AnimationType.ONETIME); IAnimation anim = new ColorAnimation(new Color(0, 0, 0, 0), new Color(0, 0, 0, 255), Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.LINEAR); sequence.AddAnimation(0.5f, anim); anim = new ColorAnimation(new Color(0, 0, 0, 255), new Color(0, 0, 0, 0), Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.LINEAR); sequence.AddAnimation(5, anim); this.animationsList.Add(sequence); this.IsActive = false; }
public EffectBanner2D(ALayer2D parentLayer) : base(parentLayer, null, false) { this.bannerShape = new RectangleShape(new Vector2f(3000, 200)); this.bannerShape.Origin = new Vector2f(this.bannerShape.Size.X / 2, this.bannerShape.Size.Y / 2); this.bannerShape.FillColor = new Color(0, 0, 0, 128); this.Position = new Vector2f(0, 0); SequenceAnimation sequence = new SequenceAnimation(Time.FromSeconds(6), AnimationType.ONETIME); IAnimation anim = new ZoomAnimation(0, 1, Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.LINEAR); sequence.AddAnimation(0, anim); anim = new ZoomAnimation(1, 0, Time.FromSeconds(1), AnimationType.ONETIME, InterpolationMethod.LINEAR); sequence.AddAnimation(5, anim); this.animationsList.Add(sequence); this.IsActive = false; }
public override void OnInspectorGUI() { if (Application.isPlaying) { DrawDefaultInspector(); return; } SequenceAnimation item = (SequenceAnimation)target; item.spritePath = EditorGUILayout.TextField("Resource Path", item.spritePath); item.fps = EditorGUILayout.Slider("FPS", item.fps, 0, 124); item.autoPlay = EditorGUILayout.Toggle("Auto Play", item.autoPlay); item.loop = EditorGUILayout.Toggle("Loop", item.loop); item.renderType = (SequenceAnimation.RenderType)EditorGUILayout.EnumPopup(item.renderType); switch (item.renderType) { case SequenceAnimation.RenderType.AUTO: item.sprite = (SpriteRenderer)EditorGUILayout.ObjectField(item.sprite, typeof(SpriteRenderer), true); item.texture = (Texture2D)EditorGUILayout.ObjectField(item.texture, typeof(Texture2D), true); item.image = (Image)EditorGUILayout.ObjectField(item.image, typeof(Image), true); break; case SequenceAnimation.RenderType.SPRITE: item.sprite = (SpriteRenderer)EditorGUILayout.ObjectField(item.sprite, typeof(SpriteRenderer), true); break; case SequenceAnimation.RenderType.TEXTURE: item.texture = (Texture2D)EditorGUILayout.ObjectField(item.texture, typeof(Texture2D), true); break; case SequenceAnimation.RenderType.IMAGE: item.image = (Image)EditorGUILayout.ObjectField(item.image, typeof(Image), true); break; } }
public CardHalo2D(IObject2DFactory factory, ALayer2D parentLayer, CardEntity2D parentCard) : base(parentLayer, factory, false) { Shader shader = new Shader(null, null, @"Assets\Graphics\Shaders\CardHalo.frag"); Texture distortionMap = factory.GetTextureById("distorsionTexture"); distortionMap.Repeated = true; distortionMap.Smooth = true; shader.SetUniform("currentTexture", new Shader.CurrentTextureType()); shader.SetUniform("distortionMapTexture", distortionMap); render = new RenderStates(BlendMode.Alpha); render.Shader = shader; this.isFocused = true; this.SpriteColor = Color.Yellow; this.ObjectSprite.Texture = factory.GetTextureById("starHaloTexture"); this.ObjectSprite.Origin = new SFML.System.Vector2f(this.ObjectSprite.TextureRect.Width / 2, this.ObjectSprite.TextureRect.Height / 2); // Active animation SequenceAnimation sequence = new SequenceAnimation(Time.FromSeconds(4), AnimationType.LOOP); IAnimation anim = new ZoomAnimation(ZOOM_AWAKENED, ZOOM_AWAKENED + .5f, Time.FromSeconds(2), AnimationType.ONETIME, InterpolationMethod.LINEAR); sequence.AddAnimation(0, anim); anim = new ZoomAnimation(ZOOM_AWAKENED + .5f, ZOOM_AWAKENED, Time.FromSeconds(2), AnimationType.ONETIME, InterpolationMethod.LINEAR); sequence.AddAnimation(2, anim); this.animationsList.Add(sequence); this.Initialize(parentCard); }
static void CreateSequenceAnimation() { //获取在Project视图中选择的所有游戏对象 Object[] SelectedAsset = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets); List <GameObject> prefabList = new List <GameObject>(); foreach (Object obj in SelectedAsset) { if (obj is GameObject) { prefabList.Add((GameObject)obj); } } for (int i = 0; i < prefabList.Count; i++) { GameObject obj = prefabList[i]; SequenceAnimation anim = obj.GetComponent <SequenceAnimation>(); int count = anim.SpriteArray.Length; Sprite[] sprites = new Sprite[count]; for (int k = 0; k < count; k++) { string ss = "Assets/Animation/" + obj.name + "/" + obj.name + "000" + k + ".png"; if (k > 9) { ss = "Assets/Animation/" + obj.name + "/" + obj.name + "00" + k + ".png"; } Object sp = UnityEditor.AssetDatabase.LoadAssetAtPath(ss, typeof(Sprite)); sprites[k] = sp as Sprite; } anim.SpriteArray = sprites; //obj.name } AssetDatabase.SaveAssets(); Debug.Log("CreateSequenceAnimation Complete!"); }