public void AddEdge(GameObject go) { SingleNode node = new SingleNode(); node.type = eMapEditorNodeType.Edge; node.position = go.transform.position; Transform start = go.transform.Find("Start"); Transform end = go.transform.Find("End"); if (start != null && end != null) { node.startPos = start.position; node.endPos = end.position; } SensorDataNode sensorNode = go.GetComponent <SensorDataNode>(); if (sensorNode != null) { //if (sensorNode.FaceNormal.SqrMagnitude() > 0.5f) //{ // sensorNode.IsSensor = false; //} //else //{ // sensorNode.IsSensor = true; //} node.isSensor = sensorNode.IsSensor; } else { node.isSensor = false; } node.sensorNode = sensorNode; m_nodes.Add(node); }
public void AddCircle(GameObject go) { SingleNode node = new SingleNode(); node.type = eMapEditorNodeType.Circle; node.position = go.transform.position; node.sizeX = go.transform.lossyScale.x; node.sizeY = go.transform.lossyScale.y; if (node.sizeX != node.sizeY) { node.type = eMapEditorNodeType.Ellipse; } node.radius = go.transform.lossyScale.x * 0.5f; SensorDataNode sensorNode = go.GetComponent <SensorDataNode>(); if (sensorNode != null) { //if (sensorNode.FaceNormal.SqrMagnitude() > 0.5f) //{ // sensorNode.IsSensor = false; //} //else //{ // sensorNode.IsSensor = true; //} node.isSensor = sensorNode.IsSensor; } else { node.isSensor = false; } node.sensorNode = sensorNode; m_nodes.Add(node); }
public void AddPolygon(GameObject go) { SingleNode node = new SingleNode(); node.type = eMapEditorNodeType.Polygon; node.position = go.transform.position; node.vertices = new List <Vector2>(); node.isSensor = false; int childCount = go.transform.childCount; for (int i = 0; i < childCount; i++) { Transform child = go.transform.GetChild(i); Vector2 vector = new Vector2(child.transform.localPosition.x, child.transform.localPosition.y); node.vertices.Add(vector); } SensorDataNode sensorNode = go.GetComponent <SensorDataNode>(); if (sensorNode != null) { //if (sensorNode.FaceNormal.SqrMagnitude() > 0.5f) //{ // sensorNode.IsSensor = false; //} //else //{ // sensorNode.IsSensor = true; //} node.isSensor = sensorNode.IsSensor; } else { node.isSensor = false; } node.sensorNode = sensorNode; m_nodes.Add(node); }