private void CreateBuildingsButtons() { foreach (var building in buildings) { var tempBuildingButton = Instantiate(buildingButtonPrefab); tempBuildingButton.transform.SetParent(buildingsPanel.transform); tempBuildingButton.transform.localScale = new Vector3(1, 1, 1); tempBuildingButton.GetComponent <Image>().sprite = building.icon; tempBuildingButton.GetComponent <Button>().onClick.AddListener(delegate { SelectioManager.UpdateSelection(building); }); } }
private void Start() { CreateBuildingsButtons(); SelectioManager.Initialize(); }