public void ReturnsUpdatedGameUsingFactory()
        {
            var sourceNameRule = ConstantRulesFactory.CreateConstantRule <string>("some fancy name");
            var nameChangeRule = UpdateValueRulesFactory.CreateUpdateValueRule <Game>(g => g.Name, sourceNameRule);

            var sourceRankRule    = ConstantRulesFactory.CreateConstantRule <int>("1000");
            var rankingChangeRule = UpdateValueRulesFactory.CreateUpdateValueRule <Game>(g => g.Ranking, sourceRankRule);

            var sourceDescRule        = ConstantRulesFactory.CreateConstantRule <string>("some cool description");
            var descriptionChangeRule = UpdateValueRulesFactory.CreateUpdateValueRule <Game>(g => g.Description, sourceDescRule);

            var selfReturnRule = new SelfReturnRule <Game>();

            var subRules = new List <Rule>
            {
                nameChangeRule,
                rankingChangeRule,
                descriptionChangeRule,
                selfReturnRule
            };

            var blockRule = BlockRulesFactory.CreateFuncBlockRule <Game, Game>(subRules);

            var compileResult = blockRule.Compile();

            compileResult.Should().BeTrue();

            var game = blockRule.Execute(new Game());

            game.Name.Should().Be("some fancy name");
            game.Ranking.Should().Be(1000);
            game.Description.Should().Be("some cool description");
            _testOutputHelper.WriteLine($"{game}");
        }
示例#2
0
        public void GameSelfReturnToAndFromJson()
        {
            var ruleBefore          = new SelfReturnRule <Game>();
            var customJsonConverter = new JsonConverterForRule();

            // serialize to json
            var ruleJson = JsonConvert.SerializeObject(ruleBefore, customJsonConverter);

            _testOutputHelper.WriteLine($"{nameof(ruleJson)}:{Environment.NewLine}{ruleJson}");

            // de-hydrate from json
            var ruleAfter = JsonConvert.DeserializeObject <SelfReturnRule <Game> >(ruleJson, customJsonConverter);

            var compileResult = ruleAfter.Compile();

            compileResult.Should().BeTrue();
            _testOutputHelper.WriteLine($"selfReturnRule for Game:{Environment.NewLine}" +
                                        $"{ruleAfter.ExpressionDebugView()}");

            var someGame = new Game();
            var value    = ruleAfter.Get(someGame);

            value.Should().Be(someGame);

            // both objects should be pointing to same objects
            var referenceEquals = ReferenceEquals(someGame, value);

            referenceEquals.Should().BeTrue();
        }
示例#3
0
        public void IntSelfReturn(int someValue)
        {
            var rule          = new SelfReturnRule <int>();
            var compileResult = rule.Compile();

            compileResult.Should().BeTrue();
            _testOutputHelper.WriteLine($"selfReturnRule for Int:{Environment.NewLine}" +
                                        $"{rule.ExpressionDebugView()}");

            var value = rule.Get(someValue);

            value.Should().Be(someValue);
        }
示例#4
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        public void ReturnsUpdatedGameToAndFromJson()
        {
            var nameChangeRule = new UpdateValueRule <Game>
            {
                ObjectToUpdate = "Name",
                SourceDataRule = new ConstantRule <string> {
                    Value = "some fancy name"
                }
            };
            var rankingChangeRule = new UpdateValueRule <Game>
            {
                ObjectToUpdate = "Ranking",
                SourceDataRule = new ConstantRule <int> {
                    Value = "1000"
                }
            };
            var descriptionChangeRule = new UpdateValueRule <Game>
            {
                ObjectToUpdate = "Description",
                SourceDataRule = new ConstantRule <string> {
                    Value = "some cool description"
                }
            };
            var selfReturnRule = new SelfReturnRule <Game>();

            var blockRule = new FuncBlockRule <Game, Game>();

            blockRule.Rules.Add(nameChangeRule);
            blockRule.Rules.Add(rankingChangeRule);
            blockRule.Rules.Add(descriptionChangeRule);
            blockRule.Rules.Add(selfReturnRule);

            var jsonConverterForRule = new JsonConverterForRule();
            var json = JsonConvert.SerializeObject(blockRule, Formatting.Indented, jsonConverterForRule);

            _testOutputHelper.WriteLine(json);

            var blockRule2    = JsonConvert.DeserializeObject <FuncBlockRule <Game, Game> >(json, jsonConverterForRule);
            var compileResult = blockRule2.Compile();

            compileResult.Should().BeTrue();

            var game = blockRule2.Execute(new Game());

            game.Name.Should().Be("some fancy name");
            game.Ranking.Should().Be(1000);
            game.Description.Should().Be("some cool description");
            _testOutputHelper.WriteLine($"{game}");
        }
示例#5
0
        public void StringSelfReturn(string someValue)
        {
            var rule          = new SelfReturnRule <string>();
            var compileResult = rule.Compile();

            compileResult.Should().BeTrue();
            _testOutputHelper.WriteLine($"selfReturnRule for String:{Environment.NewLine}" +
                                        $"{rule.ExpressionDebugView()}");

            var value = rule.Get(someValue);

            value.Should().Be(someValue);

            var referenceEquals = ReferenceEquals(someValue, value);

