void UltrasonicSensor_OnChange(object sender, SensorEventArgs <int> e) { ultrasonicProgressBar.Value = e.SensorVal; Debug.WriteLine("New ultrasound distance value: approx " + e.SensorVal + " cm"); if (checkBoxCollision.Checked && scorpio.MotorLeft.IsRunning && scorpio.MotorRight.IsRunning && e.SensorVal < COLLISION_DIST && previousUltrasonicValue < COLLISION_DIST) { // TODOnow! Create complex behavior to handle random turn+walk away, smooth distance changes out (moving average filter http://en.wikipedia.org/wiki/Moving_average) // for now, just walk back checkBoxRightReverse.Checked = checkBoxLeftReverse.Checked = true; previousUltrasonicValue = int.MaxValue; } else if (previousUltrasonicValue == int.MaxValue) { if (e.SensorVal > COLLISION_DIST) { previousUltrasonicValue = e.SensorVal; } } else { previousUltrasonicValue = e.SensorVal; } Debug.WriteLine("previous ultrasonic value: " + previousUltrasonicValue); }
private void Touch_OnPressed(object sender, SensorEventArgs e) { motorA.Velocity = -50; motorA.Enabled = true; motorB.Velocity = 100; motorB.Enabled = true; motorD.Velocity = -100; motorD.Enabled = true; }
/// <summary> /// Generic event handler for sensor.ValueChanged. /// Here we build the new packet with some informations: priority and source topic /// then we put the packet into a buffer. /// </summary> /// <param name="sender">The sensor that originated the event</param> /// <param name="e"></param> private static void Generic_ValueChanged(object sender, SensorEventArgs e) { var sensor = ((ISensor)sender); string json = sensor.ToJson(); string topic = $"cars/AG673WK/sensors/{ sensor.Type }/{ sensor.Id}"; Console.WriteLine($"GEN {topic} > |{json}|"); buffer.Push(1, DateTime.Now, sensor.ToJson()).Topic = topic; }
private void Touch_OnReleased(object sender, SensorEventArgs e) { //motorA.Velocity = 0; //motorB.Velocity = 0; //motorD.Velocity = 0; motorA.Enabled = false; motorB.Enabled = false; motorD.Enabled = false; }
private void Model_SensorDataReceived(object sender, SensorEventArgs e) { AccelX = e.X; AccelY = e.Y; AccelZ = e.Z; TempC = e.tempC; TempF = e.tempF; Light = e.light; Sound = e.sound; }
void LightSensor_OnChange(object sender, SensorEventArgs <ushort> e) { lightProgressBar.Value = e.SensorVal; //Debug.WriteLine("New light level value: " + e.SensorVal); if (e.SensorVal < MIN_LIGHT_LEVEL && checkBoxLight.Checked) { button1_Click(sender, e); MessageBox.Show("Good night!"); } }
void TouchSensor_OnChange(object sender, SensorEventArgs <bool> e) { touchCheckBox.Checked = e.SensorVal; //Debug.WriteLine("New touch sensor value: pressed=" + e.SensorVal); if (checkBoxTouch.Checked && e.SensorVal) { // Stop all possible motors checkBoxLeftMotor.Checked = checkBoxRightMotor.Checked = checkBoxTailMotor.Checked = checkBoxWalk.Checked = false; } }
private static void Generic_ValueChanged <Tin, Tout>(object sender, SensorEventArgs <Tin, Tout> e) { var sensor = (GenericSensor <Tin, Tout>)sender; try { var json = sensor.ToJson(); ICommDriver CommDriver = new MqttCommDriver(); CommDriver.Send(json, "cars/AG673WK/sensors/" + sensor.Name + "/" + sensor.Id); } catch { Console.WriteLine("Errore nela generazione del json"); } }
private void NewValue(object o) { int period = rnd.Next(0, 10); int value = rnd.Next(30); var args = new SensorEventArgs { SensorIndex = this.Index, SensorValue = value }; Console.WriteLine(); Console.WriteLine("Sensor{0} at port {1} new value : {2}", this.Index, this.Port, value); this.Event?.Invoke(this, value); timer.Change(period * 1000, period * 1000); }
private static void Generic_ValueChanged(object sender, SensorEventArgs e) { try { var sensor = ((ISensor)sender); var json = sensor.ToJson(); Console.WriteLine($"id: {Util.iUID.NewId()}"); Console.WriteLine($"cars/AG673WK/sensors/{ sensor.Type }/{ sensor.Id} > |{json}|"); //ICommDriver CommDriver = new HttpCommDriver(); //ICommDriver CommDriver = new MqttCommDriver(); //CommDriver.Send(json, "cars/AG673WK/sensors/" + sensor.Name + "/" + sensor.Id); } catch { Console.WriteLine("Errore nella generazione del json"); } }
private void Touch_OnChanged(object sender, SensorEventArgs e) { // ledPin.Write(touch.IsPressed() ? GpioPinValue.High : GpioPinValue.Low); Debug.WriteLine(string.Format("NXT US, Distance: {0}, ", ultrasonic.Distance)); #if COLOR Debug.WriteLine(string.Format("NXT Color: {0}, RGB: {1}", color.ColorName, color.ColorData.ToString())); #else Debug.WriteLine(string.Format("NXT Color, Raw: {0}, RGB: {1}", color.RawValue, color.ColorData.ToString())); #endif if ((e as TouchSensorEventArgs).Pressed) { Debug.WriteLine("Motor A Encoder: {0} Motor B Encoder: {1} Motor D Encoder: {2}", motorA.Encoder, motorB.Encoder, motorD.Encoder); brick.Arduino2Led.Light = true; brick.Arduino1Led.Toggle(); //motorA.EncoderOffset = motorA.Encoder; } else { brick.Arduino2Led.Light = false; } }
