public AsyncScenePresence()
 {
     IsJumping = false;
     Frozen = false;
     IsTainted = false;
     SitGround = false;
     CurrentParcel = null;
     m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
 }
 public void SetSendCourseLocationMethod(SendCourseLocationsMethod2 d)
 {
     if (d != null)
         m_sendCourseLocationsMethod = d;
 }