示例#1
0
 public void Show(SellShop shop)
 {
     this.background.Source = shop.Pic;
     AudioManager.PlayMusic(ResourceManager.Get(shop.Music));
     storePanel.Show(shop);
     storePanel.Callback = () =>
     {
         RuntimeData.Instance.gameEngine.CallScence(this, new NextGameState()
         {
             Type  = "map",
             Value = RuntimeData.Instance.CurrentBigMap
         });
     };
     this.Visibility = System.Windows.Visibility.Visible;
 }
        // <summary>
        // 显示
        // </summary>
        // 只显示价格为正的产品(价格为零的是非卖品)
        public void Show(SellShop shop)
        {
            AllSellButton.Visibility = System.Windows.Visibility.Visible;
            Type     = ShopType.SELL;
            sellShop = shop;
            UIHost uiHost = RuntimeData.Instance.gameEngine.uihost;

            uiHost.RightClickCallback = null;
            uiHost.shopPanel.myItemsPanel.Visibility = Visibility.Collapsed;
            uiHost.shopPanel.SuggestText.Text        = "右键快捷出售";
            Dictionary <Item, int> items = shop.GetAvaliableItems();
            int count = 0;

            RootPanel.Children.Clear();
            this.money.Text   = RuntimeData.Instance.Money.ToString();
            this.yuanbao.Text = RuntimeData.Instance.YuanBao.ToString();

            List <string> visitedItem = new List <string>();

            foreach (var item in items.Keys)
            {
                if (ItemTypeCombo.SelectedItem.ToString() == "武器" && (item.Type != (int)ItemType.Weapon))
                {
                    continue;
                }
                if (ItemTypeCombo.SelectedItem.ToString() == "消耗品" && (item.Type != (int)ItemType.Costa))
                {
                    continue;
                }
                if (ItemTypeCombo.SelectedItem.ToString() == "防具" && (item.Type != (int)ItemType.Armor))
                {
                    continue;
                }
                if (ItemTypeCombo.SelectedItem.ToString() == "饰品" && (item.Type != (int)ItemType.Accessories))
                {
                    continue;
                }
                if (ItemTypeCombo.SelectedItem.ToString() == "经书" && (item.Type != (int)ItemType.Book))
                {
                    continue;
                }
                if (ItemTypeCombo.SelectedItem.ToString() == "任务物品" && (item.Type != (int)ItemType.Mission))
                {
                    continue;
                }
                if (ItemTypeCombo.SelectedItem.ToString() == "技能书" && (item.Type != (int)ItemType.TalentBook) && item.Type != (int)ItemType.Upgrade)
                {
                    continue;
                }
                if (ItemTypeCombo.SelectedItem.ToString() == "残章" && (item.Type != (int)ItemType.Canzhang))
                {
                    continue;
                }
                if (ItemTypeCombo.SelectedItem.ToString() == "特殊物品" && (item.Type != (int)ItemType.Special))
                {
                    continue;
                }
                int itemCount = 1;
                //如果不是装备,则层叠
                if (!(item.Type == (int)ItemType.Armor || item.Type == (int)ItemType.Accessories || item.Type == (int)ItemType.Weapon))
                {
                    if (visitedItem.Contains(item.Name))
                    {
                        continue;
                    }
                    itemCount = items.Keys.Count(p => p.Name == item.Name);
                    visitedItem.Add(item.Name);
                }

                if (count > 5)
                {
                    count = 0;
                }

                ItemUnit c = new ItemUnit();
                c.BindItem(item);
                c.ItemCount = itemCount;
                c.Margin    = new Thickness(2, 2, 2, 5);
                string info  = item.ToString();
                int    price = items[item];
                Item   tmp   = item;
                c.MouseRightButtonUp += (s, e) =>
                {
                    if (uiHost.selectPanel.Visibility == System.Windows.Visibility.Visible)
                    {
                        return;
                    }
                    RuntimeData.Instance.Money += price;
                    RuntimeData.Instance.Items.Remove(tmp);
                    AudioManager.PlayEffect(ResourceManager.Get("音效.装备"));
                    this.money.Text = RuntimeData.Instance.Money.ToString();
                    //uiHost.itemSelectPanel.Show(RuntimeData.Instance.Items);//刷新物品栏
                    this.Show(shop);
                    e.Handled = true;
                };
                c.MouseLeftButtonUp += (s, e) =>
                {
                    //uiHost.selectPanel.CallBack = () =>
                    //{
                    //    if (uiHost.selectPanel.currentSelection == "yes")
                    //    {
                    //        RuntimeData.Instance.Money += price;
                    //        RuntimeData.Instance.Items.Remove(tmp);
                    //        AudioManager.PlayEffect(ResourceManager.Get("音效.装备"));
                    //        this.money.Text = RuntimeData.Instance.Money.ToString();
                    //        //uiHost.itemSelectPanel.Show(RuntimeData.Instance.Items);//刷新物品栏
                    //        this.Show(shop);
                    //    }
                    //};
                    //uiHost.selectPanel.title.Text = "确定出售?";
                    //uiHost.selectPanel.yes.Content = "出售";
                    //uiHost.selectPanel.no.Content = "取消";
                    //uiHost.selectPanel.ShowSelection();
                    BuyItemWindow win = new BuyItemWindow();
                    win.Bind(tmp, "出售物品", (number) =>
                    {
                        RuntimeData.Instance.Money += price * number;
                        RuntimeData.Instance.RemoveItem(tmp.Name, number);
                        AudioManager.PlayEffect(ResourceManager.Get("音效.装备"));
                        this.Show(shop);
                    }, itemCount);
                    win.Show();
                    e.Handled = true;
                };
                //ToolTipService.SetToolTip(c,info + "\n价格:" + price.ToString() + "两白银");
                RichTextBox rtb = item.GenerateTooltip();
                (rtb.Blocks[0] as Paragraph).Inlines.Add(new LineBreak());
                (rtb.Blocks[0] as Paragraph).Inlines.Add(new LineBreak());
                (rtb.Blocks[0] as Paragraph).Inlines.Add(new Run()
                {
                    Text = "价格:" + price.ToString() + "两白银", FontSize = 12, FontWeight = FontWeights.Bold
                });
                ToolTipService.SetToolTip(c, rtb);

                RootPanel.Children.Add(c);
                count++;
            }

            this.Visibility = System.Windows.Visibility.Visible;
        }
示例#3
0
	protected void initializeShop(){
		if(playerEnabled && Application.loadedLevelName == townSceneName){
			mainShop = (MainShopMenu) GameObject.FindObjectOfType (typeof (MainShopMenu));
			sellShop = (SellShop) GameObject.FindObjectOfType (typeof (SellShop));
			fighterShop = (FighterShop) GameObject.FindObjectOfType (typeof (FighterShop));
			sorcererShop = (SorcererShop) GameObject.FindObjectOfType (typeof (SorcererShop));
		}
	}