public AsyncScenePresence() { IsJumping = false; Frozen = false; IsTainted = false; SitGround = false; CurrentParcel = null; m_sendCourseLocationsMethod = SendCoarseLocationsDefault; }
public void SetSendCourseLocationMethod(SendCourseLocationsMethod2 d) { if (d != null) m_sendCourseLocationsMethod = d; }