public void TickSelectorParentSequenceChildrenSelectorSucceedes() { Selector selector = new Selector(); MockSequence sequence1 = new MockSequence(2); MockSequence sequence2 = new MockSequence(2); selector.Add(sequence1); selector.Add(sequence2); selector.Tick(); Assert.AreEqual(Status.BhRunning, selector.Status); Assert.AreEqual(0, sequence1[0].TerminateCalled); Assert.AreEqual(1, sequence1[0].InitializeCalled); sequence1[0].ReturnStatus = Status.BhSuccess; selector.Tick(); Assert.AreEqual(Status.BhRunning, selector.Status); Assert.AreEqual(1, sequence1[0].TerminateCalled); Assert.AreEqual(1, sequence1[0].InitializeCalled); sequence1[1].ReturnStatus = Status.BhSuccess; selector.Tick(); Assert.AreEqual(Status.BhSuccess, selector.Status); Assert.AreEqual(1, sequence1[1].TerminateCalled); }
public RunStatusCollectionViewModel([Inject] DataStorage dataStore, [Inject] IEventAggregator Event) { for (int i = 0; i < 12; i++) { _items.Add(new StatusViewModel(dataStore, i + 1, Event) { Parent = this.Parent }); } _radioCnt = _items.Count / _unit + (_items.Count % _unit > 0 ? 1 : 0); for (int i = 0; i < _radioCnt; i++) { Selector.Add(new OeeCollectionViewModel.Ts()); } _index = 0; var l = _items.Take(_unit); Items.AddRange(l); Task.Run(() => { while (true) { lock (this) { SaveRunStatus(); Thread.Sleep(1000); } } }); }
public ToKillPlayer(TreeBase _treeBase) { treeBase = _treeBase; Add <Behavior>().Update = IsFindPlayer; Selector makeStrategy = Add <Selector>(); { PrioritySequence fight = makeStrategy.Add <PrioritySequence>(); { fight.Add <Condition>().CanPass = IsHealthLow; fight.Add <Behavior>().Update = KillingPlayer; } makeStrategy.Add <Behavior>().Update = Hide; } }
public void Is_Executed_From_Selector() { FakeLeaf cud = new FakeLeaf(NodeStatus.Success); Selector selector = new Selector(); selector.Add(cud); TestHelper.AssertResult(selector, NodeStatus.Success); }
private void SetSelected(Selector <VertexData> selector, List <VertexData[]> polys) { selector.Clear(); foreach (var poly in polys) { foreach (var v in poly) { selector.Add(v); } } }
public void TickOnSecondTickSelectorStartsWhereItLeftOff() { Selector selector = new Selector(); MockBehavior behavior = selector.Add <MockBehavior>(); MockBehavior behavior1 = selector.Add <MockBehavior>(); MockBehavior behavior2 = selector.Add <MockBehavior>(); behavior.ReturnStatus = Status.BhFailure; behavior1.ReturnStatus = Status.BhRunning; behavior2.ReturnStatus = Status.BhRunning; selector.Tick(); Assert.AreEqual(Status.BhRunning, selector.Status); behavior.ReturnStatus = Status.BhRunning; behavior1.ReturnStatus = Status.BhFailure; behavior2.ReturnStatus = Status.BhFailure; selector.Tick(); Assert.AreEqual(Status.BhFailure, selector.Status); }
public void SelectorAddSelectorItem() { tlog.Debug(tag, $"SelectorAddSelectorItem START"); Selector <Color> colors = new Selector <Color>(); SelectorItem <Color> item = new SelectorItem <Color>(); item.Value = Color.White; item.State = ControlState.All; colors.Add(item); // if item be added, remove if first colors.Add(item); colors.GetValue(ControlState.All, out Color color); tlog.Debug(tag, "color : " + color); tlog.Debug(tag, "Count :" + colors.Count); tlog.Debug(tag, "IsReadOnly :" + colors.IsReadOnly); var result = colors.Contains(item); Assert.AreEqual(true, result, "Should be equal!"); try { colors.GetEnumerator(); } catch (Exception e) { tlog.Debug(tag, e.Message.ToString()); Assert.Fail("Caught Exception : Failed!"); } result = colors.Remove(item); Assert.AreEqual(true, result, "Should be equal!"); tlog.Debug(tag, $"SelectorAddSelectorItem END (OK)"); }
public override void Start() { base.Start(); behaviorFunc[(int)BossBehaviorKind.Run] = Run; behaviorFunc[(int)BossBehaviorKind.MeleeAttack] = MeleeAttack; behaviorFunc[(int)BossBehaviorKind.Laser] = ShootLaser; behaviorFunc[(int)BossBehaviorKind.Ball] = FireBalls; behaviorFunc[(int)BossBehaviorKind.Spawn] = SpawnMobs; behaviorFunc[(int)BossBehaviorKind.Curse] = CursePlayer; sqrAttRad = attRad * attRad; wand = GetComponentInChildren <MeleeWeapon>(); wand.SetDamage(damage); trail = GetComponentInChildren <WeaponTrail>(); trail.SetColor(Color.blue); colliderRad = GetComponent <CapsuleCollider>().radius; mobSpawnPts = FindObjectsOfType <MobSpawnPt>(); movePts = FindObjectsOfType <BossMovePt>(); selector = new Selector(); selector.Add(BossBehaviorKind.Run, 9); selector.Add(BossBehaviorKind.MeleeAttack, 10); selector.Add(BossBehaviorKind.Laser, 5); selector.Add(BossBehaviorKind.Ball, 9); selector.Add(BossBehaviorKind.Spawn, 4); selector.Add(BossBehaviorKind.Curse, 6); InitPostProcessing(); rIndicator.Init(laserLength, Color.blue, 15); }
