private void CreateBuildingsButtons()
 {
     foreach (var building in buildings)
     {
         var tempBuildingButton = Instantiate(buildingButtonPrefab);
         tempBuildingButton.transform.SetParent(buildingsPanel.transform);
         tempBuildingButton.transform.localScale          = new Vector3(1, 1, 1);
         tempBuildingButton.GetComponent <Image>().sprite = building.icon;
         tempBuildingButton.GetComponent <Button>().onClick.AddListener(delegate
         {
             SelectioManager.UpdateSelection(building);
         });
     }
 }
 private void Start()
 {
     CreateBuildingsButtons();
     SelectioManager.Initialize();
 }