public static void Entrar(byte Index) { // Previni que alguém que já está online de logar if (IsPlaying(Index)) { return; } // Defines that the player is inside the Game Lists.TempPlayer[Index].Playing = true; // Envia todos os dados necessários Sending.Entrada(Index); Sending.Players_Data_Map(Index); Sending.Player_Experience(Index); Sending.Player_Inventory(Index); Sending.Player_Hotbar(Index); Sending.Items(Index); Sending.NPCs(Index); Sending.Map_Items(Index, Character(Index).Map); // Transports the player to his determined position Transportar(Index, Character(Index).Map, Character(Index).X, Character(Index).Y); // Enter the Game Sending.Entrar(Index); Sending.Message(Index, Lists.Server_Data.Message, Color.Blue); }