示例#1
0
 public void OnPointerExit(PointerEventData eventData)
 {
     Debug.Log("OnPointerExit:");
     //隐藏圈圈
     m_SelectionRadial.HandleUp();
     m_SelectionRadial.Hide();
     m_GazeOver = false;
 }
示例#2
0
    private void HandleOut()
    {
        if (!isSelected)
        {
            m_SelectionRadial.HandleUp();
            m_SelectionRadial.Hide();
            m_GazeOver = false;

            gameObject.GetComponent <Renderer>().material = m_LevelBtn_Nor;
        }
    }
示例#3
0
 private void HandleOut()
 {
     m_SelectionRadial.HandleUp();
     m_SelectionRadial.Hide();
     m_GazeOver = false;
     gameObject.GetComponent <Renderer>().material = m_NormalMaterialReplay;
 }
示例#4
0
 private void HandleOut()
 {
     // 不是当前分类,材质恢复Normal
     if (!isSelected)
     {
         gameObject.GetComponent <Renderer>().material = m_NormalMaterial;
     }
     m_SelectionRadial.Hide();
     m_SelectionRadial.HandleUp();
     m_GazeOver = false;
 }
示例#5
0
 private void HandleOut()
 {
     //if (mpc.m_VideoControl.activeSelf)
     //{
     //    gameObject.GetComponent<Renderer>().material = m_NormalMaterialPause;
     //}
     //else
     //{
     //    gameObject.GetComponent<Renderer>().material = m_NormalMaterialPlay;
     //}
     m_SelectionRadial.HandleUp();
     m_SelectionRadial.Hide();
     m_GazeOver = false;
 }
示例#6
0
    private void HandleOut()
    {
        m_SelectionRadial.HandleUp();
        m_SelectionRadial.Hide();
        m_GazeOver = false;

        if (mpc.m_CurrentState == MEDIAPLAYER_STATE.PLAYING)
        {
            gameObject.GetComponent <Renderer>().material = m_NormalMaterialPause;
        }
        else
        {
            gameObject.GetComponent <Renderer>().material = m_NormalMaterialPlay;
        }
    }
 private void HandleOut()
 {
     m_SelectionRadial.HandleUp();
     m_SelectionRadial.Hide();
     m_GazeOver = false;
 }