示例#1
0
    /// <summary>
    /// 发送创建房间信息
    /// </summary>
    /// <param name="openid">玩家账号</param>
    /// <param name="is_wgj">是否乌骨鸡(1:是,0:否)</param>
    /// <param name="is_xinqiji">是否星期鸡(1:是,0:否)</param>
    /// <param name="is_shangxiaji">是否上下鸡(1:是,0:否)</param>
    /// <param name="is_benji">是否本鸡(1:是,0:否)</param>
    /// <param name="is_yikousan">是否一扣3(1:是,0:否,否则默认一扣2)</param>
    /// <param name="room_peo">房间人数(2厅:2T,3厅:3T)可选,不传为默认4人局</param>
    /// <param name="count">房间局数</param>
    public void SendCreatRoomMessage(string openid, int is_wgj, int is_xinqiji, int is_shangxiaji, int is_benji, int is_yikousan, int room_peo, int count, string latitude, int isYuanQuan, int isSMCP, int groupID, int is_lianzhuang = 3)
    {
        // SendCreateRoom creatRoom = SendCreateRoom.CreateBuilder()
        //.SetOpenid(openid)
        //.SetIsWgj(is_wgj)
        //.SetIsXinqiji(is_xinqiji)
        //.SetIsShangxiaji(is_shangxiaji)
        //.SetIsBenji(is_benji)
        //.SetIsYikousan(is_yikousan)
        //.SetRoomPeo(room_peo)
        //.SetCount(count).SetIsLianzhuang(is_lianzhuang)
        //.SetLatitude(latitude)
        //.SetIsYuanque(isYuanQuan)
        //.SetQuickCard(isSMCP)
        //.Build();

        //byte[] body = creatRoom.ToByteArray();
        SendCreateRoom creatRoom = new SendCreateRoom();

        creatRoom.openid        = openid;
        creatRoom.is_wgj        = is_wgj;
        creatRoom.is_xinqiji    = is_xinqiji;
        creatRoom.is_shangxiaji = is_shangxiaji;
        creatRoom.is_benji      = is_benji;
        creatRoom.is_yikousan   = is_yikousan;
        creatRoom.room_peo      = room_peo;
        creatRoom.count         = count;
        creatRoom.Latitude      = latitude;
        creatRoom.Is_yuanque    = isYuanQuan;
        creatRoom.QuickCard     = isSMCP;
        creatRoom.GroupID       = groupID;
        byte[] body = ProtobufUtility.GetByteFromProtoBuf(creatRoom);
        byte[] data = CreateHead.CreateMessage(CreateHead.CSXYNUM + 2001, body.Length, 0, body);
        Debug.Log("2001" + "创建房间协议" + creatRoom);
        //--------------------------------------------
        Connect();
        Send(data);
    }
示例#2
0
        /// <summary>
        /// 发送创建房间信息
        /// </summary>
        /// <param name="openid">玩家账号</param>
        /// <param name="is_wgj">是否乌骨鸡(1:是,0:否)</param>
        /// <param name="is_xinqiji">是否星期鸡(1:是,0:否)</param>
        /// <param name="is_shangxiaji">是否上下鸡(1:是,0:否)</param>
        /// <param name="is_benji">是否本鸡(1:是,0:否)</param>
        /// <param name="is_yikousan">是否一扣3(1:是,0:否,否则默认一扣2)</param>
        /// <param name="room_peo">房间人数(2厅:2T,3厅:3T)可选,不传为默认4人局</param>
        /// <param name="count">房间局数</param>
        public void SendCreatRoomMessage(Socket sc, string openid, int is_wgj, int is_xinqiji, int is_shangxiaji, int is_benji, int is_yikousan, int room_peo, int count, string latitude, int isYuanQuan, int isSMCP, int is_lianzhuang = 3)
        {
            SendCreateRoom creatRoom = SendCreateRoom.CreateBuilder()
                                       .SetOpenid(openid)
                                       .SetIsWgj(is_wgj)
                                       .SetIsXinqiji(is_xinqiji)
                                       .SetIsShangxiaji(is_shangxiaji)
                                       .SetIsBenji(is_benji)
                                       .SetIsYikousan(is_yikousan)
                                       .SetRoomPeo(room_peo)
                                       .SetCount(count).SetIsLianzhuang(is_lianzhuang)
                                       .SetLatitude(latitude)
                                       .SetIsYuanque(isYuanQuan)
                                       .SetQuickCard(isSMCP)
                                       .Build();

            byte[] body = creatRoom.ToByteArray();
            byte[] data = CreateHead.CreateMessage(CreateHead.CSXYNUM + 2001, body.Length, 0, body);
            //Debug.Log("2001" + "创建房间协议" + creatRoom);

