protected void RenderCamera() { var cmd = CommandBufferPool.Get(); var hd = HDCamera.GetOrCreate(SensorCamera); if (renderTarget.IsCube && !HDAdditionalCameraData.hasCustomRender) { // HDRP renders cubemap as multiple separate images, each with different exposure. // Locking exposure will force it to use the same value for all faces, removing inconsistencies. hd.LockExposure(); SensorCamera.stereoSeparation = 0f; SensorCamera.RenderToCubemap(renderTarget, faceMask, Camera.MonoOrStereoscopicEye.Left); hd.UnlockExposure(); } else { SensorCamera.Render(); } if (Distorted) { if (Fisheye) { LensDistortion.UnifiedProjectionDistort(cmd, renderTarget, DistortedHandle); } else { LensDistortion.PlumbBobDistort(cmd, renderTarget, DistortedHandle); } cmd.SetGlobalVector(ScreenSizeProperty, new Vector4(Width, Height, 1.0f / Width, 1.0f / Height)); var ctx = new PostProcessPassContext(cmd, hd, DistortedHandle); SimulatorManager.Instance.Sensors.PostProcessSystem.RenderLateForSensor(ctx, this); } FinalRenderTarget.BlitTo2D(cmd, hd); HDRPUtilities.ExecuteAndClearCommandBuffer(cmd); CommandBufferPool.Release(cmd); }
protected override void RenderToCubemap() { // SensorPassRenderer handles cubemap rendering SensorCamera.Render(); }
void RenderCamera() { SensorCamera.Render(); }