void Start() { IntPtr handle = new IntPtr(0); //SenselFrame frame = new SenselFrame(); SenselDeviceList list = new SenselDeviceList(); SenselSensorInfo sensor_info = new SenselSensorInfo(); list.num_devices = 0; Sensel.senselGetDeviceList(ref list); Debug.Log("Num Devices: " + list.num_devices); if (list.num_devices != 0) { Sensel.senselOpenDeviceByID(ref handle, list.devices[0].idx); } if (handle.ToInt64() != 0) { Sensel.senselGetSensorInfo(handle, ref sensor_info); Debug.Log("Sensel Device: " + System.Text.Encoding.Default.GetString(list.devices[0].serial_num)); Debug.Log("Width: " + sensor_info.width + "mm"); Debug.Log("Height: " + sensor_info.height + "mm"); Debug.Log("Cols: " + sensor_info.num_cols); Debug.Log("Rows: " + sensor_info.num_rows); Sensel.senselClose(handle); } }
void Awake() { SenselDeviceList list = new SenselDeviceList(); list.num_devices = 0; Sensel.senselGetDeviceList(ref list); Debug.Log("Num Devices: " + list.num_devices); if (list.num_devices != 0) { Sensel.senselOpenDeviceByID(ref _handle, list.devices[0].idx); } if (_handle != IntPtr.Zero) { Sensel.senselGetSensorInfo(_handle, ref _sensor_info); Debug.Log("Sensel Device: " + System.Text.Encoding.Default.GetString(list.devices[0].serial_num)); Debug.Log("Width: " + _sensor_info.width + "mm"); Debug.Log("Height: " + _sensor_info.height + "mm"); Debug.Log("Cols: " + _sensor_info.num_cols); // 185 Debug.Log("Rows: " + _sensor_info.num_rows); // 105 Sensel.senselSetFrameContent(_handle, 1); Sensel.senselAllocateFrameData(_handle, _frame); Sensel.senselStartScanning(_handle); _forces = new float[(int)_sensor_info.num_cols * (int)_sensor_info.num_rows]; for (int y = 0; y < _sensor_info.num_rows; ++y) { var vZ = ((float)y - (float)_sensor_info.num_rows * 0.5f) * -PosScale; for (int x = 0; x < _sensor_info.num_cols; ++x) { var vX = ((float)x - (float)_sensor_info.num_cols * 0.5f) * PosScale; _tempVertices.Add(new Vector3(vX, 0.0f, vZ)); _tempUVs.Add(new Vector2(0.0f, 1.0f)); } } Mesh tempMesh = _AddMesh(_tempVertices, _tempUVs); List <int> tempIndices = new List <int>(); int vertexIndex = 0; for (int y = 0; y < _sensor_info.num_rows - 1; ++y) { for (int x = 0; x < _sensor_info.num_cols - 1; ++x, ++vertexIndex) { tempIndices.Add(vertexIndex + 0); tempIndices.Add(vertexIndex + 1); tempIndices.Add(vertexIndex + _sensor_info.num_cols + 1); tempIndices.Add(vertexIndex + _sensor_info.num_cols + 0); } } if (tempMesh != null && tempIndices.Count > 0) { tempMesh.SetIndices(tempIndices.ToArray(), MeshTopology.Quads, 0); } foreach (var mesh in _tempMeshes) { mesh.RecalculateNormals(); mesh.RecalculateBounds(); } } }