public void Unhide(GameObject tur) { if (turret != null) { turret.SendMessage("ShowRadius", false); turret.SendMessage("ShowRadiusPlus", false); } turret = tur; turret.SendMessage("ShowRadius", true); transform.position = startPosition; inputControl.screenProtector = true; if (turret.GetComponent <TurretStats>().towerLevel < GameMechanics.Mechanics.MaxTowerLvl) { UpgradeB.SetActive(true); upgradeButton.UnUpgrade(); } else { UpgradeB.SetActive(false); } WhoSelect(); RestatusStats(); }