示例#1
0
        public void AddExecutableToXcodeProject_ProjectPathExists_CopiesSentryCliForMacOS()
        {
            var fakeXcodeProjectDirectory = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString());

            Directory.CreateDirectory(fakeXcodeProjectDirectory);

            SentryCli.AddExecutableToXcodeProject(fakeXcodeProjectDirectory, new UnityLogger(new SentryUnityOptions()));

            Assert.IsTrue(File.Exists(Path.Combine(fakeXcodeProjectDirectory, SentryCli.SentryCliMacOS)));

            Directory.Delete(fakeXcodeProjectDirectory, true);
        }
        public static void OnPostProcessBuild(BuildTarget target, string pathToProject)
        {
            if (target != BuildTarget.iOS)
            {
                return;
            }

            var options = ScriptableSentryUnityOptions.LoadSentryUnityOptions(BuildPipeline.isBuildingPlayer);
            var logger  = options?.DiagnosticLogger ?? new UnityLogger(new SentryUnityOptions());

            try
            {
                // Unity doesn't allow an appending builds when switching iOS SDK versions and this will make sure we always copy the correct version of the Sentry.framework
                var frameworkDirectory = PlayerSettings.iOS.sdkVersion == iOSSdkVersion.DeviceSDK ? "Device" : "Simulator";
                var frameworkPath      = Path.GetFullPath(Path.Combine("Packages", SentryPackageInfo.GetName(), "Plugins", "iOS", frameworkDirectory, "Sentry.framework"));
                CopyFramework(frameworkPath, Path.Combine(pathToProject, "Frameworks", "Sentry.framework"), options?.DiagnosticLogger);

                var nativeBridgePath = Path.GetFullPath(Path.Combine("Packages", SentryPackageInfo.GetName(), "Plugins", "iOS", "SentryNativeBridge.m"));
                CopyFile(nativeBridgePath, Path.Combine(pathToProject, "Libraries", SentryPackageInfo.GetName(), "SentryNativeBridge.m"), options?.DiagnosticLogger);

                using var sentryXcodeProject = SentryXcodeProject.Open(pathToProject);
                sentryXcodeProject.AddSentryFramework();
                sentryXcodeProject.AddSentryNativeBridge();

                if (options?.IsValid() is not true)
                {
                    logger.LogWarning("Failed to validate Sentry Options. Native support disabled.");
                    return;
                }

                if (!options.IosNativeSupportEnabled)
                {
                    logger.LogDebug("iOS Native support disabled through the options.");
                    return;
                }

                sentryXcodeProject.AddNativeOptions(options);
                sentryXcodeProject.AddSentryToMain(options);

                var sentryCliOptions = SentryCliOptions.LoadCliOptions();
                if (sentryCliOptions.IsValid(logger))
                {
                    SentryCli.CreateSentryProperties(pathToProject, sentryCliOptions);
                    SentryCli.AddExecutableToXcodeProject(pathToProject, logger);
                    sentryXcodeProject.AddBuildPhaseSymbolUpload(logger);
                }
            }
            catch (Exception e)
            {
                logger.LogError("Failed to add the Sentry framework to the generated Xcode project", e);
            }
        }
示例#3
0
        public void AddExecutableToXcodeProject_ExecutableAlreadyExists_LogsAndReturns()
        {
            var logger = new TestLogger();
            var fakeXcodeProjectDirectory = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString());

            Directory.CreateDirectory(fakeXcodeProjectDirectory);

            SentryCli.AddExecutableToXcodeProject(fakeXcodeProjectDirectory, logger);
            SentryCli.AddExecutableToXcodeProject(fakeXcodeProjectDirectory, logger);

            Assert.IsTrue(File.Exists(Path.Combine(fakeXcodeProjectDirectory, SentryCli.SentryCliMacOS)));
            Assert.AreEqual(1, logger.Logs.Count);

            Directory.Delete(fakeXcodeProjectDirectory, true);
        }
示例#4
0
 public void AddExecutableToXcodeProject_ProjectPathDoesNotExist_ThrowsDirectoryNotFoundException()
 {
     Assert.Throws <DirectoryNotFoundException>(() => SentryCli.AddExecutableToXcodeProject("non-existent-path", new UnityLogger(new SentryUnityOptions())));
 }