示例#1
0
 // Start is called before the first frame update
 void Start()
 {
     comparisonTypeWindow = GameObject.Find("ComparisonTypeSelectionWindow");
     canvasGroup          = gameObject.GetComponent <CanvasGroup>();
     //Hide();
     selectorBlocker = GameObject.Find("SelectorBlocker").GetComponent <SelectorBlocker>();
 }
示例#2
0
 // Start is called before the first frame update
 void Start()
 {
     directionSelectionWindow = GameObject.Find("DirectionSelectionWindow");
     canvasGroup = gameObject.GetComponent <CanvasGroup>();
     Hide();
     selectorBlocker = GameObject.Find("SelectorBlocker").GetComponent <SelectorBlocker>();
 }