void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "sentinel") { objectMovement = Sentinel.gameObject.GetComponent<SentinelMovement>(); } }
void OnTriggerExit(Collider other) { if (other.gameObject == Sentinel) { objectMovement = null; } if (other.gameObject.name == "pacman" && objectMovement != null) { objectMovement.Invoke ("ResumeStatus", 0); } }