public bool InitMdx() { Dev = new Device(MdxRender.DeviceInfo.default_adapter, DeviceType.Hardware, MdxRender.DeviceInfo.renderWin, MdxRender.DeviceInfo.flags, MdxRender.DeviceInfo.pp); MdxRender.SM = new ShaderManager(); MdxRender.MM = new ModelManager(); MdxRender.Input = new InputManager(); SelectTool.InitializeHandleModel(); SelectionBox.Initialize(); ProjectManager.MapSpawns.InitDebug(); ShaderBase.InitializeDebug(); mapViewButton = new RenderButton(); //mapViewButton.Width = MdxRender.DeviceInfo.renderWin.Width; //mapViewButton.Height = MdxRender.DeviceInfo.renderWin.Height; mapViewButton.Initialize(35, 35, 15, 40); //set up lights that don't work SetupLights(); whiteMaterial = new Material(); whiteMaterial.Ambient = Color.White; whiteMaterial.Diffuse = Color.White; //whiteMaterial.Emissive = Color.White; //Set up texture filtering to get rid of blocky uglies MdxRender.Dev.SamplerState[0].MagFilter = TextureFilter.Linear; MdxRender.Dev.SamplerState[0].MinFilter = TextureFilter.Linear; MdxRender.Dev.SamplerState[0].MipFilter = TextureFilter.Linear; MdxRender.Dev.SamplerState[1].MagFilter = TextureFilter.Linear; MdxRender.Dev.SamplerState[1].MinFilter = TextureFilter.Linear; MdxRender.Dev.SamplerState[1].MipFilter = TextureFilter.Linear; MdxRender.Dev.SamplerState[2].MagFilter = TextureFilter.Linear; MdxRender.Dev.SamplerState[2].MinFilter = TextureFilter.Linear; MdxRender.Dev.SamplerState[2].MipFilter = TextureFilter.Linear; MdxRender.Dev.SamplerState[3].MagFilter = TextureFilter.Linear; MdxRender.Dev.SamplerState[3].MinFilter = TextureFilter.Linear; MdxRender.Dev.SamplerState[3].MipFilter = TextureFilter.Linear; MdxRender.Dev.SamplerState[4].MagFilter = TextureFilter.Linear; MdxRender.Dev.SamplerState[4].MinFilter = TextureFilter.Linear; MdxRender.Dev.SamplerState[4].MipFilter = TextureFilter.Linear; MdxRender.Dev.RenderState.AlphaFunction = Compare.GreaterEqual; MdxRender.Dev.SetRenderState(RenderStates.ReferenceAlpha, 0x80); //UpdateGammaCorrection(); //disable vsync, might get some tearing MdxRender.Dev.PresentationParameters.PresentationInterval = PresentInterval.Immediate; MdxRender.lightmapDebugger = new GrenLightmapDebug(); MdxRender.Dev.RenderState.PointSize = 10.0f; MdxRender.Dev.RenderState.CullMode = Cull.CounterClockwise; MdxRender.Dev.RenderState.ZBufferEnable = true; MdxRender.Dev.DeviceResizing += new System.ComponentModel.CancelEventHandler(device_DeviceResizing); MdxRender.Dev.DeviceReset += new EventHandler(device_DeviceReset); //Device.IsUsingEventHandlers = false; // Initialize the font m_fontFPS = new D3D.Font(Dev, new Font("Arial", 12, FontStyle.Bold)); consoleFPS = new D3D.Font(Dev, new Font("Arial", 10, FontStyle.Bold)); // Initialize the camera placement and orientation Camera = new Camera(); Camera.SetLookAt(new Vector3(-18, 0, 0), new Vector3()); PreviewManager.Debug_LoadTestMesh(); m_ready = true; return(false); }