public SelectorItem CreateSelectorItem(InteractiveObject interactiveObject) { Debug.Assert(!string.IsNullOrEmpty(interactiveObject.GetId())); Debug.Assert(!SelectorItems.ContainsKey(interactiveObject.GetId())); SelectorItem selectorItem = Instantiate(SelectorItemPrefab).GetComponentInChildren <SelectorItem>(); selectorItem.SublistContent.SetActive(false); if (interactiveObject is ISubItem subItem) { InteractiveObject parent = subItem.GetParentObject(); if (parent != null && parent.SelectorItem != null) { selectorItem.transform.SetParent(parent.SelectorItem.SublistContent.transform); parent.SelectorItem.AddChild(selectorItem); } else { throw new RequestFailedException("Trying to create subitem without parent item in list. This should not had happened, please report"); } } else { selectorItem.transform.SetParent(ContentAlphabet.transform); } selectorItem.CollapsableButton.interactable = false; //selectorItem.gameObject.SetActive(false); selectorItem.SetText(interactiveObject.GetName()); selectorItem.SetObject(interactiveObject, 0, iteration); SelectorItems.Add(interactiveObject.GetId(), selectorItem); if (ContainerAlphabet.activeSelf && ((GameManager.Instance.GetGameState() == GameStateEnum.SceneEditor && SceneManager.Instance.Valid) || (GameManager.Instance.GetGameState() == GameStateEnum.ProjectEditor && ProjectManager.Instance.Valid))) // only sort when project / scene is fully loaded { SwitchToAlphabet(false); } selectorItem.transform.localScale = Vector3.one; selectorItem.CollapsableButton.gameObject.SetActive(!ContainerAim.activeSelf); return(selectorItem); }
public virtual void UpdateObjectName(string newUserId) { Data.Name = newUserId; SelectorItem.SetText(newUserId); }
public virtual void ActionUpdateBaseData(IO.Swagger.Model.BareAction action) { Data.Name = action.Name; SelectorItem.SetText(action.Name); }