private void FighterAi() { /* fly out, fly on circled path around mothership * if target exists, fly to it * if in front of target, shoot * * */ Selector root = MkInstance <Selector>(); Sequence attackTargetBehaviour = MkInstance <Sequence>(); attackTargetBehaviour.Add(MkInstance <MoveToEnemy>()); attackTargetBehaviour.Add(MkInstance <InTargetRange>()); attackTargetBehaviour.Add(MkInstance <SimpleFiring>()); Sequence followMothershipBehaviour = MkInstance <Sequence>(); SpawnerTargetCircleMotion pathAroundMothership = MkInstance <SpawnerTargetCircleMotion>(); followMothershipBehaviour.Add(pathAroundMothership); root.Add(attackTargetBehaviour); root.Add(followMothershipBehaviour); root.name = "FighterMod"; }
public void TickSelectorParentSequenceChildrenSelectorFailsOnSecondSequence() { Selector selector = new Selector(); MockSequence sequence1 = new MockSequence(2); MockSequence sequence2 = new MockSequence(2); selector.Add(sequence1); selector.Add(sequence2); selector.Tick(); Assert.AreEqual(Status.BhRunning, selector.Status); Assert.AreEqual(0, sequence1[0].TerminateCalled); Assert.AreEqual(1, sequence1[0].InitializeCalled); sequence1[0].ReturnStatus = Status.BhFailure; // child 1 of seq 1 fails selector.Tick(); Assert.AreEqual(Status.BhRunning, selector.Status); Assert.AreEqual(1, sequence1[0].TerminateCalled); Assert.AreEqual(0, sequence1[1].InitializeCalled); // second child of seq 1 is not called // selector fails in sequence 1, should proceed to sequence 2 Assert.AreEqual(1, sequence2[0].InitializeCalled); // set the first child of sequence2 as success sequence2[0].ReturnStatus = Status.BhSuccess; selector.Tick(); Assert.AreEqual(Status.BhRunning, selector.Status); Assert.AreEqual(1, sequence2[0].TerminateCalled); Assert.AreEqual(1, sequence2[1].InitializeCalled); // set our second child of sequence 2 to to fail sequence2[1].ReturnStatus = Status.BhFailure; selector.Tick(); Assert.AreEqual(Status.BhFailure, selector.Status); Assert.AreEqual(1, sequence2[1].TerminateCalled); }
public void SelectorAddNullSelectorItem() { tlog.Debug(tag, $"SelectorAddNullSelectorItem START"); Selector <Color> colors = new Selector <Color>(); SelectorItem <Color> item = null; try { colors.Add(item); } catch (ArgumentNullException) { tlog.Debug(tag, $"SelectorAddNullSelectorItem END (OK)"); Assert.Pass("Caught ArgumentNullException : Passed!"); } }
public void SelectorGetHashCode() { tlog.Debug(tag, $"SelectorGetHashCode START"); Selector <Color> colors = new Selector <Color>(); SelectorItem <Color> item = new SelectorItem <Color>(); item.Value = Color.White; item.State = ControlState.All; colors.Add(item); var result = colors.GetHashCode(); tlog.Debug(tag, "HashCode : " + result); tlog.Debug(tag, $"SelectorGetHashCode END (OK)"); }
public void PaginationLastIndicatorImageUrl() { tlog.Debug(tag, $"PaginationLastIndicatorImageUrl START"); PaginationStyle style = new PaginationStyle() { Size = new Size(80, 20), }; var testingTarget = new Pagination(style); Assert.IsNotNull(testingTarget, "null handle"); Assert.IsInstanceOf <Pagination>(testingTarget, "Should return Pagination instance."); Selector <String> url = new Selector <string>(); url.Add(ControlState.All, image_path); testingTarget.LastIndicatorImageUrl = url; tlog.Debug(tag, "LastIndicatorImageUrl : " + testingTarget.LastIndicatorImageUrl); testingTarget.Dispose(); tlog.Debug(tag, $"PaginationLastIndicatorImageUrl END (OK)"); }
public void SelectorEquals() { tlog.Debug(tag, $"SelectorEquals START"); Selector <Color> colors = new Selector <Color>(); SelectorItem <Color> item = new SelectorItem <Color>(); item.Value = Color.White; item.State = ControlState.All; colors.Add(item); Selector <Color> dummy1 = new Selector <Color>(Color.Cyan); Selector <string> dummy2 = new Selector <string>("mytest"); var result = colors.Equals(dummy1); tlog.Debug(tag, "Equals : " + result); result = colors.Equals(dummy2); tlog.Debug(tag, "Equals : " + result); tlog.Debug(tag, $"SelectorEquals END (OK)"); }
//or just 'Concat' ? public SelectorNode <T, TOut> AddToConcatRest <TNextOut>(Expression <Func <TOut, TNextOut> > selector) { return(Selector.Add(this, selector, node => this)); }
public void addSelector(string selectorVal) { Selector.Add(selectorVal); }
public SelectorNode <TOut, TNextOut> AddToAddToItsInner <TNextOut>(Expression <Func <TOut, TNextOut> > selector) { return(Selector.Add(this, selector, node => node)); }