            referenceEquals.Should().BeTrue();
        }
示例#6
0
        public void ReturnsUpdatedGame()
        {
            var nameChangeRule = new UpdateValueRule <Game>
            {
                ObjectToUpdate = "Name",
                SourceDataRule = new ConstantRule <string> {
                    Value = "some fancy name"
                }
            };
            var rankingChangeRule = new UpdateValueRule <Game>
            {
                ObjectToUpdate = "Ranking",
                SourceDataRule = new ConstantRule <int> {
                    Value = "1000"
                }
            };
            var descriptionChangeRule = new UpdateValueRule <Game>
            {
                ObjectToUpdate = "Description",
                SourceDataRule = new ConstantRule <string> {
                    Value = "some cool description"
                }
            };
            var selfReturnRule = new SelfReturnRule <Game>();

            var blockRule = new FuncBlockRule <Game, Game>();

            blockRule.Rules.Add(nameChangeRule);
            blockRule.Rules.Add(rankingChangeRule);
            blockRule.Rules.Add(descriptionChangeRule);
            blockRule.Rules.Add(selfReturnRule);

            var compileResult = blockRule.Compile();

            compileResult.Should().BeTrue();
            _testOutputHelper.WriteLine($"{nameof(blockRule)}:{Environment.NewLine}" +
                                        $"{blockRule.ExpressionDebugView()}");

            var game = blockRule.Execute(new Game());

            game.Name.Should().Be("some fancy name");
            game.Ranking.Should().Be(1000);
            game.Description.Should().Be("some cool description");
            _testOutputHelper.WriteLine($"{game}");
        }
示例#7
0
        public void IntSelfReturnToAndFromJson(int someValue)
        {
            var ruleBefore          = new SelfReturnRule <int>();
            var customJsonConverter = new JsonConverterForRule();

            // serialize to json
            var ruleJson = JsonConvert.SerializeObject(ruleBefore, customJsonConverter);

            _testOutputHelper.WriteLine($"{nameof(ruleJson)}:{Environment.NewLine}{ruleJson}");

            // de-hydrate from json
            var ruleAfter = JsonConvert.DeserializeObject <SelfReturnRule <int> >(ruleJson, customJsonConverter);

            var compileResult = ruleAfter.Compile();

            compileResult.Should().BeTrue();
            _testOutputHelper.WriteLine($"selfReturnRule2 for Int:{Environment.NewLine}" +
                                        $"{ruleAfter.ExpressionDebugView()}");

            var value = ruleAfter.Get(someValue);

            value.Should().Be(someValue);
        }
示例#8
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        public void ReturnsNewOrUpdatedGame()
        {
            var nullGame = new ConstantRule <Game> {
                Value = "null"
            };
            var nullGameCheckRule = new ValidationRule <Game>
            {
                ValueToValidateAgainst = nullGame,
                OperatorToUse          = "Equal"
            };

            var newGameRule = new StaticMethodCallRule <Game>
            {
                MethodClassName = "ModelForUnitTests.Game",
                MethodToCall    = "CreateGame"
            };

            var selfReturnRule = new SelfReturnRule <Game>();
            var gameObjectRule = new ConditionalFuncRule <Game, Game>
            {
                ConditionRule = nullGameCheckRule,
                TrueRule      = newGameRule,
                FalseRule     = selfReturnRule
            };
            var assignRule = new UpdateValueRule <Game> {
                SourceDataRule = gameObjectRule
            };

            var nameChangeRule = new UpdateValueRule <Game>
            {
                ObjectToUpdate = "Name",
                SourceDataRule = new ConstantRule <string> {
                    Value = "some fancy name"
                }
            };
            var rankingChangeRule = new UpdateValueRule <Game>
            {
                ObjectToUpdate = "Ranking",
                SourceDataRule = new ConstantRule <int> {
                    Value = "1000"
                }
            };
            var descriptionChangeRule = new UpdateValueRule <Game>
            {
                ObjectToUpdate = "Description",
                SourceDataRule = new ConstantRule <string> {
                    Value = "some cool description"
                }
            };

            var blockRule = new FuncBlockRule <Game, Game>();

            blockRule.Rules.Add(assignRule);
            blockRule.Rules.Add(nameChangeRule);
            blockRule.Rules.Add(rankingChangeRule);
            blockRule.Rules.Add(descriptionChangeRule);
            blockRule.Rules.Add(selfReturnRule);

            var compileResult = blockRule.Compile();

            compileResult.Should().BeTrue();
            _testOutputHelper.WriteLine($"{nameof(blockRule)}:{Environment.NewLine}" +
                                        $"{blockRule.ExpressionDebugView()}");

            var game = blockRule.Execute(null);

            game.Name.Should().Be("some fancy name");
            game.Ranking.Should().Be(1000);
            game.Description.Should().Be("some cool description");
            game.Rating.Should().BeNullOrEmpty();
            _testOutputHelper.WriteLine($"{game}");

            var newGame = new Game {
                Rating = "high"
            };

            // newGame is not same as game object
            ReferenceEquals(game, newGame).Should().BeFalse();
            game = blockRule.Execute(newGame);
            // this call shall return the same newGame object with updated values
            ReferenceEquals(game, newGame).Should().BeTrue();
            game.Rating.Should().Be("high");
            _testOutputHelper.WriteLine($"newGame: {game}");
        }