public bool CanMoveToDirection(string direction) { SenseChecker checker = getChecker(direction); return(checker.ObstacleOk() && !checker.IsTouchingOtherPlayer()); }
public bool IsStandingOnSomethingExternal() { SenseChecker checker = getChecker("down"); return(checker.IsTouchingOtherPlayer() || checker.IsTouchingObstacle()); }