protected override void SetStats() { base.SetStats(); SetMaxHp(6); GetComponent <HealthComponent>().Unhittable = true; var body = new SensorBodyComponent(1, 1, 14, 15); AddComponent(body); body.Body.LinearDamping = 0.3f; AddComponent(new ZAnimationComponent("snowflake")); AddComponent(new ZComponent() { Float = true }); AddComponent(new OrbitalComponent { Radius = 32, Lerp = true }); Depth = Layers.Wall; Become <IdleState>(); RemoveTag(Tags.MustBeKilled); }
public override void AddComponents() { base.AddComponents(); Width = 15; Depth = Layers.FlyingMob; var body = new SensorBodyComponent(-origin.X, -origin.Y, 15, 14); AddComponent(body); body.Body.LinearDamping = 10; var animation = CommonAse.Props; leftClaw = animation.GetSlice("left_claw"); rightClaw = animation.GetSlice("right_claw"); top = animation.GetSlice("claw_hand"); AddComponent(new ShadowComponent(() => { SimpleRender(true); })); AddComponent(new RoomComponent()); }
protected override void SetStats() { base.SetStats(); SetMaxHp(50); RemoveTag(Tags.LevelSave); Width = 12; Height = 13; TouchDamage = 2; var body = new SensorBodyComponent(1, 2, 10, 10); AddComponent(body); body.Body.LinearDamping = 4; AddComponent(new ZAnimationComponent("bk_orbital")); AddComponent(new ZComponent()); AddComponent(new OrbitalComponent()); AddComponent(new OrbitalComponent { Radius = 24, Lerp = true }); Depth = Layers.Wall; Become <OrbitingState>(); }
protected override void SetStats() { base.SetStats(); Width = 18; Height = 21; AddAnimation(GetAnimation()); SetMaxHp(7); Become <IdleState>(); var body = new SensorBodyComponent(1, 1, 16, 19); AddComponent(body); body.KnockbackModifier = 0; }
protected override void SetStats() { base.SetStats(); Width = 13; Depth = 1; AddAnimation("beehive"); SetMaxHp(10); Become <IdleState>(); var body = new SensorBodyComponent(2, 3, 9, 11); AddComponent(body); body.KnockbackModifier = 0; GetComponent <MobAnimationComponent>().ShadowOffset = -ZHeight; }
protected override void SetStats() { base.SetStats(); AddAnimation("ghost"); SetMaxHp(2); Flying = true; Depth = Layers.FlyingMob; Become <IdleState>(); var body = new SensorBodyComponent(2, 2, 12, 12); AddComponent(body); body.Body.LinearDamping = 3; GetComponent <MobAnimationComponent>().Tint.A = Alpha; }
protected override void SetStats() { base.SetStats(); SetMaxHp(3); var body = new SensorBodyComponent(1, 1, 10, 8); AddComponent(body); body.Body.LinearDamping = 4; AddComponent(new ZAnimationComponent("fly")); AddComponent(new ZComponent()); AddComponent(new OrbitalComponent { Radius = 12, Lerp = true }); Depth = Layers.Wall; Become<IdleState>(); }