protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);

            // Set our view from the "main" layout resource
            SetContentView(Resource.Layout.Main);

            // Illustrates how to use the Messenger by receiving a message
            // and sending a message back.
            Messenger.Default.Register <NotificationMessageAction <string> >(
                this,
                HandleNotificationMessage);

            // Binding and commanding

            // Binding between the first TextView and the WelcomeTitle property on the VM.
            // Keep track of the binding to avoid premature garbage collection
            _bindings.Add(
                this.SetBinding(
                    () => Vm.WelcomeTitle,
                    () => WelcomeText.Text));

            // Actuate the IncrementCommand on the VM.
            IncrementButton.SetCommand(
                "Click",
                Vm.IncrementCommand);

            // Create a binding that fires every time that the EditingChanged event is called
            var dialogNavBinding = this.SetBinding(
                () => DialogNavText.Text);

            // Keep track of the binding to avoid premature garbage collection
            _bindings.Add(dialogNavBinding);

            // Actuate the NavigateCommand on the VM.
            // This command needs a CommandParameter of type string.
            // This is what the dialogNavBinding provides.
            TapText.SetCommand(
                "Click",
                Vm.NavigateCommand,
                dialogNavBinding);

            // Actuate the ShowDialogCommand on the VM.
            // This command needs a CommandParameter of type string.
            // This is what the dialogNavBinding provides.
            // This button will be disabled when the content of DialogNavText
            // is empty (see ShowDialogCommand on the MainViewModel class).
            ShowDialogButton.SetCommand(
                "Click",
                Vm.ShowDialogCommand,
                dialogNavBinding);

            // Create a binding between the Clock property of the VM
            // and the ClockText TextView.
            // Keep track of the binding to avoid premature garbage collection
            _bindings.Add(this.SetBinding(
                              () => Vm.Clock,
                              () => ClockText.Text));

            // Actuate the SendMessageCommand on the VM.
            SendMessageButton.SetCommand(
                "Click",
                Vm.SendMessageCommand);
        }
示例#2
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        public override void ViewDidLoad()
        {
            base.ViewDidLoad();

            // Dismiss the keyboard
            DialogNavText.ShouldReturn += t =>
            {
                t.ResignFirstResponder();
                return(true);
            };

            // Binding and commanding

            // Binding between the first UILabel and the WelcomeTitle property on the VM.
            // Keep track of the binding to avoid premature garbage collection
            _bindings.Add(
                this.SetBinding(
                    () => Vm.WelcomeTitle,
                    () => WelcomeText.Text));

            // Actuate the IncrementCommand on the VM.
            IncrementButton.SetCommand(
                "TouchUpInside",
                Vm.IncrementCommand);

            // Create a binding that fires every time that the EditingChanged event is called
            var dialogNavBinding = this.SetBinding(
                () => DialogNavText.Text)
                                   .UpdateSourceTrigger("EditingChanged");

            // Keep track of the binding to avoid premature garbage collection
            _bindings.Add(dialogNavBinding);

            // Actuate the NavigateCommand on the VM.
            // This command needs a CommandParameter of type string.
            // This is what the dialogNavBinding provides.
            NavigateButton.SetCommand(
                "TouchUpInside",
                Vm.NavigateCommand,
                dialogNavBinding);

            // Actuate the ShowDialogCommand on the VM.
            // This command needs a CommandParameter of type string.
            // This is what the dialogNavBinding provides.
            // This button will be disabled when the content of DialogNavText
            // is empty (see ShowDialogCommand on the MainViewModel class).
            ShowDialogButton.SetCommand(
                "TouchUpInside",
                Vm.ShowDialogCommand,
                dialogNavBinding);

            // Create a binding between the Clock property of the VM
            // and the ClockText UILabel.
            // Keep track of the binding to avoid premature garbage collection
            _bindings.Add(
                this.SetBinding(
                    () => Vm.Clock,
                    () => ClockText.Text));

            // Actuate the SendMessageCommand on the VM.
            SendMessageButton.SetCommand(
                "TouchUpInside",
                Vm.SendMessageCommand);
        }