// If send button is pressed, it will call this method // (must be defined in Unity inspector) public void SendButtonPressed() { // Build current date thisDate = System.DateTime.Now.ToString("dd.MM.yyyy"); Debug.Log("Date: " + thisDate); // First line of email body to explain content of each column emailBody = "Date,Task,hours,minutes,seconds"; // Concatenate data from each timer to email body foreach (GameObject myTimer in GameObject.FindGameObjectsWithTag("TimerObject")) { if (myTimer.name == "Timer") { Debug.Log("Timer found!"); emailBody = emailBody + "\n" + thisDate + "," + myTimer.GetComponent <Timer> ().timerName + "," + myTimer.GetComponent <Timer> ().hours + "," + myTimer.GetComponent <Timer> ().minutes + "," + myTimer.GetComponent <Timer> ().seconds; } } Debug.Log(emailBody); // use SendMailCrossPlatform to send email SendMailCrossPlatform.SendEmail(emailAddress, emailHeader, emailBody); }
public void SendEmail() { SendMailCrossPlatform.SendEmail("*****@*****.**", "Jeu Word war", "Concernant le jeu Word War ..."); }