//Find references on class initialisation
 private void Start()
 {
     Instance        = this;
     cNetworkManager = GameObject.Find("_NetworkManager").GetComponent <NetworkManager>();
     cUnitCollection = UnitCollection.Instance;
     goUnitVault     = GameObject.Find("_ClientUnitVault");
 }
示例#2
0
    public string sDeckDataParse()
    {
        SendRecievePlayerData cSendRecievePlayerData = GameObject.Find("_NetworkManager").GetComponent <SendRecievePlayerData>();
        string sep1 = "*";
        string sep2 = "(";

        string sParse = sName + sep2 + cSendRecievePlayerData.sPHPReady(Hero.sName) + sep2 + cSendRecievePlayerData.sPHPReady(sFaction) + sep2;

        string sUnitParse = "";

        int iUnitIndex = 0;

        foreach (Unit cUnit in Units)
        {
            sUnitParse = sUnitParse + cUnit.sId;
            if (iUnitIndex != Units.Count)
            {
                sUnitParse = sUnitParse + sep1;
            }
        }

        sParse = sParse + sUnitParse;
        return(sParse);
    }
 //Find references on class initialisation
 void Start()
 {
     cSendRecievePlayerData = gameObject.GetComponent <SendRecievePlayerData> ();
 }