// Use this for initialization void Awake() { Debug.Log("Initialising " + versionNumber.text); currentSongAudio = new SongAudioManager(); assets = GetComponent <ChartEditorAssets>(); selectedObjectsManager = new SelectedObjectsManager(this); sfxAudioStreams = new LoadedStreamStore(soundMapConfig); _minPos = 0; _maxPos = 0; RegisterSystems(); movement = GameObject.FindGameObjectWithTag("Movement").GetComponent <MovementController>(); isDirty = false; gameObject.AddComponent <UITabbing>(); windowHandleManager = new WindowHandleManager(versionNumber.text, GetComponent <Settings>().productName); errorManager = gameObject.AddComponent <ErrorManager>(); toolManager.Init(); interactionMethodManager.Init(); events.chartReloadedEvent.Register(OnChartReloaded); }
// Use this for initialization void Awake() { Debug.Log(string.Format("Initialising {0} v{1}", Application.productName, Application.version)); #if !UNITY_EDITOR Application.wantsToQuit += QuittingEditCheck; #endif Application.quitting += FinaliseQuit; currentSongAudio = new SongAudioManager(); assets = GetComponent <ChartEditorAssets>(); selectedObjectsManager = new SelectedObjectsManager(this); sfxAudioStreams = new LoadedStreamStore(soundMapConfig); _minPos = 0; _maxPos = 0; RegisterSystems(); movement = GameObject.FindGameObjectWithTag("Movement").GetComponent <MovementController>(); isDirty = false; gameObject.AddComponent <UITabbing>(); windowHandleManager = new WindowHandleManager(string.Format("{0} v{1} {2}", Application.productName, Application.version, Globals.applicationBranchName), GetComponent <Settings>().productName); errorManager = gameObject.AddComponent <ErrorManager>(); toolManager.Init(); interactionMethodManager.Init(); events.chartReloadedEvent.Register(OnChartReloaded); }
// Use this for initialization void Awake() { Debug.Log("Initialising " + versionNumber.text); #if !UNITY_EDITOR Application.wantsToQuit += QuittingEditCheck; #endif Application.quitting += FinaliseQuit; #if SDL_VIDEO // Init for window manager if (SDL2.SDL.SDL_Init(SDL2.SDL.SDL_INIT_VIDEO) < 0) { Debug.LogError("SDL could not initialise! SDL Error: " + SDL2.SDL.SDL_GetError()); } else { Debug.Log("Successfully initialised video SDL"); } #endif currentSongAudio = new SongAudioManager(); assets = GetComponent <ChartEditorAssets>(); selectedObjectsManager = new SelectedObjectsManager(this); sfxAudioStreams = new LoadedStreamStore(soundMapConfig); _minPos = 0; _maxPos = 0; RegisterSystems(); movement = GameObject.FindGameObjectWithTag("Movement").GetComponent <MovementController>(); isDirty = false; gameObject.AddComponent <UITabbing>(); windowHandleManager = new WindowHandleManager(versionNumber.text, GetComponent <Settings>().productName); errorManager = gameObject.AddComponent <ErrorManager>(); toolManager.Init(); interactionMethodManager.Init(); events.chartReloadedEvent.Register(OnChartReloaded); }
void SelectedObjsManager_SelectedChanged(SelectedObjectsManager<object> sender, EventArgs e) { var items = sender.SelectedObjects.OfType<ISpatial>(); TransBoxManager.SetItems(items, Camera); }
void SelectedObjsManager_SelectedChanged(SelectedObjectsManager <object> sender, EventArgs e) { var items = sender.SelectedObjects.OfType <ISpatial>(); TransBoxManager.SetItems(items, Camera); }