// Start is called before the first frame update void Start() { comparisonTypeWindow = GameObject.Find("ComparisonTypeSelectionWindow"); canvasGroup = gameObject.GetComponent <CanvasGroup>(); //Hide(); selectorBlocker = GameObject.Find("SelectorBlocker").GetComponent <SelectorBlocker>(); }
// Start is called before the first frame update void Start() { directionSelectionWindow = GameObject.Find("DirectionSelectionWindow"); canvasGroup = gameObject.GetComponent <CanvasGroup>(); Hide(); selectorBlocker = GameObject.Find("SelectorBlocker").GetComponent <SelectorBlocker>(); }