void _accelerometer_ReadingChanged(Accelerometer sender, AccelerometerReadingChangedEventArgs args) { try { AccelerometerReading reading = args.Reading; if (reading != null) { SensorEventArgs sensorArgs = new SensorEventArgs(reading.AccelerationX); if (SensorReadingChanged != null) { SensorReadingChanged(sender, sensorArgs); } } } catch (Exception ex) { _accelerometerEnabled = false; } _accelerometerChecked = true; }
// the values in the sensorArgs are currently not used by the FormulaEditorViewModel, // because the FormulaEvaluator uses the Get-Functions to get the current readings void _compass_ReadingChanged(Compass sender, CompassReadingChangedEventArgs args) { try { CompassReading reading = args.Reading; if (reading != null) { SensorEventArgs sensorArgs = new SensorEventArgs(reading.HeadingMagneticNorth); if (SensorReadingChanged != null) { SensorReadingChanged(sender, sensorArgs); } } } catch (Exception) { _compassEnabled = false; } _compassChecked = true; }
void _inclinometer_ReadingChanged(Inclinometer sender, InclinometerReadingChangedEventArgs args) { try { InclinometerReading reading = args.Reading; if (reading != null) { SensorEventArgs sensorArgs = new SensorEventArgs(reading.RollDegrees); if (SensorReadingChanged != null) { SensorReadingChanged(sender, sensorArgs); } } } catch (Exception) { _inclinometerEnabled = false; } _inclinometerChecked = true; }
void LightSensor_OnChange(object sender, SensorEventArgs<ushort> e) { lightProgressBar.Value = e.SensorVal; //Debug.WriteLine("New light level value: " + e.SensorVal); if (e.SensorVal < MIN_LIGHT_LEVEL && checkBoxLight.Checked) { button1_Click(sender, e); MessageBox.Show("Good night!"); } }
private static void Pir_SensorNotification(object sender, SensorEventArgs e) { }
private static void EventThrownBad(object source, SensorEventArgs e) { Assert.Fail("Car was detected!"); }
void SoundRatioSensor_OnChange(object sender, SensorEventArgs <double> e) { soundRatioProgressBar.Value = (int)(e.SensorVal * 100.0); //Debug.WriteLine("New sound level value: " + e.SensorVal); }
void SoundLevelSensor_OnChange(object sender, SensorEventArgs <ushort> e) { soundLevelProgressBar.Value = e.SensorVal; //Debug.WriteLine("New sound level value: " + e.SensorVal); }
/// <summary> /// Callback for new sensor detail /// </summary> /// <param name="sender">Sender</param> /// <param name="e">Sensor event args</param> public void onNewSensor(object sender, SensorEventArgs e) { addSensorDetail(e.Address, e.Detail); }
private static void EventThrownGood(object source, SensorEventArgs e) { Assert.Pass(); }
void SoundRatioSensor_OnChange(object sender, SensorEventArgs<double> e) { soundRatioProgressBar.Value = (int)(e.SensorVal * 100.0); //Debug.WriteLine("New sound level value: " + e.SensorVal); }
void TouchSensor_OnChange(object sender, SensorEventArgs<bool> e) { touchCheckBox.Checked = e.SensorVal; //Debug.WriteLine("New touch sensor value: pressed=" + e.SensorVal); if (checkBoxTouch.Checked && e.SensorVal) { // Stop all possible motors checkBoxLeftMotor.Checked = checkBoxRightMotor.Checked = checkBoxTailMotor.Checked = checkBoxWalk.Checked = false; } }
void UltrasonicSensor_OnChange(object sender, SensorEventArgs<int> e) { ultrasonicProgressBar.Value = e.SensorVal; Debug.WriteLine("New ultrasound distance value: approx " + e.SensorVal + " cm"); if (checkBoxCollision.Checked && scorpio.MotorLeft.IsRunning && scorpio.MotorRight.IsRunning && e.SensorVal < COLLISION_DIST && previousUltrasonicValue < COLLISION_DIST) { // TODOnow! Create complex behavior to handle random turn+walk away, smooth distance changes out (moving average filter http://en.wikipedia.org/wiki/Moving_average) // for now, just walk back checkBoxRightReverse.Checked = checkBoxLeftReverse.Checked = true; previousUltrasonicValue = int.MaxValue; } else if (previousUltrasonicValue == int.MaxValue) { if (e.SensorVal > COLLISION_DIST) previousUltrasonicValue = e.SensorVal; } else previousUltrasonicValue = e.SensorVal; Debug.WriteLine("previous ultrasonic value: " + previousUltrasonicValue); }
void SoundLevelSensor_OnChange(object sender, SensorEventArgs<ushort> e) { soundLevelProgressBar.Value = e.SensorVal; //Debug.WriteLine("New sound level value: " + e.SensorVal); }
protected virtual void OnChangedEventHandler(SensorEventArgs eventArgs) { OnChanged?.Invoke(this, eventArgs ?? new SensorEventArgs()); }