示例#1
0
        public void Run(ref IGrid grid, SelectionFunction SelectionFunction)
        {
            var startAt = grid.GetRandomCell;
            active = new Stack<Cell>();
            active.Push(startAt);

            while(active.Any())
            {
                var cell = SelectionFunction(active);  
                var availableNeighbors = cell.Neighbors.Where(x => x.Links.Count == 0);

                if (availableNeighbors.Any())
                {
                    var neighbor = availableNeighbors.Sample();
                    cell.Link(neighbor);
                    active.Push(neighbor);
                }
                else
                {
                    var list = active.ToList();
                    list.Remove(cell);
                    active = new Stack<Cell>(list);
                }
            }
        }
示例#2
0
        public void Run(ref IGrid grid, SelectionFunction SelectionFunction)
        {
            var startAt = grid.GetRandomCell;

            active = new Stack <Cell>();
            active.Push(startAt);

            while (active.Any())
            {
                var cell = SelectionFunction(active);
                var availableNeighbors = cell.Neighbors.Where(x => x.Links.Count == 0);

                if (availableNeighbors.Any())
                {
                    var neighbor = availableNeighbors.Sample();
                    cell.Link(neighbor);
                    active.Push(neighbor);
                }
                else
                {
                    var list = active.ToList();
                    list.Remove(cell);
                    active = new Stack <Cell>(list);
                }
            }
        }
示例#3
0
        public static (MatingPool.Parent better, MatingPool.Parent worse) Select(this MatingPool pool, SelectionFunction selectionFunction,
            float fitnessPower) {
            switch (selectionFunction) {
                case SelectionFunction.Best:
                    var b = pool.Best();
                    return (b, b);
                case SelectionFunction.TopTwo:
                    return (pool.Best(), pool.Best(1));
                case SelectionFunction.TopTwoRandom:
                    var r1 = Random.value;
                    var r2 = Random.value;

                    var (max, min) = r1 > r2 ? (r1, r2) : (r2, r1);

                    return (pool.elements.First(p => Mathf.Pow(p.Fitness, fitnessPower) >= max),
                        pool.elements.First(p => Mathf.Pow(p.Fitness, fitnessPower) >= min));
                default:
                    return default;
            }
        }
示例#4
0
        public static void Crossover(this CrossoverFunction crossoverFunction, NeuralNetwork child,
                                     GenerationEvaluation evaluation, SelectionFunction selectionFunction, float fitnessPower)
        {
            var(b, w)          = evaluation.pool.Select(selectionFunction, fitnessPower);
            var(better, worse) = (b.Genes, w.Genes);

            var genes     = child.genes;
            var count     = genes.Length;
            var halfCount = genes.Length / 2;

            switch (crossoverFunction)
            {
            case CrossoverFunction.HalfWorstBest:
                for (var i = 0; i < halfCount; i++)
                {
                    child.genes[i] = better[i];
                }
                for (var i = halfCount; i < count; i++)
                {
                    child.genes[i] = worse[i];
                }
                break;

            case CrossoverFunction.HalfBestWorse:
                for (var i = 0; i < halfCount; i++)
                {
                    child.genes[i] = worse[i];
                }
                for (var i = halfCount; i < count; i++)
                {
                    child.genes[i] = better[i];
                }
                break;

            case CrossoverFunction.HalfRandomShift:
                var shift    = Random.Range(0, count - 1);
                var overlaps = shift + halfCount > count - 1;

                for (var i = 0; i < count; i++)
                {
                    child.genes[i] = (!overlaps && i > shift && i < shift + halfCount || overlaps && !(i > shift && i < shift + halfCount) ? better : worse)[i];
                }
                break;

            case CrossoverFunction.Step:
                for (var i = 0; i < count; i++)
                {
                    genes[i] = (i % 2 == 0 ? better : worse)[i];
                }
                break;

            case CrossoverFunction.StepRandom:
                for (var i = 0; i < count; i++)
                {
                    genes[i] = (Random.value > .5f ? better : worse)[i];
                }
                break;

            case CrossoverFunction.FractionRandom: {
                for (var i = 0; i < count; i++)
                {
                    var fraction = Random.value;
                    genes[i] = better[i] * fraction + worse[i] * (1f - fraction);
                }

                break;
            }

            case CrossoverFunction.FractionByFitness: {
                var fraction = b.Fitness / (b.Fitness + w.Fitness);
                for (var i = 0; i < count; i++)
                {
                    genes[i] = better[i] * fraction + worse[i] * (1f - fraction);
                }

                break;
            }

            case CrossoverFunction.Average:
            default:
                for (var i = 0; i < count; i++)
                {
                    genes[i] = (better[i] + worse[i]) * .5f;
                }
                break;
            }
        }