            //Connect();
            sc.Send(data);
            ReceiveMessage(sc, openid);
        }
示例#3
0
        // public string Name => "CreateRoom";

        public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo)
        {
            if (!Gongyong.userlist.Any(w => w.session.SessionID.Equals(session.SessionID)))
            {
                session.Logger.Debug("CreateRoom : 非法连接");
                session.Close();
                return;
            }
            session.Logger.Debug("创建sssionID--------" + session.SessionID);

            var info = SendCreateRoom.ParseFrom(requestInfo.Body);
            ///当前用户信息
            UserInfo user = Gongyong.userlist.Find(u => u.openid.Equals(info.Openid));

            if (user == null)
            {
                session.Logger.Debug("CREATEROOM user == nulll");
                session.Close();
                return;
            }
            if (Gongyong.mulist.Any(w => w.Openid.Equals(info.Openid)))
            {
                var muInfo = Gongyong.mulist.Find(w => w.Openid.Equals(info.Openid));
                if (Gongyong.roomlist.Any(w => w.RoomID == muInfo.RoomID))
                {
                    // ReturnServerIP.CreateBuilder().SetIp
                }
                else
                {
                    Gongyong.mulist.Remove(muInfo);
                }
            }
            ///更具房间信息创建房间
            int roomid = GetRoomID();

            if (info.Count != 8 && info.Count != 16 && info.Count != 32)
            {
                return;
            }
            Room room = new Room()
            {
                count = info.Count,
                //count = 1,
                is_benji      = info.IsBenji == 1 ? true : false,
                is_wgj        = info.IsWgj == 1 ? true : false,
                is_xinqiji    = info.IsXinqiji == 1 ? true : false,
                is_yikousan   = info.IsYikousan == 1 ? true : false,
                is_shangxiaji = info.IsShangxiaji == 1 ? true : false,
                room_peo      = info.RoomPeo,
                Dcount        = 1,
                RoomID        = roomid,
                GroupID       = info.GroupID,
                startgame     = 0,
                is_lianz      = info.IsYikousan == 3 ? true : false,
                CreateDate    = DateTime.Now,
                IsYuanQue     = info.HasRoomPeo ? (info.RoomPeo == 4 ? false : (info.HasIsYuanque ? info.IsYuanque == 1 : false)) : false, //如果是4人桌 不能是原缺。
                QuickCard     = info.HasQuickCard ? (info.QuickCard == 1) : false                                                          //十秒快速出牌
                                                                                                                                           // RoomPai = new CreateMj().CreateMJ()
            };

            //Console.WriteLine("roomid : " + roomid);
            try
            {
                new RoomInfoDAL().Add(CardsLogic.SetRoomInfoTb(room, user.UserID), info.GroupID);
            }
            catch (Exception ex)
            {
                session.Logger.Error(ex);
            }
            Gongyong.roomlist.Add(room);

            user.Lat = info.Latitude;

            //将用户游戏信息更新
            RedisUtility.Set <RedisGameModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERGAME, user.openid, user.unionid),
                                              new RedisGameModel {
                Openid = user.openid, RoomID = roomid, ServerName = GameInformationBase.serverName, Unionid = user.unionid
            });
            //将牌桌信息保存
            RedisUtility.Set <RedisGameRoomInfo>(RedisUtility.GetKey(GameInformationBase.COMMUNITYROOMINFO, roomid.ToString(), ""),
                                                 new RedisGameRoomInfo {
                room = room, ServerName = GameInformationBase.serverName
            });


            ///麻将玩家操作类
            mjuser mu = new mjuser()
            {
                ZS_Fw              = 1,
                Openid             = user.openid,
                RoomID             = roomid,
                SendData           = new List <ArraySegment <byte> >(),
                ConfirmationStarts = true,
                IsGuoHu            = false
            };

            Gongyong.mulist.Add(mu);


            if (mu.ByteData == requestInfo.Key)
            {
                return;
            }
            else
            {
                mu.ByteData = requestInfo.Key;
            }
            mu.IsHomeowner = true;
            ///当前返回用户信息
            Userinfo uinfo = Userinfo.CreateBuilder().SetHeadimg(user.headimg).SetNickname(user.nickname).SetOpenid(user.openid).SetSex(int.Parse(user.sex)).SetUserFW(1).SetUserBean(0).SetUserGold(0).SetUserID(user.UserID).SetUserIP(user.UserIP).Build();
            ///返回数值
            ReturnCreateRoom cr = ReturnCreateRoom.CreateBuilder().SetRoomID(roomid).SetUserinfo(uinfo).Build();

            byte[] data = cr.ToByteArray();
            session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 2002, data.Length, requestInfo.MessageNum, data)));

            var roommsg = ReturnRoomMsg.CreateBuilder();

            roommsg.SetCount(room.count).SetIsBenji(room.is_benji ? 1 : 0)
            .SetIsShangxiaji(room.is_shangxiaji ? 1 : 0)
            .SetIsWgj(room.is_wgj ? 1 : 0)
            .SetIsXinqiji(room.is_xinqiji ? 1 : 0)
            .SetIsYikousan(room.is_yikousan ? 1 : 0).SetRoomPeo(room.room_peo)
            .SetIsLianzhuang(room.is_lianz ? 1 : 0)
            .SetIsYuanque(room.IsYuanQue ? 1 : 0)
            .SetQuickCard(room.QuickCard ? 1 : 0)
            ;
            byte[] roommsgb = roommsg.Build().ToByteArray();
            session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7003, roommsgb.Length, requestInfo.MessageNum, roommsgb)));
            session.Logger.Debug("参数data" + cr + "----------" + DateTime.Now);
            session.Logger.Debug("当前用户创建房间----" + roomid + "------" + DateTime.Now);
        }